Time went by, and the chief's daughter became older and more bitter towards Johan for his perverted ways and smoking in the house. Johan should have recognised she was suffering from an iron deficiency because he never bothered to feed his family meat, but Johan always had his mind on less salubrious solutions. That's when Johan met the axe. There it was, in the window of the general store, beckoning to him, and Johan fell in love.
The other great love of Johan's life was his sweet daughter. All grown up now, she had built the pottery and the basketmaker's workshop without her lazy father's assistance. Yet, she still loved her father dearly. Perhaps madness ran in the family, perhaps it was a misplaced Cupidean arrow, but soon Johan and his daughter realised they loved each other in a way that was forbidden. Johan of course recognised this as the course his life was destined to take, and showed his daughter the axe, and told her his plan.
Several days later, news arrived at the neighbouring villages of the terrible massacre. Disguised as a rich grocer and his trophy bride, Johan and his daughter avoided detection, though maybe the authorities were reluctant to search too hard for such a lunatic. Johan worked off his anger and frustration by chopping wood with the axe, and within weeks of arrival in the new village had built a five room wooden house. Of course, the next task for him and his young bride was to fill the house with squealing brats, and Johan's daughter work as energetically at that task as she had with others. Johan completed his third family in record time.
If there was one thing Johan excelled at, it was delegating work. He set the babies to work digging a Carp Pond with their rattles, making a Fireplace out of mud, forcing them to build an Outhouse as part of their toilet training. The children scoured the countryside searching for more resources to build additions to the house. Johan's life had never been better. He scored 76 points against a target of 59. (Note: I think I used the Builder's Trowel wrong. I assumed it gave you a free Renovate + Major Improvement action, but on consideration it probably really only gives you what it says it gives you. So this score probably should have been at least 2 points lower.)
Cheaters never prosper, and all good things come to an end. Johan's daughter eventually realised what a good-for-nothing her father / husband was, and had him arrested for his various crimes. She got the house, the pottery, the basketmaker's workshop, the fireplace, the clay oven, the well, the stone oven, the carp pond and the outhouse. He got 8 food.
But then, he got lucky, in all senses of the word. The local sheriff was a tough woman who loved "bad boys". Why else would she have taken that job? A dangerous lunatic like Johan was just the kind of man she was looking for. When she "took him to jail", the two were never seen again.
They settled in another village, where Johan took a job as a merchant specialising in major and minor home improvements. Having lost his axe, Johan found it much harder to establish himself this time. He again used a builder's trowel, but did it correctly this time. He planted fruit trees, built a mini-pasture, and subcontracted out building of many improvements to his house. However Johan resented his honest way of life, and decided to join the Masons so he could pull some strings. Sadly, he misunderstood... it was actually a course in masonry, not masonics. Johan acquired a useful skill despite his best efforts. Despite his best efforts, Johan couldn't reproduce the success he'd had with his axe and the baby slave pack. He scored 74 points compared to a target of 62.
Of course, now that he'd somewhat reformed, Johan's wife found him not so attractive. Life's like that sometimes.
To be continued...
Showing posts with label Agricola. Show all posts
Showing posts with label Agricola. Show all posts
Wednesday, December 31, 2008
Thursday, November 27, 2008
One Goddamn Reed!
I planned out the 60 point game of Agricola on the bus this morning, where I'd get a fireplace and a well and a stone oven and 60 or more points depending on how the cards came out. The cards came out nicely - Sheep came out second which meant when I slaughtered them for food I had 4 more food than in the worst case scenario. Then Family Growth came out first in its group, so I was able to reorder my plans and have a baby two turns sooner than planned and get two extra actions. That put me well ahead of the plan, but I had to do a lot of work to figure out the consequences as some actions which depended on a certain number of resources being available couldn't be brought forward. Then in about round 12 it all went screwy - I'd forgotten to gather food for the last harvest, and I had no reeds for the Renovation to stone - I'd taken reeds in round 5, when I should have taken them in round 6. I had to move Family Growth without Space from round 13 to round 14 in order to take reeds, which meant I had one action less in the last round and couldn't take sheep. Having one sheep instead of 8 cost me 3 points, and I ended up with 58!
As I write this I think I probably could have planned to eat a cow (which would have cost me a point) but I would have been able to do the Family Growth (which would have got me an extra action, 7 sheep and 3 points). Maybe that's what I get for playing at bed time.
Earlier in the evening I played Dominion with the kid... we used a random deck for the first time. It was Bureaucrat, Chancellor, Witch, Spy, Market, Woodcutter, Smith, Remodel, Adventurer and umm... maybe the Money Changer - no cost 2 cards. We both took Witches of course, and both used Remodel to change Curses into Estates. However I took fewer action cards than he did, got more money, and when I started remodelling Golds into Provinces I was well ahead. Remodel defined the game more than the Witch did, no matter how much fun she is. I remodelled my Estates into Remodels, and planned to remodel my Remodels into Gold, but that never quite worked. With no +2 Actions and no Chapel to hurry things along it was a bit of a longer game than I've played before. My final score was 54, the kid was 29.
Edit: CyberKev points out that we played with too many Province cards - you're only supposed to have 8 in a 2 player game.
As I write this I think I probably could have planned to eat a cow (which would have cost me a point) but I would have been able to do the Family Growth (which would have got me an extra action, 7 sheep and 3 points). Maybe that's what I get for playing at bed time.
Earlier in the evening I played Dominion with the kid... we used a random deck for the first time. It was Bureaucrat, Chancellor, Witch, Spy, Market, Woodcutter, Smith, Remodel, Adventurer and umm... maybe the Money Changer - no cost 2 cards. We both took Witches of course, and both used Remodel to change Curses into Estates. However I took fewer action cards than he did, got more money, and when I started remodelling Golds into Provinces I was well ahead. Remodel defined the game more than the Witch did, no matter how much fun she is. I remodelled my Estates into Remodels, and planned to remodel my Remodels into Gold, but that never quite worked. With no +2 Actions and no Chapel to hurry things along it was a bit of a longer game than I've played before. My final score was 54, the kid was 29.
Edit: CyberKev points out that we played with too many Province cards - you're only supposed to have 8 in a 2 player game.
Wednesday, November 26, 2008
Friendless the Crap Agricolyte
Agricola arrived on Monday. It's interesting but not exciting... exciting was past in about April. I read the rules that night, and settled down for a couple of solo family games. It is still a good game, despite the sorry saga attached, and it got me sucked in. In my first game I played as if I was playing multiplayer, and ended up with a miserable 33 points. I realised afterwards I'd spent too much time taking resources that would still be there later anyway - in multiplayer they won't be. I also decided I should try to use the combo actions better, e.g. Sow and Bake Bread. With those ideas and another glass of red under my belt, I went on to score 44 points in the second game. I went to bed trying to figure out an optimal field placement.
The next morning I wrote down all the actions and the major improvements and spent the bus trips to and from work trying to figure out a better plan. I decided that I would work on a plan involving a Clay Oven so that I could play a mega-move involving Renovation, Major Improvement and Bake Bread for 5 food. As there are two Renovations in a game then I could choose another Major Improvement, and that was to be the Cooking Hearth so I could convert animals to food or Bake Bread to get 11 food in one turn. So that meant I needed 3 clay for the Clay Oven, 4 clay for the Renovation, 4 clay for the Cooking Hearth.. and there were only 14 clay in the game, so I couldn't also build a clay hut. So I had to build a wood hut, and along with 15 wood for fences and 8 wood for stables, that was all the wood used up as well. If I wanted 5 houses I'd have to build two stone houses, which is difficult because the stone arrives late in the game. I put a lot of thought into this plan, but was twice interrupted by the bus arriving at its destination.
This morning I got up early to test out my incomplete plan. Sure enough, on about Round 7 I was at a loss what to do next - it's easy to plan the start and the end, but there are too many combinations in the middle. I could tell I wasn't going to manage a 5th house, so I took a 5th field instead. I got maximum points for fields, pastures, vegetables, sheep, family members and stables, and missed one on each of grain, boars and cattle. I got 8 points for 4 stone rooms and 3 points for Major Improvements, for a total of 55.
Let me pause this narrative to say there are some posts on BGG which say "oh yeah, I played the family game solitaire, got 60 on my first try...", to which I reply (a) HOLY CRAP! and (b) what rules mistakes did you make? On my 3rd game with over an hour's planning I only got 55. I'm no savant, but I'm no goose either. For someone to get 60 on their first game is unbelievable. Anyway, I have heard of someone getting 62. When I can manage 60 I'll start with the cards and try the campaign mode.
After this morning's experience I've decided I need to get more than 3 points for Major Improvements. My revised plan involves a Stone Oven and a Well worth 7 VP in total. I'll probably need a Fireplace as well so I can convert animals to food. To execute this plan I'll need 29 wood, 13 clay, maybe 8 reeds, and at least 10 stone. I can get away with 28 wood if I lose a point on pastures. I have two more bus trips tomorrow to work on this plan!
I'd love to be playing now, but the school Christmas concert has sucked my soul, and I have to go to sleep. Goodnight!
The next morning I wrote down all the actions and the major improvements and spent the bus trips to and from work trying to figure out a better plan. I decided that I would work on a plan involving a Clay Oven so that I could play a mega-move involving Renovation, Major Improvement and Bake Bread for 5 food. As there are two Renovations in a game then I could choose another Major Improvement, and that was to be the Cooking Hearth so I could convert animals to food or Bake Bread to get 11 food in one turn. So that meant I needed 3 clay for the Clay Oven, 4 clay for the Renovation, 4 clay for the Cooking Hearth.. and there were only 14 clay in the game, so I couldn't also build a clay hut. So I had to build a wood hut, and along with 15 wood for fences and 8 wood for stables, that was all the wood used up as well. If I wanted 5 houses I'd have to build two stone houses, which is difficult because the stone arrives late in the game. I put a lot of thought into this plan, but was twice interrupted by the bus arriving at its destination.
This morning I got up early to test out my incomplete plan. Sure enough, on about Round 7 I was at a loss what to do next - it's easy to plan the start and the end, but there are too many combinations in the middle. I could tell I wasn't going to manage a 5th house, so I took a 5th field instead. I got maximum points for fields, pastures, vegetables, sheep, family members and stables, and missed one on each of grain, boars and cattle. I got 8 points for 4 stone rooms and 3 points for Major Improvements, for a total of 55.
Let me pause this narrative to say there are some posts on BGG which say "oh yeah, I played the family game solitaire, got 60 on my first try...", to which I reply (a) HOLY CRAP! and (b) what rules mistakes did you make? On my 3rd game with over an hour's planning I only got 55. I'm no savant, but I'm no goose either. For someone to get 60 on their first game is unbelievable. Anyway, I have heard of someone getting 62. When I can manage 60 I'll start with the cards and try the campaign mode.
After this morning's experience I've decided I need to get more than 3 points for Major Improvements. My revised plan involves a Stone Oven and a Well worth 7 VP in total. I'll probably need a Fireplace as well so I can convert animals to food. To execute this plan I'll need 29 wood, 13 clay, maybe 8 reeds, and at least 10 stone. I can get away with 28 wood if I lose a point on pastures. I have two more bus trips tomorrow to work on this plan!
I'd love to be playing now, but the school Christmas concert has sucked my soul, and I have to go to sleep. Goodnight!
Sunday, November 23, 2008
Shilling Dominion
There was a bit of a fuss on BoardGameNews.com about Valerie Putman and Dale Yu "shilling" for Dominion, i.e. writing about the game they were developing in a way that was perceived to be promoting the game. I can sort of see where the critics were coming from, i.e. BoardGameNews.com is usually perceived as an independent source of news about board games, and in this case it was clearly not independent. On the other hand, Valerie and Dale's columns never purported to be about anything other than their experiences in the gaming hobby, and that was what they were doing.
The thing that slightly miffed me was not that they were telling me about this allegedly great game, it was that yet again I was being told about a great game that I couldnt have. It was like teasing. I just skipped over those columns because it was just too frustrating. The scars that I bear from the Agricola experience are long and deep, and still growing. What a fuck-up that is. So Dominion was on track to piss me off like Agricola has pissed me off.
However the Dominion experience has been a much happier one. Remember I ordered Agricola last November and don't have it yet. I first heard about Dominion in April after CyberKev returned from the Gathering of Friends. He told me it was a very good game, and CyberKev can usually tell these things. Sure, he said the same thing about In The Year of The Dragon, and that sucks, but I can recognise that it's a decent game that I just happen to despise. But then a couple of weeks ago, Tom the Swiss Guy turned up in Brisbane with a German copy of Dominion. All of a sudden Dominion was a real game that people could get, and I started to pay attention to it.
We played it under less-than-optimal circumstances - in German, with 5 players. It's only supposed to take 4. And I came dead miserable last in the interactive game. As I hate being attacked in multi-player games (I have a shirt which "Why are you attacking me? <- Attack them ->") it wasn't conducive to my enjoyment at all. We even played a rule wrong - we played that you could buy a curse and give it to someone else. So everything was against the game. Nevertheless, I recognised that my awful performance was mostly my own fault, and the game wasn't so bad.
After the interactive game we looked at the other cards in the box. Some of them were really cool - Throne Room lets you play another action card twice, Chapel gets rid of those painful curses, while the Witch inflicts them. We switched out all of the cards which we'd used a lot in the interactive game and switched in some of the others and played again. I can't remember the cards in the game, but Witch and Gardens were two of them, and I realised they could work together so I invested in Gardens. I won that game.
That was Wednesday. On the Friday the kid played it with Tom the Swiss Guy and liked it, so on the Monday I emailed the FLGS and asked if they had Dominion. They ordered it in, and it arrived on Wednesday. I'm up to 7 plays now, and would expect to pass 25 before the end of the year.
What I mostly like about the game is the puzzle of how to play a particular set of cards. Having read Valerie's strategy tips on the Chapel I play Big Money pretty well, but First Game just confuses me... I can't work strategies that depend on the Dorf / Village. Of course any deck that includes the Thief will break a Chapel strategy as well, so I don't know how to handle that. I like that I can be a wizard sometimes and hopeless other times. My kid likes that too.
Yeah, sure, Dominion has been hyped. But as someone on BGG said, hype is overhyped. Good games bring their own hype. Don't avoid Dominion just because someone said it was good, play it first and then avoid it if you still want to.
The thing that slightly miffed me was not that they were telling me about this allegedly great game, it was that yet again I was being told about a great game that I couldnt have. It was like teasing. I just skipped over those columns because it was just too frustrating. The scars that I bear from the Agricola experience are long and deep, and still growing. What a fuck-up that is. So Dominion was on track to piss me off like Agricola has pissed me off.
However the Dominion experience has been a much happier one. Remember I ordered Agricola last November and don't have it yet. I first heard about Dominion in April after CyberKev returned from the Gathering of Friends. He told me it was a very good game, and CyberKev can usually tell these things. Sure, he said the same thing about In The Year of The Dragon, and that sucks, but I can recognise that it's a decent game that I just happen to despise. But then a couple of weeks ago, Tom the Swiss Guy turned up in Brisbane with a German copy of Dominion. All of a sudden Dominion was a real game that people could get, and I started to pay attention to it.
We played it under less-than-optimal circumstances - in German, with 5 players. It's only supposed to take 4. And I came dead miserable last in the interactive game. As I hate being attacked in multi-player games (I have a shirt which "Why are you attacking me? <- Attack them ->") it wasn't conducive to my enjoyment at all. We even played a rule wrong - we played that you could buy a curse and give it to someone else. So everything was against the game. Nevertheless, I recognised that my awful performance was mostly my own fault, and the game wasn't so bad.
After the interactive game we looked at the other cards in the box. Some of them were really cool - Throne Room lets you play another action card twice, Chapel gets rid of those painful curses, while the Witch inflicts them. We switched out all of the cards which we'd used a lot in the interactive game and switched in some of the others and played again. I can't remember the cards in the game, but Witch and Gardens were two of them, and I realised they could work together so I invested in Gardens. I won that game.
That was Wednesday. On the Friday the kid played it with Tom the Swiss Guy and liked it, so on the Monday I emailed the FLGS and asked if they had Dominion. They ordered it in, and it arrived on Wednesday. I'm up to 7 plays now, and would expect to pass 25 before the end of the year.
What I mostly like about the game is the puzzle of how to play a particular set of cards. Having read Valerie's strategy tips on the Chapel I play Big Money pretty well, but First Game just confuses me... I can't work strategies that depend on the Dorf / Village. Of course any deck that includes the Thief will break a Chapel strategy as well, so I don't know how to handle that. I like that I can be a wizard sometimes and hopeless other times. My kid likes that too.
Yeah, sure, Dominion has been hyped. But as someone on BGG said, hype is overhyped. Good games bring their own hype. Don't avoid Dominion just because someone said it was good, play it first and then avoid it if you still want to.
Saturday, August 30, 2008
Where The Fuck Is Agricola?!
I preordered Agricola in December, and it still hasn't turned up. Frankly, I've got the shits with everyone involved in the process, and I certainly won't be preordering from Z-Man ever again. I've held my tongue about this for a long time but it hasn't helped. This has been an absolute cock-up. I also have no interest in dealing with Lookout Games in the future after Hanno's hysterical outburst on BGG.
It'll probably be here on Monday, now that I've blown my stack.
It'll probably be here on Monday, now that I've blown my stack.
Wednesday, January 02, 2008
Yes, Agricola Really Is That Good
I spent this evening at CyberKev's house playing the print'n'play version of Agricola. This version is a combination of Melissa's translation and (someone I forget)'s paste-up art, all printed on cyberkev's printer. In case you think that's illegal or immoral or something, cyberkev and I both have preordered it - Zev is getting money out of us anyway! So, onto the game.
Agricola combines the good bits of Puerto Rico, Caylus and Roads and Boats, which is pretty clever because I didn't even realise Caylus HAD any good bits. The good bits of Caylus were that you could put a token on a building to do stuff. In Agricola that bit is translated to "you have a person who goes and does some work". The bad bits of Caylus were building ownership, bailiff / provost backstabbery bullshit and stupid theme about building a cathedral or castle or something that only served to interfere with the rest of your plans. Agricola has none of that crap.
I found the selection of actions to be much more like Puerto Rico (and hence San Juan) where you're just hoping that the other player won't take the action (role) you want to take. Even better, if the scum does take it, there's often a second-best alternative. In our 5 player game the number of available actions seemed to be just enough so that even if you got an action you didn't really want you didn't feel like you were completely doomed, you just had to change plan. That way I remained engaged with the game instead of wishing I was somewhere else.
The similarity with Roads and Boats is in the extremely simple yet effective economic system. In Agricola it's simple - two animals produce a baby, a field produces a fixed amount of produce like a Roads and Boats mine, more family members can do more work. The costs of things were such that I managed to usually buy the things I wanted without wasting turns saving up. The balance of the economic system was pretty sweet in the way that Puerto Rico and Power Grid's fuel system have done before.
We played the family game. As I was first player I started with some wood but was left at the mercy of the other players to show me a strategy to implement with it. I started sheep farming, built some pens and stables, got some more sheep, branched out into boars, had a baby. I felt like I hadn't achieved much but then I built a huge pen which took up most of my land. As the game closed down I tried to maximise points and put in a vege patch and a wheat field. I ended on 29 points due to having no unused fields, and the two winners only had 31. I felt like that was a creditable performance. Furthermore, the game only took 3 hours in a group where even Klunker seems to take an hour.
I'm so excited about this game that when my copy arrives I'll probably play with myself for days... My prediction is that Agricola will reach at least #2 on BGG.
Agricola combines the good bits of Puerto Rico, Caylus and Roads and Boats, which is pretty clever because I didn't even realise Caylus HAD any good bits. The good bits of Caylus were that you could put a token on a building to do stuff. In Agricola that bit is translated to "you have a person who goes and does some work". The bad bits of Caylus were building ownership, bailiff / provost backstabbery bullshit and stupid theme about building a cathedral or castle or something that only served to interfere with the rest of your plans. Agricola has none of that crap.
I found the selection of actions to be much more like Puerto Rico (and hence San Juan) where you're just hoping that the other player won't take the action (role) you want to take. Even better, if the scum does take it, there's often a second-best alternative. In our 5 player game the number of available actions seemed to be just enough so that even if you got an action you didn't really want you didn't feel like you were completely doomed, you just had to change plan. That way I remained engaged with the game instead of wishing I was somewhere else.
The similarity with Roads and Boats is in the extremely simple yet effective economic system. In Agricola it's simple - two animals produce a baby, a field produces a fixed amount of produce like a Roads and Boats mine, more family members can do more work. The costs of things were such that I managed to usually buy the things I wanted without wasting turns saving up. The balance of the economic system was pretty sweet in the way that Puerto Rico and Power Grid's fuel system have done before.
We played the family game. As I was first player I started with some wood but was left at the mercy of the other players to show me a strategy to implement with it. I started sheep farming, built some pens and stables, got some more sheep, branched out into boars, had a baby. I felt like I hadn't achieved much but then I built a huge pen which took up most of my land. As the game closed down I tried to maximise points and put in a vege patch and a wheat field. I ended on 29 points due to having no unused fields, and the two winners only had 31. I felt like that was a creditable performance. Furthermore, the game only took 3 hours in a group where even Klunker seems to take an hour.
I'm so excited about this game that when my copy arrives I'll probably play with myself for days... My prediction is that Agricola will reach at least #2 on BGG.
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