Showing posts with label Scattergories. Show all posts
Showing posts with label Scattergories. Show all posts

Wednesday, September 05, 2007

Three New Word Games

Scrabblette and the kid and I, and my sister and her family, went to beautiful Bundaberg on the weekend to visit my baby sister and her baby daughter. And Pete. PETE HUNGRY! PETE EAT BABY! Here's a gratuitous baby photo because she's so cute:

As there were a lot of us (7 and a dog) we rented a house for the weekend, right on the beach. So close to the beach that Miss Swimming Fanatic heard the ocean as soon as we arrived (at 11pm) and begged at the door to be allowed out to go for a swim. There was a lot of this:

DOG SMELL LIKE FISH! PETE EAT FISH! By my count, I took the dog to the beach 4 times, Scrabblette took her at least twice, and Uncle Scott took her once or twice. And she still spent most of her time sulking about not being allowed to go out.

Anyway, on with the story. The games I managed to play over the weekend were all word games and all were new to me.

Wordrop

Wordrop is a simple game for 2 or 4 players, though I really don't understand why it wouldn't work for 3 or even 5. You have a plastic frame like a Connect 4 frame and you drop letters into it - one letter per turn. You score one point per letter for every word you make that includes that letter, reckoned upside down, inside out, backwards, forwards, any which way. With a well-placed I it's easy to make 9 points with IF, IT, ITS and ID, so we figured it was primarily a game of making 2 letter words.
When all 100 letter tiles are placed the game ends and highest score wins. This game was a bit unusual in that there is no randomness - players get to choose any tile they want. However I doubt two games will be the same.

I think Wordrop is a great game for learning two letter words for Scrabble, but otherwise not very interesting. In my game I beat my sister by about as many points as she forgot to score.

Pick Two!

Pick Two is a crossword game. There are 240 letter tiles. Each player (from 2 to 6) starts by drawing 8 and arranging them into a crossword using "valid" words. When someone has completed their crossword they say "pick two" and everybody takes 2 tiles and has to rearrange their crossword to fit them in. When you've run out of tiles to draw everybody scores points (and that's bad) for the letters they haven't placed into their crossword yet.

I liked this game because it was very tense. I was playing against Scrabblette using only 180 tiles. She started off very fast and called "pick two" quite a few times while I was stuck with stupid Vs. She also got a lot more wilds than I did! I got my act together and caught up as she drew some Qs. We only played 1 round of a recommended 5.

Scrabblette didn't like it so much because there was no player interaction. I liked it because I totally trust Scrabblette to make legal words and I felt under pressure for the whole round (maybe 10 minutes?). When a game gets me pumped like that I enjoy it. Scrabblette suggests a cooperative variant may suit her better, whereas I'd like to try it with 6 players.

Word Jam
The final game we played for the weekend was Word Jam. PETE wasn't around to EAT GAME, and Trixi doesn't know any words yet so she didn't play either. However everyone else did, from the 6 year old to the venerable Scrabblette.

In Word Jam you deal 5 consonant cards. One of those consonants is worth 1 point, one is worth 2, two are worth 3, and one is banned. There's also a random category that you must make words from, like Scattergories. In the picture W is worth 1, H worth 2, G worth 3, L worth 3, and S is banned. The category was "singers". I thought of the Wiggles, which contains an S and so is not allowed. "George Thorogood" would have been worth 11 points (3 Gs, 1 H) and would have won me the game if I'd thought of it then! "George Thorogood and the Delaware Destroyers" would be worth 0 points because of the S.

Anyway, each round new consonants and a new category are dealt. Players then think of a word until someone thinks they have a good one and says "Open Sesame!". That player then becomes Ali Baba. The other players then choose to side with either Ali Baba or the thieves. Players then have 20 seconds to think of a better word. If one of the thief players can give a better word he becomes Head Thief. If Ali Baba had the best word, he gets some points and the players who sided with him get fewer. If the Head Thief beat Ali Baba, then he and the other thieves get some points. As the game proceeds the points awarded become higher. After 8 rounds whoever has the most points wins.

I didn't go for this game particularly, as the Scattergories thing doesn't attract me at all. On the other hand, even the 6 year old was able to play a creditable game, and that's got to be good for a word game. In fact, in the last round only non-gamer-elder-niece and 6yo-gamer-nephew scored any points at all. Sister won this game fairly comfortably. My strategy was to always bet on Scrabblette finding a better word, but it appears this sort of game is not her forte either and we went down together.

Not long after we had to start the long long drive home, only stopping in to visit my dad for Father's Day. PETE DRINK ALONE. YEAH WITH NOBODY ELSE.

Friday, November 10, 2006

Games as Discrete Finite Systems

When I was at university I studied maths (that's what we call it in Australia) and computer science. I eventually realised the maths I loved was combinatorics. I don't know enough about it to tell you exactly what combinatorics is, but some things you might have heard that could be included are:
  • Conway's game of Life
  • Eight queens puzzle
  • Game theory
  • Magic squares
  • Graphs, directed acycylic graphs, trees
  • Rubik's cube
  • Polyominoes
  • Towers of Hanoi
Although I don't necessarily know very much about those particular topics, that's the vibe of the thing. If you understand that sort of maths, it may seem obvious to you that I like computers and I'll always choose an integer over a float. Furthermore, Douglas Hofstadter and Alexander Dewdney are my idols.

Why is this relevant? Because I think I like games that are based on this sort of maths. Games such as Trias, Domaine, and Rheinlander have a simple finite underlying model which the players manipulate to try to score the most points. In these games there is overt conflict, but you're only susceptible to conflict because you didn't manipulate the model to defend yourself properly - you chose different moves which left you vulnerable.

The GIPF Project, and many other abstract strategy games (Gobblet, Quoridor), are very simple finite systems (except TAMSK which has that annoying continuous time thing happening), so I can get my head around them and love to play.

Word games like Scrabble and Milleranagrams and Lexicon I think scratch some entirely different itch, but deduction games like Mystery of the Abbey, Coda, Code 777, Black Vienna, are all about optimally narrowing down a finite set of possibilities. Hare and Tortoise is blatantly mathematical, which makes it difficult to find opponents!

What about games that suck? CyberKev (who this blog is NOT about) swears that Cosmic Encounters is analytical, but I find it to be mostly political so I don't really get the fun bit. Mall of Horror is the same game with better components. Even Fish Eat Fish, although it looks like an abstract, turns out to be a political game.

Other games that suck are ones that aren't finite, where there aren't even discrete spaces for you to move on, like Warhammer 40K, De Bellis Antiquitatis, Mech Warrior, and so on. Maybe they're decent excuses to play with toys, but I don't find them very interesting as games. Even games with large maps like Heroscape don't work for me, because there are too many possibilities and I don't feel like I'm manipulating a system.

And party games! Don't get me started on party games! Oh hang on... it's my blog, I can say what I like. Taboo, Pictionary, Cranium, all absolutely suck. You can't even get people to agree on the rules so the games are decided by screaming matches between the drunken participants. They turn out to be political games where the politics isn't even part of the rules. By the way, I find playing word games without a dictionary to be a political game as well - if there's any chance of arguing about whether something's a word or not the game ceases to be a game and becomes an argument. You've gotta have the dictionary to make sure there are no arguments. Scattergories! VOMIT!

So I think this is the best characterisation of my favourite sort of games that I've been able to come up with so far. Others that suit me are Puerto Rico, Vinci, Tikal, Torres... with so many good games, there's no time to play bad ones.