In response to Todd D.'s question above, we're using version IV of Glory to Rome. Which we did again tonight. This time we used the building powers, and although the game took longer this time we played with the full deck, so we got the proper experience. We were also a whole lot more savvy - we were wary of putting valuable stuff into the pool, and played more jokers and so on.
In our first game, I won because I had a lot of builders. I think I might have even had a builder client. I had some good stuff in my stockpile and squirreled it away and got good points that way. In the second game that was never going to work.
I started rather poorly I thought - building a purple building and a blue building. With so much work to do, I invested in Architect and Craftsman clients. When I finally finished one of those buildings it gave me the special power that any leader or follower cards I played went into my stockpile... which was pretty sweet. I also made a building that allowed me to play a card from my hand into my stockpile when I was Labourer. So I had a steady stream of cards going into my stockpile, and the clients to build with, so I just needed to crank that machine to get some good building done. One of the things I built was a Statue (+3 VP), so I ended the game on 17VP.
The Evil Count had a good machine going, with Architects and Craftsmen as well, whom he could also press-gang into Labour. As he was sitting to my right I had no hope of working a Labourer strategy, so the direct stockpile feeding worked nicely. CyberKev had a sweet building which gave him the benefit of marble buildings before he completed building them, so he started a lot of those. I couldn't see what Ozvortex was doing so well, as he was down the other end of the table... I think he had a Labourer client as well, which took away some of the Evil Count's advantage.
Anyway, I had no great strategy other than described above, but I realised that I was ahead on points and should try to end the game, so I did. I'd considered leading Merchant, but the Evil Count had a wicked combo which would have gamed him at least 6 points, and I think CyberKev and Ozvortex would have benefitted a lot as well, so it's lucky I didn't.
I do like Glory to Rome, but the building powers change the game quite dramatically. The Evil Count's building which gave him effectively 2 or 3 free Labourer clients meant we just couldn't put anything into the pool. CyberKev had special powers for all of his marble buildings and so had a hand size of 11. I felt completely underpowered - all I could do was build buildings. I like the effect of buildings in Puerto Rico, where they have a power but it's not so blatantly strong. Sure the hacienda gives you more guys, but its other subtle effect is to make the game end faster. The small market is not so great, but the few times you use it it's sweet. Glory to Rome's buildings tend to hit the game with a hammer.
In the end though, we liked it and will play it again.
Showing posts with label Puerto Rico. Show all posts
Showing posts with label Puerto Rico. Show all posts
Wednesday, February 04, 2009
Wednesday, January 02, 2008
Yes, Agricola Really Is That Good
I spent this evening at CyberKev's house playing the print'n'play version of Agricola. This version is a combination of Melissa's translation and (someone I forget)'s paste-up art, all printed on cyberkev's printer. In case you think that's illegal or immoral or something, cyberkev and I both have preordered it - Zev is getting money out of us anyway! So, onto the game.
Agricola combines the good bits of Puerto Rico, Caylus and Roads and Boats, which is pretty clever because I didn't even realise Caylus HAD any good bits. The good bits of Caylus were that you could put a token on a building to do stuff. In Agricola that bit is translated to "you have a person who goes and does some work". The bad bits of Caylus were building ownership, bailiff / provost backstabbery bullshit and stupid theme about building a cathedral or castle or something that only served to interfere with the rest of your plans. Agricola has none of that crap.
I found the selection of actions to be much more like Puerto Rico (and hence San Juan) where you're just hoping that the other player won't take the action (role) you want to take. Even better, if the scum does take it, there's often a second-best alternative. In our 5 player game the number of available actions seemed to be just enough so that even if you got an action you didn't really want you didn't feel like you were completely doomed, you just had to change plan. That way I remained engaged with the game instead of wishing I was somewhere else.
The similarity with Roads and Boats is in the extremely simple yet effective economic system. In Agricola it's simple - two animals produce a baby, a field produces a fixed amount of produce like a Roads and Boats mine, more family members can do more work. The costs of things were such that I managed to usually buy the things I wanted without wasting turns saving up. The balance of the economic system was pretty sweet in the way that Puerto Rico and Power Grid's fuel system have done before.
We played the family game. As I was first player I started with some wood but was left at the mercy of the other players to show me a strategy to implement with it. I started sheep farming, built some pens and stables, got some more sheep, branched out into boars, had a baby. I felt like I hadn't achieved much but then I built a huge pen which took up most of my land. As the game closed down I tried to maximise points and put in a vege patch and a wheat field. I ended on 29 points due to having no unused fields, and the two winners only had 31. I felt like that was a creditable performance. Furthermore, the game only took 3 hours in a group where even Klunker seems to take an hour.
I'm so excited about this game that when my copy arrives I'll probably play with myself for days... My prediction is that Agricola will reach at least #2 on BGG.
Agricola combines the good bits of Puerto Rico, Caylus and Roads and Boats, which is pretty clever because I didn't even realise Caylus HAD any good bits. The good bits of Caylus were that you could put a token on a building to do stuff. In Agricola that bit is translated to "you have a person who goes and does some work". The bad bits of Caylus were building ownership, bailiff / provost backstabbery bullshit and stupid theme about building a cathedral or castle or something that only served to interfere with the rest of your plans. Agricola has none of that crap.
I found the selection of actions to be much more like Puerto Rico (and hence San Juan) where you're just hoping that the other player won't take the action (role) you want to take. Even better, if the scum does take it, there's often a second-best alternative. In our 5 player game the number of available actions seemed to be just enough so that even if you got an action you didn't really want you didn't feel like you were completely doomed, you just had to change plan. That way I remained engaged with the game instead of wishing I was somewhere else.
The similarity with Roads and Boats is in the extremely simple yet effective economic system. In Agricola it's simple - two animals produce a baby, a field produces a fixed amount of produce like a Roads and Boats mine, more family members can do more work. The costs of things were such that I managed to usually buy the things I wanted without wasting turns saving up. The balance of the economic system was pretty sweet in the way that Puerto Rico and Power Grid's fuel system have done before.
We played the family game. As I was first player I started with some wood but was left at the mercy of the other players to show me a strategy to implement with it. I started sheep farming, built some pens and stables, got some more sheep, branched out into boars, had a baby. I felt like I hadn't achieved much but then I built a huge pen which took up most of my land. As the game closed down I tried to maximise points and put in a vege patch and a wheat field. I ended on 29 points due to having no unused fields, and the two winners only had 31. I felt like that was a creditable performance. Furthermore, the game only took 3 hours in a group where even Klunker seems to take an hour.
I'm so excited about this game that when my copy arrives I'll probably play with myself for days... My prediction is that Agricola will reach at least #2 on BGG.
Friday, January 05, 2007
Has It Got Legs?
In the five and dime discussions on spielfrieks someone asked posters of five and dime lists to comment on whether they thought the games "had legs", i.e. would they maintain their number of plays this year. That's an interesting question, so I'm going to go through my five and dimes and answer it. Get a cup of coffee, we could be here for a while.
Ca$h'n Gun$ (20 plays) - Will probably get to 10 plays again as it's a favourite of medium-sized kids and I know a few of those.
PitchCar (18 plays) - May get to 10 plays as I carry it around in the car for those times when I discover myself in a social situation with lots of non-gamers. Won't be played as much as it was last year.
Quoridor (17 plays) - Will get to 10 plays again this year as it's quick. I have a lot of 2 player abstracts, but most of my family are potential opponents.
Werewolf (17 plays) - Will probably get to 10 plays as it's popular at larger gaming gatherings where we often play a couple of games.
Liar's Dice (15 plays) - Will certainly get to 10 plays because it often comes out at the end of the night at Critical Mass.
Lost Cities (14 plays) - May not even make it to 5 plays this year as both of the women I played against last year are no longer gaming with me, and I'm not sure that it's Scrabblette's style. Personally, I would rather play Battle Line.
Nacht der Magier (13 plays) - Will probably make it to 5 plays but not to 10. This year it was a novelty and I will try to bring it out whenever I can this year. However I do want to get Waldschattenspiel which will compete for table time.
Gobblet (13 plays) - Will make it to 10 plays again this year as I am not finished with it yet and have plenty of opponents.
Cartagena (13 plays) - I expect this will only get to 5 plays this year. I played a lot early last year and got a bit burnt out, but it's such an easy game to explain that I'll probably teach it a few more times this year. My 6yo nephew likes it.
Coloretto (12 plays) - I still like this game but it's hard to get people to play it regularly. Maybe only 5 plays this year.
Coda (11 plays) - One that CyberKev often suggests and that I always agree with. Will get at least 5 plays.
Scrabble (11 plays) - Definitely on the Dime list again this year. I've played 3 games already.
Poison (10 plays) - Will not get to 10 plays again this year and almost certainly will not get to 5. There are other games I'd rather play and I'll probably stop carrying it around for a while.
Ingenious (10 plays) - Will not get 10 plays again this year unless Scrabblette likes it. Most of my plays last year were solitaire and I'm past that now.
Diamant (9 plays) - Will almost certainly get 10 plays this year. In fact I'll probably put it in the non-gamer's box which lives in the car. It's so easy to teach and quite a lot of fun so it's easy to get it played.
Poison Pot (9 plays) - Won't get to even 5 plays this year unless I can convince Scrabblette to play against me. I like it but almost nobody else does.
Cloud 9 (8 plays) - Will probably get to 5 plays again this year as the kids like it. Diamant will compete with it.
No Thanks! (8 plays) - I won't volunteer to play this very many times this year, but I suspect I will on occasion. Maybe not even 5 times though.
Once Upon a Time (8 plays) - I bought my niece the Dark Tales expansion for Christmas so we will play Once Upon a Time a few times this year.
Saboteur (7 plays) - Another good game for large groups. Maybe not 7 plays, but 5 is perfectly feasible.
Ra (7 plays) - Another that I won't volunteer to play but probably will anyway. Yes, it is my favourite auction game, but I hate auction games!
ZÈRTZ (7 plays) - A definite yes - I want to play this game at least 10 times this year, and I have a number of suitable opponents.
TAMSK (7 plays) - I'm not so keen on TAMSK, but not so unkeen that I won't play it. Hey, was that a triple negative?! If I bring it out a couple of times it will get to 5 or 10 plays easily.
For Sale (7 plays) - Probably won't get to 5 plays this year, I find it a bit boring.
Tichu (7 plays) - Considering that we were playing this once a week and Scrabblette likes it, this might become my most played game of 2007. Maybe we'll get sick of it, who knows?
Puerto Rico (7 plays) - The BGG #1 was a game I desperately wanted to play this year, and finally did. I even had a streak where I won 3 games in a row. But now it's almost a case of been there, done that, and I don't need to play it so many times this year. I think knowing that it's possible to play better than I do stresses me.
Commands & Colors: Ancients (7 plays) - I enjoy Ancients a lot and would like to play many more times this year. On the other hand, my opponent Arnold Horshack and I both now have BattleLore which will compete for table time. I'm hoping we can make time for both.
Chrononauts (7 plays) - This got played a few times last year because it was a Christmas present to the kid. When we tried to play it with serious gamers it became quite monotonous, and unless someone requests it it won't be played again this year.
Cathedral (6 plays) - Scrabblette gave me a copy of this for Christmas so it will be played quite a bit this year. It only takes 5 minutes, after all.
Bohnanza (6 plays) - The big year for Bohnanza was 2005, so 6 plays in 2006 were mostly incidental. I used to play with my sister, BIL, and my ex, which is unlikely to happen again, but we might be able to convince Scrabblette to play and Bohnanza will be back on the table again. If so, it might compete with Frank's Zoo and Mystery Rummy for table time.
DVONN (6 plays) - Another two player abstract which I like and have opponents for.
Tongiaki (6 plays) - This is fairly popular at Critical Mass and I've taught it a few other times, so I expect it will see 5 plays again this year.
Frank's Zoo (6 plays) - I mostly played this with CyberKev, but I also taught sister, BIL and ex and they liked it. I hope I can find time to play it a few times this year.
The Great Balloon Race (6 plays) - 6yo nephew's copy is still in the mail from Germany, so when it arrives we'll have to play it a few times. I expect it will get to 5 plays again this year.
Nodwick: The Card Game (5 plays) - This game is popular with medium-sized kids, but I'd probably teach them Ca$h'n'Gun$ first, so it will be struggling for plays. Probably won't get to 5 plays in 2007.
Pick Picknic (5 plays) - 6yo nephew has this and I like it, but whether we'll get to play it 5 times is another matter. I expect not.
Gang of Four (5 plays) - This game is very much in the same space as Frank's Zoo and Tichu and isn't as good as either of those, so I don't think it will see much play this year.
GIPF (5 plays) - Scrabblette likes this, and so do I, so it will see a bit of play for sure, probably more than last year. After all, we've got to do something in bed on Sunday morning, don't we?
San Juan (5 plays) - I bought this in 2005, so the 5 plays in 2006 were as many as I could manage to scrape up without particularly much enthusiasm. I'd like to maintain that number this year, but I expect I won't.
China Moon (5 plays) - I like China Moon a lot but it does have some flaws which means I'll struggle to get it to the table. I'd be surprised if it made 5 plays again.
Xe Queo! (5 plays) - I like this game a lot, and it's easy to teach, so I'll cart it around and try to play it with all and sundry. That means it will probably be played about 5 times.
Scopa (5 plays) - This is an Italian card game that I played only with a lady I was seeing during the year. It wasn't anywhere near as interesting as the lady, so I suspect I won't be playing it again this year.
Rumis (5 plays) - I have an unopened copy of this, and it won't stay that way very long. I think the kids will like this. I can see it being played 5 times this year.
Give Me the Brain! (5 plays) - This game comes out occasionally and will probably continue to do so, but maybe not 5 times in 2007.
Gulo Gulo (5 plays) - This is a great game for little kids, but there are not so many of those in my life at the moment, so it might not see much play in 2007. Maybe if I take up smoking dope it might see some use.
Bamboleo (5 plays) - I bought myself and my sister the kleeblatt edition for Christmas, so it will be played a few times. Maybe even as many as 10.
Igel Ärgern (5 plays) - I like this cute and simple game but not everybody shares my enthusiasm. It will get to 5 plays if I push it, but I suspect I won't. However I'll probably carry it around and it will be played a couple of times.
PÜNCT (5 plays) - I haven't really explored this one yet, and I'd like to. The kid and BIL like it, so I suspect I'll find time for 5 plays in 2007.
Carcassonne (5 plays) - Carc is not a game I go out of my way to play, but other people really do like it. As the kids seem to like it, I suspect I won't be able to avoid it in 2007 and it will see 5 plays again.
Hamsterrolle (5 plays) - Only 5 plays of this beautiful game... what a shame! I expect it will see about the same number in 2007 unless I sell it to Mikey for $5.
Queen's Necklace (5 plays) - This was bought as a back-up Christmas present for my niece last year due to the very unreliable internet store we have here in Australia. I ended up playing it myself. I don't see a need to play it again.
Carrom (5 plays) - Scrabblette is good at this, and I have ambitions to beat her, so we should play it a bit this year. I'd like to see it played regularly which would push it over 10 plays.
Make 'n' Break (5 plays) - This is pretty popular with the kids, so it should see a bit of play this year. I expect 5 plays.
Of course, as I learned last year, you never can tell what's going to happen next.
Ca$h'n Gun$ (20 plays) - Will probably get to 10 plays again as it's a favourite of medium-sized kids and I know a few of those.
PitchCar (18 plays) - May get to 10 plays as I carry it around in the car for those times when I discover myself in a social situation with lots of non-gamers. Won't be played as much as it was last year.
Quoridor (17 plays) - Will get to 10 plays again this year as it's quick. I have a lot of 2 player abstracts, but most of my family are potential opponents.
Werewolf (17 plays) - Will probably get to 10 plays as it's popular at larger gaming gatherings where we often play a couple of games.
Liar's Dice (15 plays) - Will certainly get to 10 plays because it often comes out at the end of the night at Critical Mass.
Lost Cities (14 plays) - May not even make it to 5 plays this year as both of the women I played against last year are no longer gaming with me, and I'm not sure that it's Scrabblette's style. Personally, I would rather play Battle Line.
Nacht der Magier (13 plays) - Will probably make it to 5 plays but not to 10. This year it was a novelty and I will try to bring it out whenever I can this year. However I do want to get Waldschattenspiel which will compete for table time.
Gobblet (13 plays) - Will make it to 10 plays again this year as I am not finished with it yet and have plenty of opponents.
Cartagena (13 plays) - I expect this will only get to 5 plays this year. I played a lot early last year and got a bit burnt out, but it's such an easy game to explain that I'll probably teach it a few more times this year. My 6yo nephew likes it.
Coloretto (12 plays) - I still like this game but it's hard to get people to play it regularly. Maybe only 5 plays this year.
Coda (11 plays) - One that CyberKev often suggests and that I always agree with. Will get at least 5 plays.
Scrabble (11 plays) - Definitely on the Dime list again this year. I've played 3 games already.
Poison (10 plays) - Will not get to 10 plays again this year and almost certainly will not get to 5. There are other games I'd rather play and I'll probably stop carrying it around for a while.
Ingenious (10 plays) - Will not get 10 plays again this year unless Scrabblette likes it. Most of my plays last year were solitaire and I'm past that now.
Diamant (9 plays) - Will almost certainly get 10 plays this year. In fact I'll probably put it in the non-gamer's box which lives in the car. It's so easy to teach and quite a lot of fun so it's easy to get it played.
Poison Pot (9 plays) - Won't get to even 5 plays this year unless I can convince Scrabblette to play against me. I like it but almost nobody else does.
Cloud 9 (8 plays) - Will probably get to 5 plays again this year as the kids like it. Diamant will compete with it.
No Thanks! (8 plays) - I won't volunteer to play this very many times this year, but I suspect I will on occasion. Maybe not even 5 times though.
Once Upon a Time (8 plays) - I bought my niece the Dark Tales expansion for Christmas so we will play Once Upon a Time a few times this year.
Saboteur (7 plays) - Another good game for large groups. Maybe not 7 plays, but 5 is perfectly feasible.
Ra (7 plays) - Another that I won't volunteer to play but probably will anyway. Yes, it is my favourite auction game, but I hate auction games!
ZÈRTZ (7 plays) - A definite yes - I want to play this game at least 10 times this year, and I have a number of suitable opponents.
TAMSK (7 plays) - I'm not so keen on TAMSK, but not so unkeen that I won't play it. Hey, was that a triple negative?! If I bring it out a couple of times it will get to 5 or 10 plays easily.
For Sale (7 plays) - Probably won't get to 5 plays this year, I find it a bit boring.
Tichu (7 plays) - Considering that we were playing this once a week and Scrabblette likes it, this might become my most played game of 2007. Maybe we'll get sick of it, who knows?
Puerto Rico (7 plays) - The BGG #1 was a game I desperately wanted to play this year, and finally did. I even had a streak where I won 3 games in a row. But now it's almost a case of been there, done that, and I don't need to play it so many times this year. I think knowing that it's possible to play better than I do stresses me.
Commands & Colors: Ancients (7 plays) - I enjoy Ancients a lot and would like to play many more times this year. On the other hand, my opponent Arnold Horshack and I both now have BattleLore which will compete for table time. I'm hoping we can make time for both.
Chrononauts (7 plays) - This got played a few times last year because it was a Christmas present to the kid. When we tried to play it with serious gamers it became quite monotonous, and unless someone requests it it won't be played again this year.
Cathedral (6 plays) - Scrabblette gave me a copy of this for Christmas so it will be played quite a bit this year. It only takes 5 minutes, after all.
Bohnanza (6 plays) - The big year for Bohnanza was 2005, so 6 plays in 2006 were mostly incidental. I used to play with my sister, BIL, and my ex, which is unlikely to happen again, but we might be able to convince Scrabblette to play and Bohnanza will be back on the table again. If so, it might compete with Frank's Zoo and Mystery Rummy for table time.
DVONN (6 plays) - Another two player abstract which I like and have opponents for.
Tongiaki (6 plays) - This is fairly popular at Critical Mass and I've taught it a few other times, so I expect it will see 5 plays again this year.
Frank's Zoo (6 plays) - I mostly played this with CyberKev, but I also taught sister, BIL and ex and they liked it. I hope I can find time to play it a few times this year.
The Great Balloon Race (6 plays) - 6yo nephew's copy is still in the mail from Germany, so when it arrives we'll have to play it a few times. I expect it will get to 5 plays again this year.
Nodwick: The Card Game (5 plays) - This game is popular with medium-sized kids, but I'd probably teach them Ca$h'n'Gun$ first, so it will be struggling for plays. Probably won't get to 5 plays in 2007.
Pick Picknic (5 plays) - 6yo nephew has this and I like it, but whether we'll get to play it 5 times is another matter. I expect not.
Gang of Four (5 plays) - This game is very much in the same space as Frank's Zoo and Tichu and isn't as good as either of those, so I don't think it will see much play this year.
GIPF (5 plays) - Scrabblette likes this, and so do I, so it will see a bit of play for sure, probably more than last year. After all, we've got to do something in bed on Sunday morning, don't we?
San Juan (5 plays) - I bought this in 2005, so the 5 plays in 2006 were as many as I could manage to scrape up without particularly much enthusiasm. I'd like to maintain that number this year, but I expect I won't.
China Moon (5 plays) - I like China Moon a lot but it does have some flaws which means I'll struggle to get it to the table. I'd be surprised if it made 5 plays again.
Xe Queo! (5 plays) - I like this game a lot, and it's easy to teach, so I'll cart it around and try to play it with all and sundry. That means it will probably be played about 5 times.
Scopa (5 plays) - This is an Italian card game that I played only with a lady I was seeing during the year. It wasn't anywhere near as interesting as the lady, so I suspect I won't be playing it again this year.
Rumis (5 plays) - I have an unopened copy of this, and it won't stay that way very long. I think the kids will like this. I can see it being played 5 times this year.
Give Me the Brain! (5 plays) - This game comes out occasionally and will probably continue to do so, but maybe not 5 times in 2007.
Gulo Gulo (5 plays) - This is a great game for little kids, but there are not so many of those in my life at the moment, so it might not see much play in 2007. Maybe if I take up smoking dope it might see some use.
Bamboleo (5 plays) - I bought myself and my sister the kleeblatt edition for Christmas, so it will be played a few times. Maybe even as many as 10.
Igel Ärgern (5 plays) - I like this cute and simple game but not everybody shares my enthusiasm. It will get to 5 plays if I push it, but I suspect I won't. However I'll probably carry it around and it will be played a couple of times.
PÜNCT (5 plays) - I haven't really explored this one yet, and I'd like to. The kid and BIL like it, so I suspect I'll find time for 5 plays in 2007.
Carcassonne (5 plays) - Carc is not a game I go out of my way to play, but other people really do like it. As the kids seem to like it, I suspect I won't be able to avoid it in 2007 and it will see 5 plays again.
Hamsterrolle (5 plays) - Only 5 plays of this beautiful game... what a shame! I expect it will see about the same number in 2007 unless I sell it to Mikey for $5.
Queen's Necklace (5 plays) - This was bought as a back-up Christmas present for my niece last year due to the very unreliable internet store we have here in Australia. I ended up playing it myself. I don't see a need to play it again.
Carrom (5 plays) - Scrabblette is good at this, and I have ambitions to beat her, so we should play it a bit this year. I'd like to see it played regularly which would push it over 10 plays.
Make 'n' Break (5 plays) - This is pretty popular with the kids, so it should see a bit of play this year. I expect 5 plays.
Of course, as I learned last year, you never can tell what's going to happen next.
Labels:
Ancients,
Bohnanza,
Carcassonne,
Cartagena,
Chrononauts,
Diamant,
Gulo Gulo,
Igel Argern,
Lost Cities,
Nacht der Magier,
PitchCar,
Poison,
Puerto Rico,
Queen's Necklace,
San Juan,
Tichu,
Xe Queo
Saturday, December 02, 2006
Disgusting Fat Lazy Game Collection
I'm disgusted. I played Thurn and Taxis today. It's an alright game, I loved the map so much that I bought it. I don't remember how much it was because I paid in some foreign currency, but let's say it should have been about $A60. I've played that copy three times, and I honestly can't see many more plays happening, what with my obsessive game-buying habit. Apart from the fact that I'm very bad at it, I've had most of the amusement it will provide for me. Sixty bucks for three plays? That's not a great return on investment. But I had to have it, because nobody else here does and I wanted to play it some more. It just seems like a lot of money...
I guessed one day that I've played 1200 games in the last two years and spent maybe $A6000 on games. I'm not complaining that the hobby is driving me to the poor house, but at $A5 per play I could be doing a whole lot of other hobbies that would be cheaper. I think I need to change my ways to spend less. However sometimes I feel that shopping for games is a significant part of the hobby. Don't you just love putting together an order from Bags and Boxes or Rebekka Spielt or some on-line site with great prices and a selection of new treasures?
Anyway, my immediate action is to cull my BGG wishlist. There are some games (e.g. Puerto Rico) which I will play enough without having my own copy. There are some games (e.g. Antike) which I woud love to have but would cost $A80 and be played twice, so I can't justify the purchase. I hope I can recognise a few of those before I spend any money on them. Maybe next year I'll even trade away some of the games I already have that don't get played. Or maybe I could just play them and stop feeling guilty.
I guessed one day that I've played 1200 games in the last two years and spent maybe $A6000 on games. I'm not complaining that the hobby is driving me to the poor house, but at $A5 per play I could be doing a whole lot of other hobbies that would be cheaper. I think I need to change my ways to spend less. However sometimes I feel that shopping for games is a significant part of the hobby. Don't you just love putting together an order from Bags and Boxes or Rebekka Spielt or some on-line site with great prices and a selection of new treasures?
Anyway, my immediate action is to cull my BGG wishlist. There are some games (e.g. Puerto Rico) which I will play enough without having my own copy. There are some games (e.g. Antike) which I woud love to have but would cost $A80 and be played twice, so I can't justify the purchase. I hope I can recognise a few of those before I spend any money on them. Maybe next year I'll even trade away some of the games I already have that don't get played. Or maybe I could just play them and stop feeling guilty.
Friday, July 28, 2006
Hey, You Should Play...
My augmented BGG stats have changed a little in the last couple of weeks. I changed the front page quite a bit so that users have more character - I link to your BGG avatar, show your number of plays, how many of the top 50 you've played, and since 1am this morning, what game you need to play soon. The number of plays and number of the top 50 are simply to promote pissing matches between users of the stats. I was pleased to note that only Karlsen, TMJJS and ekted have recorded more plays than I have. And I thought you guys were hard core! 36 more plays and I can get myself into second place...
On the page for each user I have added "Games You Like But Don't Even Own". What if your geekbuddy who owns Puerto Rico leaves town? Or someone puts the robber on him? What would you do for your Puerto Rico hit then? Here's my top 10 games I like but don't own:
* Rheinlander - CyberKev has it, but I want to get it so I can play it against someone other than him so I have a chance to win
* Hare and Tortoise - is on its way from unhalfbricking as we speak. I know just who to play it against, too.
* Tikal - Critical Mass has a copy, but I haven't bought it yet because there's a limited number of people I would play it against. I might even buy Mexica and Java first, but to be honest I don't get many chances to play games of this complexity.
* Euphrat & Tigris - I know a couple of people with copies, but I don't have a ready source of respected opponents. When I find the perfect woman who plays Gipf, she will probably play this one with me as well.
* Puerto Rico - let's be fair, this game is as common as muck :-). I might buy it just because the rule book is beautiful.
* Evo - I definitely need my own copy given how difficult it is to get hold of Mikey Hayes these days!
* Himalaya - a good game that you don't see around, and I am excited about the other Tilsit titles in that range as well. When Funatical starts importing these I will probably get the lot.
* Attika - I've only played once so my 8.5 rating is not solid. I can't think of a consistent source of opponents for it.
* Ra - another Mikey Hayes "I'll teach you this great game then go do something else" Special. Aren't this and Puerto Rico from the Alea big box series? Might as well get all of them, I know I'll need Princes of Florence some day.
* Key Largo - the kids I play with will love this game one day, but we have to wait till the littlest can actually read and add up. I don't think it will get consistent play with adults. Another of the Tilsit range.
The latest feature added (this morning) is analysis of what games you like but haven't played recently. I figured I would just combine your rating and the days since you'd recorded a play for it, and that seems to be working quite well. I tweaked the weightings till my own list looked sensible. As I play some of those games and my list evolves I will consider whether it's working or not. Here's my top 10:
* DVONN - I last played in about November I think. It was the first of the GIPF series I played, and I now own all of them. Yes, I do need to play it, and that's a good recommendation. If only my slave boy liked it.
* St Petersburg - we haven't played since winter (Down Under) last year, and I would like to play it again.
* Hansa - played only once at ConVic2, and I'd like to play it again. It's a strange game, my rating may move after I play it.
* Set - played for a brief period in July last year, and haven't found an appropriate audience since. I was obsessed with it for a few weeks.
* Vinci - last played in December with Brendan and Amanda. Because I rate it a 9, it ranks up there with the 8s I haven't played since July. That makes sense to me. I might take it along to Critical Mass soon.
* Trias - One of my favourite games - an analytical game where you're trying to screw people and not be screwed yourself. It fires the same synapses as Domaine does. I know I've played it this year at GWAN, but I rate it a 10 so it's time to do it again. Mr Lapdance wants to play, so when I find him we can do it.
* Runebound 2e - This is a weakness in the system. I played Scepter of Kyros a couple of weeks ago, but recorded it as a play against the expansion rather than against the base game. I am in no rush to play the base game again. We need some extension metadata :-(.
* Doom - we haven't played for at least 15 months, but I want to get the expansion and then we can give it a go. It's not that I don't like the game, it's just difficult to find the time to play it. Also it's an experience game, when I prefer analysis.
* Settlers of Catan - I did play this several times late last year, but my last play of the game was only in June and was recorded against the anniversary edition rather than the base game. Another expansion metadata problem!
* Odin's Ravens - Maybe slave boy will play this against me? Since the disruption to my family life we have been playing fewer games at home together. We have a game of Return of the Heroes which has been in progress so long I have forgotten the rules.
The game recommended for you to play on the front page of the stats is simply the top of your list. I'd be interested in hearing how the recommendations work for other people.
On the page for each user I have added "Games You Like But Don't Even Own". What if your geekbuddy who owns Puerto Rico leaves town? Or someone puts the robber on him? What would you do for your Puerto Rico hit then? Here's my top 10 games I like but don't own:
* Rheinlander - CyberKev has it, but I want to get it so I can play it against someone other than him so I have a chance to win
* Hare and Tortoise - is on its way from unhalfbricking as we speak. I know just who to play it against, too.
* Tikal - Critical Mass has a copy, but I haven't bought it yet because there's a limited number of people I would play it against. I might even buy Mexica and Java first, but to be honest I don't get many chances to play games of this complexity.
* Euphrat & Tigris - I know a couple of people with copies, but I don't have a ready source of respected opponents. When I find the perfect woman who plays Gipf, she will probably play this one with me as well.
* Puerto Rico - let's be fair, this game is as common as muck :-). I might buy it just because the rule book is beautiful.
* Evo - I definitely need my own copy given how difficult it is to get hold of Mikey Hayes these days!
* Himalaya - a good game that you don't see around, and I am excited about the other Tilsit titles in that range as well. When Funatical starts importing these I will probably get the lot.
* Attika - I've only played once so my 8.5 rating is not solid. I can't think of a consistent source of opponents for it.
* Ra - another Mikey Hayes "I'll teach you this great game then go do something else" Special. Aren't this and Puerto Rico from the Alea big box series? Might as well get all of them, I know I'll need Princes of Florence some day.
* Key Largo - the kids I play with will love this game one day, but we have to wait till the littlest can actually read and add up. I don't think it will get consistent play with adults. Another of the Tilsit range.
The latest feature added (this morning) is analysis of what games you like but haven't played recently. I figured I would just combine your rating and the days since you'd recorded a play for it, and that seems to be working quite well. I tweaked the weightings till my own list looked sensible. As I play some of those games and my list evolves I will consider whether it's working or not. Here's my top 10:
* DVONN - I last played in about November I think. It was the first of the GIPF series I played, and I now own all of them. Yes, I do need to play it, and that's a good recommendation. If only my slave boy liked it.
* St Petersburg - we haven't played since winter (Down Under) last year, and I would like to play it again.
* Hansa - played only once at ConVic2, and I'd like to play it again. It's a strange game, my rating may move after I play it.
* Set - played for a brief period in July last year, and haven't found an appropriate audience since. I was obsessed with it for a few weeks.
* Vinci - last played in December with Brendan and Amanda. Because I rate it a 9, it ranks up there with the 8s I haven't played since July. That makes sense to me. I might take it along to Critical Mass soon.
* Trias - One of my favourite games - an analytical game where you're trying to screw people and not be screwed yourself. It fires the same synapses as Domaine does. I know I've played it this year at GWAN, but I rate it a 10 so it's time to do it again. Mr Lapdance wants to play, so when I find him we can do it.
* Runebound 2e - This is a weakness in the system. I played Scepter of Kyros a couple of weeks ago, but recorded it as a play against the expansion rather than against the base game. I am in no rush to play the base game again. We need some extension metadata :-(.
* Doom - we haven't played for at least 15 months, but I want to get the expansion and then we can give it a go. It's not that I don't like the game, it's just difficult to find the time to play it. Also it's an experience game, when I prefer analysis.
* Settlers of Catan - I did play this several times late last year, but my last play of the game was only in June and was recorded against the anniversary edition rather than the base game. Another expansion metadata problem!
* Odin's Ravens - Maybe slave boy will play this against me? Since the disruption to my family life we have been playing fewer games at home together. We have a game of Return of the Heroes which has been in progress so long I have forgotten the rules.
The game recommended for you to play on the front page of the stats is simply the top of your list. I'd be interested in hearing how the recommendations work for other people.
Labels:
Doom,
DVONN,
Evo,
Hansa,
Himalaya,
Key Largo,
Odin's Ravens,
Puerto Rico,
Railroad Tycoon,
Rheinlander,
Runebound,
Set,
Settlers,
St Petersburg,
Tigris and Euphrates,
Tikal,
Trias,
Vinci
Wednesday, June 14, 2006
More Pina Colada, I'm on a Roll!
We played Puerto Rico at Book Realm again tonight. I was feeling good and invincible. We had 5 players, 3 of whom were newbies. I was selected as first player so the newbies could see what happened a bit before they had a turn, so with an indigo plant to work with I chose Settler and took a quarry. The game soon developed with player 4 (Ness) and player 5 (Pat) developing shipping strategies based on corn and sugar, and Brett and Mark diversifying their production over tobacco, indigo and something else.
By the time I had a couple of quarries and a hacienda (to make up for all the quarries I was taking), everyone was producing except me. I was way behind in production. As I had a few empty plantations and needed to catch up on production, I took a hospice as well. I eventually started producing indigo and even managed to ship it once, to finally get a VP. Ness probably had more than 10VPs at the time, and Mark and Pat were doing well as well. Eventually I got a good role choice, maybe Prospector with 3 doubloons or something, and became cashed up. Someone chose Builder, and I took a coffee roaster. I'd accumulated a couple of coffee plantations, so soon I was producing coffee as well.
That was the turning point. One of the shippers blithely took Captain and I put coffee in the biggest ship. It was mine and mine alone, mwahahaha! I managed to trade coffee a couple of times as well, earning myself 4 or 5 doubloons and sometimes even a bonus that was sitting on the role. With that much cash and 4 working quarries, I built a wharf, a harbour, and the residence. At this stage I was producing 2 coffee, 1 indigo and 1 corn. However I could ship those for 7VPs, whereas the shippers who had to share 2 ships between them were getting only 3 or 4 VPs. I made lots of progress very fast. The hacienda (known in our game as "the gay bar" after a well-known hotel) had filled up my island, so the residence provided 11VPs for me, and I paid 6 doubloons for it. I also paid 1 doubloon for a large indigo plant which was worth 3 VPs. The quarries had at last paid off.
The shippers stopped shipping. Pat had most of the corn in one of his warehouses, and a lot of sugar in the other. They started talking about ending the game while they were ahead. At the time, I had 48 VPs and doubted that they were ahead. One last round of shipping ended the game, and the scores were me 55, Ness 52, Pat 46, Brett and Mark 30-something. My quarry strategy had come through just in time.
Although I get this game, and really enjoy it, I don't think I am very good at it yet. I'd like some comments from experienced players on what I did right and wrong, and what should have been done to stop me.
By the time I had a couple of quarries and a hacienda (to make up for all the quarries I was taking), everyone was producing except me. I was way behind in production. As I had a few empty plantations and needed to catch up on production, I took a hospice as well. I eventually started producing indigo and even managed to ship it once, to finally get a VP. Ness probably had more than 10VPs at the time, and Mark and Pat were doing well as well. Eventually I got a good role choice, maybe Prospector with 3 doubloons or something, and became cashed up. Someone chose Builder, and I took a coffee roaster. I'd accumulated a couple of coffee plantations, so soon I was producing coffee as well.
That was the turning point. One of the shippers blithely took Captain and I put coffee in the biggest ship. It was mine and mine alone, mwahahaha! I managed to trade coffee a couple of times as well, earning myself 4 or 5 doubloons and sometimes even a bonus that was sitting on the role. With that much cash and 4 working quarries, I built a wharf, a harbour, and the residence. At this stage I was producing 2 coffee, 1 indigo and 1 corn. However I could ship those for 7VPs, whereas the shippers who had to share 2 ships between them were getting only 3 or 4 VPs. I made lots of progress very fast. The hacienda (known in our game as "the gay bar" after a well-known hotel) had filled up my island, so the residence provided 11VPs for me, and I paid 6 doubloons for it. I also paid 1 doubloon for a large indigo plant which was worth 3 VPs. The quarries had at last paid off.
The shippers stopped shipping. Pat had most of the corn in one of his warehouses, and a lot of sugar in the other. They started talking about ending the game while they were ahead. At the time, I had 48 VPs and doubted that they were ahead. One last round of shipping ended the game, and the scores were me 55, Ness 52, Pat 46, Brett and Mark 30-something. My quarry strategy had come through just in time.
Although I get this game, and really enjoy it, I don't think I am very good at it yet. I'd like some comments from experienced players on what I did right and wrong, and what should have been done to stop me.
Thursday, June 08, 2006
Where's the Pina Colada?
We played Puerto Rico last night, my third game ever. My opponents were RealmKeeper, Cyberkev, and Trevor (who needs a nickname!). For once at a gaming night I wasn't tired, so I was able to concentrate on the game and I considered my strategy very carefully. I was second player, so started with an indigo, which was an immediate impediment to a shipping strategy. Cyberkev took settler straight away, denying me an early quarry, which was an immediate impediment to a building strategy. I took another indigo plantation, figuring that producing lots of indigo couldn't be a bad thing. I quickly got a large indigo plant up and running. The other guys were taking hospices and haciendas, but I was hoping they weren't forming a bandwagon I was going to miss. I got my indigo plant up to full production, and ended up with a couple of coffee and sugar plantations I couldn't really use.
I'd bought a small market early, hoping to use it to get some money. As I was only producing indigo, it made sense to buy an office so I could always sell that indigo. RealmKeeper and Trevor, who had corn, were shipping often, but as I often had 3 indigo to ship that didn't hurt so much. When I was able to choose trader I could get 3 doubloons and often nobody else got much at all. As the game progressed, I could see I wasn't going to beat the corn guys by shipping, so I invested in a large market as well, and a coffee grinder. The shippers kept crafting, leaving me with 3 indigo and 2 coffee to play with each time. When I got the chance I could trade an indigo for 5 or a coffee for 8, which is pretty good money.
Of course at this stage I started looking at the big buildings. I had a heap of cash coming in, and not as many VPs as the shipping guys. I looked at the hospices, and how many VPs the others would get if they had the fortress, so I had to take that first. Then I looked at the haciendas, and how many VPs the others would get if they had the residence, so I had to have that next. At this point, Cyberkev and I had abandoned the idea of shipping, so it was a race between the shippers and the builders to see who could finish the game under the right conditions. Strangely, Trevor chose to take the mayor and the game ran out of colonists. I was left with trading as the last action of the game, and sold an indigo to give me a lot of cash in case of a tiebreak.
And indeed, that was what happened. Realmkeeper had been the best shipper, but he didn't have much in buildings and only scored 32. Trevor scored 30. Cyberkev had 38 from his quarry-based building strategy. I also had 38 from my trading-based building strategy. But trading on the last turn of the game had left me with about 7 doubloons, which won the tiebreak. Woohoo!
I've decided I really like this game, and upped my rating to a 9. I've got a basic idea of strategies, and I felt last night like I was able to formulate new plans on the fly when, for example, Cyberkev took the builder role that I really wanted. I know enough now to play sensibly, and I can think on my feet. The game is beautifully constructed, there are just the right buildings and goods and VPs and colonists to keep it tight all the way through. I'm looking forward to playing again.
I'd bought a small market early, hoping to use it to get some money. As I was only producing indigo, it made sense to buy an office so I could always sell that indigo. RealmKeeper and Trevor, who had corn, were shipping often, but as I often had 3 indigo to ship that didn't hurt so much. When I was able to choose trader I could get 3 doubloons and often nobody else got much at all. As the game progressed, I could see I wasn't going to beat the corn guys by shipping, so I invested in a large market as well, and a coffee grinder. The shippers kept crafting, leaving me with 3 indigo and 2 coffee to play with each time. When I got the chance I could trade an indigo for 5 or a coffee for 8, which is pretty good money.
Of course at this stage I started looking at the big buildings. I had a heap of cash coming in, and not as many VPs as the shipping guys. I looked at the hospices, and how many VPs the others would get if they had the fortress, so I had to take that first. Then I looked at the haciendas, and how many VPs the others would get if they had the residence, so I had to have that next. At this point, Cyberkev and I had abandoned the idea of shipping, so it was a race between the shippers and the builders to see who could finish the game under the right conditions. Strangely, Trevor chose to take the mayor and the game ran out of colonists. I was left with trading as the last action of the game, and sold an indigo to give me a lot of cash in case of a tiebreak.
And indeed, that was what happened. Realmkeeper had been the best shipper, but he didn't have much in buildings and only scored 32. Trevor scored 30. Cyberkev had 38 from his quarry-based building strategy. I also had 38 from my trading-based building strategy. But trading on the last turn of the game had left me with about 7 doubloons, which won the tiebreak. Woohoo!
I've decided I really like this game, and upped my rating to a 9. I've got a basic idea of strategies, and I felt last night like I was able to formulate new plans on the fly when, for example, Cyberkev took the builder role that I really wanted. I know enough now to play sensibly, and I can think on my feet. The game is beautifully constructed, there are just the right buildings and goods and VPs and colonists to keep it tight all the way through. I'm looking forward to playing again.
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