Showing posts with label Australia. Show all posts
Showing posts with label Australia. Show all posts

Tuesday, October 02, 2007

500 Games Rated!

I've reached 500 games rated at boardgamegeek.com! I registered there just under 3 years ago, so it's been a massive sustained and expensive effort since then. I own 348 games, so I guess the bulk of what I've played and rated has been paid for by my own wallet. Goodness. I could have invested in shares or something... if only I liked stock market games.

My extended stats say that I played 139 new games in 2005, 187 in 2006, and 112 so far this year. I guess those numbers don't include expansions. I've recorded 1809 plays in total, so about 1 in 4 times I play a game it's a new one.

My 10s are Trias, Scrabble, Mystery of the Abbey, Lord of the Rings: The Confrontation and a book (Connection Games by Cameron Browne). If I was to add another it might be a mathematically beautiful game like Hex or Twixt, but I don't get to play those often enough to be sure I really like them.

There are a lot of games that I rate a 1 or a 2, but they're mostly kids' games, party games, or just stupid things that shouldn't have been published in the first place. I save the real vitriol for the 3s - games that are obviously real games that I just detest. Here are some of my lowest rated "real games".

Maginor (2) - it's just Rock Paper Scissors. But without all the excitement.

Andromeda (3) - took way too long and wasn't very exciting for the second half.

Australia (3) - might go up a couple of rating points if it was rethemed. The theming is just so unlike the real Australia it annoys me.

Dante's Inferno (3) - when we played this the kid started cooperating with me just so we could finish the game. Interfering with another player costs too many resources to be worth it.

Niagara (3) - why does this game have gems? It's all about not falling off the waterfall. It's too annoying.

Railway Rivals (3) - one of the sorts of train games that I hate. Takes way too long.

Timbuktu (3) - it looks like a brain-burner, but it's completely random. A shame really, because it comes close to being a good game - nice bits, nice mechanics. But in the end, it's just not worth the time invested.

Dungeoneer (3) - lovely art work, but the rules were awful. I've decided that building a map out of playing cards just isn't pretty - tiles always work better. Some good ideas held together badly.

Friday, March 23, 2007

Ratings on BoardGameGeek

There's an awesome article by Joe Grundy over at BGG about the accuracy, interpretation and resilience of the game rating system. By coincidence I went through and rerated some of my less favourite games yesterday after thinking through what those ratings really mean. The BGG ratings are given minutely short descriptions by Aldie which causes problems - 6 means "will play sporadically if in the right mood" and 5 means "slightly boring". I find many games slightly boring but struggle to think of games which I'll play if I'm in the right mood, so I would tend to give 5s rather than 6s. In an ideal world the sum of all BGG ratings would approximate a bell curve, but if everybody liked the 5 description better than the 6 description, as I do, then the bell curve would be warped. In theory, Aldie's descriptions can change the shape of the curve :-).

Consequently I have my own interpretations for the BGG ratings, and I admit that my interpretations aren't guaranteed to produce a bell curve either. But they're close enough for me.

10: Always want to play this and expect it will never change - "NEVER" is a long time, so the only game I can confidently rate a 10 is Scrabble, because it's been 30 years or so. I rate a few other games a 10 because I'm there must be some others, but they might change.

9: Awesome game and I'm always excited to play it. This is about the same as what Aldie says.

8: Very good game. I like to play. An 8 is my default rating for a game that I liked after 1 play. After I've tested the game a couple of times, if I really like it, it might go up to a 9.

7: Good game, usually willing to play. If I play a game and it's decent but I'm not really excited about it, I will initially rate it a 7. If I keep playing it and discover I don't like it, it will fall, but it might climb as well.

6: Games that are just alright. For example, Carcassonne holds some attraction for me, but it's not very interesting.

5: Games that I don't care for but I might one day want to play them. Louis XIV and El Grande are here because although I really dislike area majorities I can see that it's a game mechanic which makes sense.

4: Games that I wouldn't care if they vanished off the face of the Earth, but I might play them one day anyway. I dislike them but I might want to give them another chance or can see some little value in them. Power Grid is in here.

3: I would actively argue against playing this game or even outright refuse. This is where I rate real games that I really really hate. For example, Australia, Andromeda, Railway Rivals. Don't get me started.

2: Yes it's a game, but it's no fun. A game which is so little fun that I won't ever play it again earns a 2.

1: This does not count as a game because I cannot imagine having any fun with it. Very few games are technically broken, though some which are such as Betrayal at House on the Hill are still fun anyway, so I use the 1 rating for games which couldn't possibly be any fun.

Sunday, January 28, 2007

New Games Played On Holiday

So here's why I've been so quiet since Scrabblette got back: we've been on holiday. We went down to the Blue Mountains to Euroka Homestead for a week with some other gamers. Not to say that Scrabblette is a gamer, but she can approximate one when she needs to. We did a couple of trips into Sydney to visit friends and do some of the tourist things including seeing an exceedingly dull exhibition at the Museum of Contemporary Art. Luckily, I played several new games during the week.

Flaschenteufel - this is a nasty little card game where one player gets screwed each hand. It's fun to plan for it to not be you. I think with experience it would be excellent.

Expedition - ho hum and double ho hum. This game reminds me a lot of Australia which I really don't like. Luckily the theme doesn't suck anywhere near so bad. I dislike both of them because some players can have long turns and get heaps of stuff, often leaving other players to have a boring turn and get nothing. Maybe that's because those players have skill, but maybe it's just because the games suck? Anyway, I wasn't excited by it at all.

- I'd heard good things about this so I was keen to try it, and as we went through the rules it sounded exciting. Soon I realised it sucked. My fundamental problem is that if 1s are trumps I can have a blue 1 and not be allowed to play it on a blue trick. I know why, I know it's the rules, it just sucks. If I wanted to play a game where some trumps changed suit I'd play 500.

Phoenix - I played half a game of Phoenix and quite liked it. I'll have to buy my own copy and play some more.

Carcassonne - Hunters and Gatherers- I like the idea of a different Carcassonne with nicer tiles, but as I played it I realised that the different tiles just made the board look busy and the bonus mechanism, although it encouraged people to complete forests, wasn't very exciting most of the time. The game seems to be a bit more complex than the original with not many advantages to compensate. Ho hum.

Mystery Rummy: Murders in the Rue Morgue - Not really a new game, as the kid and his mum and I have played this many times. However it was new to play 4 players which made the game a very interesting partnership game. We played against our usual Tichu opponents, and I liked it a lot.

Elefantenparade - I like the theme of this game, I liked the simplicity, but it has really failed to deliver both times I've played it. The first time I got by the world's biggest ever kingmaker move, and the second time we got stuck in analysis paralysis trying to figure out how to prevent people from winning. Scrabblette suggested playing in two teams of two so that you can validly choose to help your partner and avoid kingmaking. I hope to try that.

Take it Easy - This is a weird little game which is half solitaire puzzle and half solitaire puzzle. Umm, let's add that up. I don't know if it's actually very interesting.

My Word! - This is the sort of word game I'm very good at. Everyone else played for second place. That means I like it a lot but will rarely get it to the table.

The Battle of Lanka - Scrabblette brought me this from India. It's a simple card game and I was worried that it might not work at all. We played three games with CyberKev and Mrs CyberKev. The first two games were won after one turn when the first player felt they'd got lucky with the deal and were in a strong enough position to win. In both cases they were right. We then decided that it should be compulsory to play all the way through the deck, which rule change caused us to play the game we thought the designer probably wanted to design. It was OK - nothing super, but an interesting experience.

Maharaja: Palace Building in India - I've been looking forward to playing this for a while, but I was amazed as I heard the rules that you could do so little on a turn. It didn't seem right to me. It turned out that the rules work OK but I can't add 12 and 2 and managed to screw up my first turn. I struggled to find a strategy based on screwing up your first turn and lost interest as the players who were doing well took their time making moves. I'd like to play again, but maybe just with Scrabblette for a while. She liked and beat me in the 4 player game.

That's all the new games I played while on holiday, but some other things happened on the way back home. There's a shop called Mal's Toy Store on the highway in Taree so of course we pulled over and had a look. They had a copy of Batik for a good price, which my FLGS has not so far supplied, so I bought that. I was going to buy 50c worth of lollies but the nice lady gave them to me. Then she mentioned she hadn't learned Tantrix so she couldn't sell it, so I showed her how to play the solitaire version.

Later in the day we stopped at The Big Banana. There's a puzzle shop next door, so we took a look. I found two games I'd never heard of called Landlord and Spin and Trap, and it turns out that BGG hadn't heard of them either. So I bought them for $A30 each. Scrabblette and I tried to play Landlord while eating a banana split but we didn't really understand the rules and have to try it again with our improved understanding. At the same shop Scrabblette bought a word game called Snatch which leaves an opening for some pretty appalling double entendres which I won't go into here.

I had a good session of Batik with BIL this evening, and although it's not a brilliant game it works OK. It LOOKS beautiful. I love Gigamic games - I have 3 now and plan to acquire more. After watching BIL and I play, 6yo nephew demanded a game and played against Scrabblette... he kicked her butt. He's a gamer, that lad, you mark my words.

Anyway, that's most of the gaming news from the holidays. Maybe I could tell you the story about... nah, if I even tell you what the story's about Scrabblette will... er, better not say that either.