The Gathering of Friendless Episode 2, "TAKE ME AWAY TO MARSEILLES", occurred last Friday. The kid was off to the south of France with his mum the next day so he visited me for one last gaming session before he went. (He'll be back next month.) All of the ladies invited declined their invitations for various reasons, e.g. Scrabblette had to study, so there were just five boys.
We started with Hamsterrolle while we were waiting for CyberKev to arrive. Some careless play by the kid and I saw our side get beaten badly by Ashley and Hubertus.
We then took advantage of Scrabblette's absence to play a game she hates - Ca$h'n'Gun$. It seems some female people have a real problem with a game where you points guns at people. I don't like guns at all (guns don't kill people, Americans kill people) but I can see the cleverness in the design. In the first game I was killed very quickly - obviously I should have chickened out a bit more but I couldn't believe how vindictive my opponents were - and Ashley won with $130K. In the second game we used special powers and I was the super-coward (+$5K for each chicken-out) so I was able to play defensively enough to survive and aggressively enough to win with $130K.
We then went on to the flagship game for the evening - Urland. I bought this from the U.S. when Scrabblette was there in April and hadn't played it yet, so I was itching for it. We eventually figured out why there were too many gene cards when CyberKev asked "John, did you buy the expansion?". Oh yeah, I remember there was an erweiterung in there somewhere. So I gave a fairly poor rules explanation - i.e. I read the rule book out - because although I'd read the rules they hadn't made enough sense to stick. The dummy player is a strange concept to me, and although it seemed to work OK I still don't really get it. The way the game progressed was that Ashley, Hubertus and the kid bid very high for gene cards, and CyberKev and I were much more conservative. CyberKev got no genes throughout the game, and I only got one. Mine was a good one though - FEET. Soon I was running all over the board and had an ictho in every area. It turned out that CyberKev and I had played right, as we were contending for the win coming into the final scoring. Luckily the rules favoured me, and I won with 35 points compared to CyberKev's 33.
Careful not to look at the clock, we gamed on. I suggested Cartagena which I think is a great simple game, easy to teach and intriguing for new players at least a couple of times. CyberKev said he never wins, so I thought I probably would. However he did win, by maybe 6 cards, over me. As expected, the newbies weren't competitive. The game rewards experience, but I think there might be a plateau where all players play at roughly the same level of ability.
It was then midnight but we were going strong. I suggested The Battle of Lanka, a card game which Scrabblette brought back from India. Don't you wish you had an international games courier :-) ? CyberKev and I and our lady partners had played this game 4 times earlier in the year, so CyberKev and I needed another play to get it onto our nickel lists. In the first game CyberKev won narrowly over me, and in the second game I won by a fair way over everyone else. In the second game I had a card CyberKev desperately needed but I discarded it for the kid instead. It's not a brilliant card game, but it's easy and asuras and rakshasas make a change from dwarves and elves occasionally.
Anyway, the next day the kid went to Dubai (Hey at Dubai goin 2 London now say hi 2 every 1 4 me by!) and London (Hey y'all how u goin? Goin 2 france 2morrow. london i amazin. tower sweet, lords huge, madam 2sards scary (4 me!) (is he alive?!) lol! bye!) and will be in France soon. "Gimme the sound of the rollin' dice, gimme a whiskey don't think twice, deal me the cards that take my blues away... TAKE ME AWAY TO MARSEILLES!"
Showing posts with label Ca$h'n'Gun$. Show all posts
Showing posts with label Ca$h'n'Gun$. Show all posts
Thursday, September 20, 2007
Monday, May 22, 2006
A Cosmic Encounter
We played Cosmic Encounter on Wednesday night at Book Realm. Cosmic is not really my kinda game, but forces conspired against me. You see Trevor had managed to buy the ancient 2nd edition complete with all expansions in useable condition for $A5, when it's worth up to $US300. We know this because Cyberkev is a Cosmic guru, so when Trevor and Cyberkev and RealmKeeper and Ozvortex and I sat down to play, I thought it only fair that we try out Trevor's treasure.
First discovery was that although the cards and special powers were present, the tokens and "who you have to attack" counters were not all there, so we cannibalised some bits from other games. We took the pirates from Cartagena and put them in the draw string bag from Ingenious to decide who should be attacked. I used influence markers from Go West as my tokens, and RealmKeeper and Trevor used pretty glass stones from Magic as their tokens.
I won't go through the specifics of the game, because I can't remember them, so I'll tell you about the special powers. I was Boomerang. This meant when you attack me, I get to attack you first. That seemed like a quicker way to die, to me, but as Cyberkev pointed out, it means you get lots more opportunities to capture bases which is how you win the game. Trevor was Skeptic, which meant that he was constantly telling people "I don't think you can win", and on several occasions they agreed with him and backed off. Cyberkev was Vulch, meaning that he picked up all of the used Edicts. So if you wanted to use something against him, you had to give it to him. Andrew was Delegator, meaning that he could change the primary player in conflicts. I found that so annoying that I didn't call him as an ally very much. Ozvortex was the Will, meaning he could choose the opponent and planet he wanted to attack. It didn't seem to help though.
So the Delegator was by far the most annoying. Realmkeeper got somewhat shafted because he had bad cards and after a couple of times where he switched someone's attack out from under them he didn't get invited back and wasn't able to use them up to get new ones. Ozvortex had a fist full of cards, and once I managed to take 4 of them as consolation. Shortly after, I compromised with him, and as giving me a base would have won the game for me, I convinced him to give me his whole hand instead. Both times, I got a heap of Edict cards, and had to spend time thinking about how I could use them to my advantage.
Eventually, as will happen with sort of game where it is so easy to pick on the leader, we had 4 bases each. I attacked Trevor on my turn, and he called for all allies. The Delegator joined in, and made Cyberkev the primary opponent rather than Trevor. We played our cards, and I was well and truly defeated, which I had expected because I had such bad attack cards. But I did have an Edict that said both of those attack cards were Compromises. That meant Cyberkev and I had to make a deal, so we traded a base for a base and shared the win.
I was pleased that it was Cyberkev I had dealt with there, as I thought he would take the win. Trevor might have refused, because he likes to fight. Ozvortex probably would have agreed, Realmkeeper could have gone either way depending on his whim. But I thought Cyberkev would find it very hard to refuse a chance to share a win. As it was, I think he considered his chances of winning some other way, and decided that sharing a win with me was his best outcome, on average.
So that was my second game of Cosmic, what do I think? Well my 6.5 rating at BGG remains unchanged. It's an alright game, but I just can't get into the negotiation of allies. Sure, I could try to be charming or friendly or loyal or intimidating or whatever to try to gain support, but I know that most people I play with will ally with me based on their best interests, not my personal skill. So it was no surprise to me when all 5 of us had 4 bases, because nobody was stupid enough to let someone else win. We might as well shorten the game and play for 1 base each. I definitely prefer analytical games, where I can harness the resources of my massive brain to crush my opponents... or not.
Coincidentally, on Thursday night we played Mall of Horror which requires much the same negotation skills as Cosmic. Sadly I was so tired on Thursday night because I couldn't sleep Wednesday night because Cosmic Encounter had pumped me up so much, that I was flat all through the game. I made a bad mistake to get my gunman killed, and fell out of contention 2/3 of the way through the game. Mall of Horror is another game that I would play again, but wouldn't rush to.
Probably my favourite of this genre of game is Ca$h'n Gun$, maybe because you can always chicken out when you've got guns pointed at you, and that means you only die if you're not careful, and the game becomes a struggle to balance caution and greed. Also it's a bit quicker, so there's less time spent negotiating, and it's funny to shoot kids.
First discovery was that although the cards and special powers were present, the tokens and "who you have to attack" counters were not all there, so we cannibalised some bits from other games. We took the pirates from Cartagena and put them in the draw string bag from Ingenious to decide who should be attacked. I used influence markers from Go West as my tokens, and RealmKeeper and Trevor used pretty glass stones from Magic as their tokens.
I won't go through the specifics of the game, because I can't remember them, so I'll tell you about the special powers. I was Boomerang. This meant when you attack me, I get to attack you first. That seemed like a quicker way to die, to me, but as Cyberkev pointed out, it means you get lots more opportunities to capture bases which is how you win the game. Trevor was Skeptic, which meant that he was constantly telling people "I don't think you can win", and on several occasions they agreed with him and backed off. Cyberkev was Vulch, meaning that he picked up all of the used Edicts. So if you wanted to use something against him, you had to give it to him. Andrew was Delegator, meaning that he could change the primary player in conflicts. I found that so annoying that I didn't call him as an ally very much. Ozvortex was the Will, meaning he could choose the opponent and planet he wanted to attack. It didn't seem to help though.
So the Delegator was by far the most annoying. Realmkeeper got somewhat shafted because he had bad cards and after a couple of times where he switched someone's attack out from under them he didn't get invited back and wasn't able to use them up to get new ones. Ozvortex had a fist full of cards, and once I managed to take 4 of them as consolation. Shortly after, I compromised with him, and as giving me a base would have won the game for me, I convinced him to give me his whole hand instead. Both times, I got a heap of Edict cards, and had to spend time thinking about how I could use them to my advantage.
Eventually, as will happen with sort of game where it is so easy to pick on the leader, we had 4 bases each. I attacked Trevor on my turn, and he called for all allies. The Delegator joined in, and made Cyberkev the primary opponent rather than Trevor. We played our cards, and I was well and truly defeated, which I had expected because I had such bad attack cards. But I did have an Edict that said both of those attack cards were Compromises. That meant Cyberkev and I had to make a deal, so we traded a base for a base and shared the win.
I was pleased that it was Cyberkev I had dealt with there, as I thought he would take the win. Trevor might have refused, because he likes to fight. Ozvortex probably would have agreed, Realmkeeper could have gone either way depending on his whim. But I thought Cyberkev would find it very hard to refuse a chance to share a win. As it was, I think he considered his chances of winning some other way, and decided that sharing a win with me was his best outcome, on average.
So that was my second game of Cosmic, what do I think? Well my 6.5 rating at BGG remains unchanged. It's an alright game, but I just can't get into the negotiation of allies. Sure, I could try to be charming or friendly or loyal or intimidating or whatever to try to gain support, but I know that most people I play with will ally with me based on their best interests, not my personal skill. So it was no surprise to me when all 5 of us had 4 bases, because nobody was stupid enough to let someone else win. We might as well shorten the game and play for 1 base each. I definitely prefer analytical games, where I can harness the resources of my massive brain to crush my opponents... or not.
Coincidentally, on Thursday night we played Mall of Horror which requires much the same negotation skills as Cosmic. Sadly I was so tired on Thursday night because I couldn't sleep Wednesday night because Cosmic Encounter had pumped me up so much, that I was flat all through the game. I made a bad mistake to get my gunman killed, and fell out of contention 2/3 of the way through the game. Mall of Horror is another game that I would play again, but wouldn't rush to.
Probably my favourite of this genre of game is Ca$h'n Gun$, maybe because you can always chicken out when you've got guns pointed at you, and that means you only die if you're not careful, and the game becomes a struggle to balance caution and greed. Also it's a bit quicker, so there's less time spent negotiating, and it's funny to shoot kids.
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