The news this morning that Barack Obama has named the first black attorney-general (of the U.S.) reminds me that it's important to emphasise people's race when talking about them. Especially if that person is black, you need to mention what they've done. Hence I feel it important to tell you about my first black gaming opponent.
Rowdy was my best mate in the late 70s when we went to school together for 4 years. He wasn't African-American (I think I'm still waiting for my first African-American gaming opponent), he was Dutch-Indonesian. As a result he had a bit of an identity crisis - he didn't know whether he wanted to be a brown superman or Johan Cruyff. As Johan Cruyff was not famously good at cricket, and that was what we played, I think he emphasized the brown superman aspect. And when I was stuck bowling for an hour and I just couldn't get through his defences, the brown superman claim was (a) credible, and (b) annoying.
Anyway, the only board game I can recall us playing together was Chess, and he was better than me at that too. I've got no idea whom I ever played against other than Rowdy, but lack of experience was no reason to be happy about losing. I remember I did beat him once with a very cunning plan where I had an attack set up behind a wall of pawns down the left hand side. When he attacked the wall of pawns the trap was revealed and I burst out to attack the rest of the board. I think that was the last game of chess I won until about 2004 when I played against my kid.
Rowdy (and I) are all grown up now, and we're back in touch. He has two gorgeous kids. He's still better than me at cricket, and I see no need to spoil my Chess record. Maybe one day I'll make him Australia's first Dutch-Indonesian attorney-general.
Showing posts with label Chess. Show all posts
Showing posts with label Chess. Show all posts
Wednesday, November 19, 2008
Sunday, December 02, 2007
Not Only Did I Play Chess, I Won
Many months ago, when I first joined Facebook and discovered Scrabulous, Scrabblette challenged me to a game of chess. I don't want to be accused of not playing games that I think I'm going to lose, so I accepted. It was just as horrible as I expected. Armed with scimitars and magic wands Scrabblette's army of pawns and horses charged across the board and hewed into my hapless back row which was still stuck behind a stolid rank of pawns. Fighting as fiercely as I could while facing check after check I eventually rebuffed her, but the losses were severe. I got a good shot in on a retreating horse though.
I found myself with room to breathe, and rather than prolong my agony I charged to the attack. With some very careful defensive play I managed to put her king in check a few times, and blood was spilt. Then came almost a month of hiatus while we had problems getting the chess program to display well enough to play the game. But when we got back to it, TADA! My knight had an opportunity to fork her king and her queen. Oh, the horror for her! I captured the queen! She still had some troublesome rooks but with her queen out of the picture I sent my queen in to attack. With various checks I managed to capture both of the rooks, and indeed every piece which scared me. The game ended with my queen and rook chasing her king into a wall of pawns as illustrated.
It was a glorious victory, but not so glorious that I would choose to play again. I know that in chess one bad move can be fatal, and I make many of them. I had no idea until the queen got forked over that I might win this game. Every move was played in a panic, checking and rechecking every combination to satisfy myself that what I was about to do wasn't News of the World front page stupid. I just don't get the game well enough to be relaxed playing it.
Nevertheless, I won. Now I don't have to play any more.
I found myself with room to breathe, and rather than prolong my agony I charged to the attack. With some very careful defensive play I managed to put her king in check a few times, and blood was spilt. Then came almost a month of hiatus while we had problems getting the chess program to display well enough to play the game. But when we got back to it, TADA! My knight had an opportunity to fork her king and her queen. Oh, the horror for her! I captured the queen! She still had some troublesome rooks but with her queen out of the picture I sent my queen in to attack. With various checks I managed to capture both of the rooks, and indeed every piece which scared me. The game ended with my queen and rook chasing her king into a wall of pawns as illustrated.

Nevertheless, I won. Now I don't have to play any more.
Wednesday, June 13, 2007
Win At Checkers
On one of her visits to all libraries of the known world Scrabblette found a book called Win At Checkers by Millard Hopper. I had Checkers rated a 5 which on my interpretation of the BGG rating system means "I might want to play this again some day". It's only a small book so I started reading. Mr Hopper writes very nicely and pretty soon I was hooked.
Checking the user comments for Checkers at BGG reveals many comments like "hate this game", "broken", "solvable". Broken and solvable aren't true, unlike ZERTZ which has a known strategy for first-player win on the standard board yet is rated 7.55 compared to 4.77 for Checkers. Don't get me wrong, I like ZERTZ, but I think Checkers is rated very unfairly. Consider that ZERTZ took the "must capture" rule from Checkers, and GIPF took the "if you can't move you lose" rule from Checkers. It's true, Checkers is a simple game, but GIPF is simpler and is rated 7.09. A lot of the user comments also mention that Chess is better. Maybe so, but Chess is a totally different sort of game that just happens to be played on the same board.
I think Checkers suffers very badly from the "bottom of the toy box" syndrome. People grew up with a copy of Checkers and they never really understood it and it got dumped in the bottom of the toy box. They may not have understood the "must capture" rule, or had arguments with their siblings about the rules and hence associate the game with family arguments and lost pieces and their annoying aunt forcing them to play with their whiny little sister. Monopoly suffers from the same bad associations and is similarly despised at BGG.
After reading Mr Hopper's book about how to lure your opponent into traps, I dragged out my checker board and started working through some of the longer explanations (there aren't many of them). Scrabblette challenged me to a game. Of course Scrabblette wasn't clear on the rules and hadn't just been reading a strategy book... then the kid came to visit and he hadn't been reading a strategy book either. The book doesn't actually help so much, though. I can recognise a position where I can force you into a trap but I have to wait for you to put yourself into such a position. I also know basic strategy such as "attack gaps in the defence" and "attack along the single corner line", but putting those ideas together into a good game is beyond me. Of the 3 computer opponents I've played on the easiest level I've only beaten one of them.
I changed my rating for Checkers to a 7. If I play more and start to understand it that might go up. For a game that is so closely related to some of the great modern abstracts, Checkers sure has a poor reputation.
Checking the user comments for Checkers at BGG reveals many comments like "hate this game", "broken", "solvable". Broken and solvable aren't true, unlike ZERTZ which has a known strategy for first-player win on the standard board yet is rated 7.55 compared to 4.77 for Checkers. Don't get me wrong, I like ZERTZ, but I think Checkers is rated very unfairly. Consider that ZERTZ took the "must capture" rule from Checkers, and GIPF took the "if you can't move you lose" rule from Checkers. It's true, Checkers is a simple game, but GIPF is simpler and is rated 7.09. A lot of the user comments also mention that Chess is better. Maybe so, but Chess is a totally different sort of game that just happens to be played on the same board.
I think Checkers suffers very badly from the "bottom of the toy box" syndrome. People grew up with a copy of Checkers and they never really understood it and it got dumped in the bottom of the toy box. They may not have understood the "must capture" rule, or had arguments with their siblings about the rules and hence associate the game with family arguments and lost pieces and their annoying aunt forcing them to play with their whiny little sister. Monopoly suffers from the same bad associations and is similarly despised at BGG.
After reading Mr Hopper's book about how to lure your opponent into traps, I dragged out my checker board and started working through some of the longer explanations (there aren't many of them). Scrabblette challenged me to a game. Of course Scrabblette wasn't clear on the rules and hadn't just been reading a strategy book... then the kid came to visit and he hadn't been reading a strategy book either. The book doesn't actually help so much, though. I can recognise a position where I can force you into a trap but I have to wait for you to put yourself into such a position. I also know basic strategy such as "attack gaps in the defence" and "attack along the single corner line", but putting those ideas together into a good game is beyond me. Of the 3 computer opponents I've played on the easiest level I've only beaten one of them.
I changed my rating for Checkers to a 7. If I play more and start to understand it that might go up. For a game that is so closely related to some of the great modern abstracts, Checkers sure has a poor reputation.
Wednesday, December 06, 2006
Abstract Fetish
I never used to like abstracts. And considering the abstracts I knew, such as Checkers, Dominoes, Tic Tac Toe, Connect 4, and so on, fair enough. I still don't like those games. I still don't like Chess much either, but I can see that it has some interest, I just find the movements of the pieces too complex. But then I played Blokus and liked it. Then my mate from Funatical loaned me a copy of DVONN, and I liked that too. And then he loaned me YINSH. And then I realised that I might not be so down on abstracts after all, and collected the complete GIPF series. And it has continued from there. With brother-in-law as a usually willing opponent, and occasionally the kid, I've played a lot of abstracts this year.
One of the advantages is that they're usually quick. If you've got half an hour for a game, you can fit at least one and sometimes 3 plays in. Gobblet and Quoridor play very quickly. They're also easy to explain. You can explain and play Gobblet twice in the time it takes to explain Hameln. That's not to say it's not worth the effort to play harder games, but it's certainly easier to keep the interest of a casual gamer if the rules explanation is quick.
Recently, my interest in abstract games has turned into a complete fetish. I looked at Stephen Tavener's ratings and examined all of his 9s and 10s. I looked at all the games that Clark Rodeffer may be interested in trading for. DAYS later my wishlist had grown bigger than my belly. And because many of the games are out of print, so had my want list. Then came the want-list purge as described in an earlier posting, and most of the abstracts survived. Why? Because good abstracts do get played. The kid and I can fit a game in most evenings. I'm much more confident that if I buy Kris Burm's new game SHMESS that I'll be able to play it a few times. I don't feel so guilty about buying games that will actually get played.
Abstracts are also often pretty. I have 3 of the Pin International Collection on a rack in my living room, I have two of the very beautiful Gigamic wooden games, and all of the GIPF Project's beautiful bakelite. I need more places to display all of these games, but I do love to look at them. Oh yeah, and beautiful glass Chess and Backgammon boards that I bought in a set for $A20. There's something mathematically enticing about abstract games.
So my wishlist now contains 26 or so abstract games, from a total of 87. Yeah, I still can't get past the amusing card games and chunks of plastic, but that's a lot of abstract games that I want. And I know I can't trust Santa...
BTW, for those who are wondering what has happened to Scrabblette: she's visiting family overseas and taught her nephew Blokus Trigon last night. She shares many of my fetishes.
One of the advantages is that they're usually quick. If you've got half an hour for a game, you can fit at least one and sometimes 3 plays in. Gobblet and Quoridor play very quickly. They're also easy to explain. You can explain and play Gobblet twice in the time it takes to explain Hameln. That's not to say it's not worth the effort to play harder games, but it's certainly easier to keep the interest of a casual gamer if the rules explanation is quick.
Recently, my interest in abstract games has turned into a complete fetish. I looked at Stephen Tavener's ratings and examined all of his 9s and 10s. I looked at all the games that Clark Rodeffer may be interested in trading for. DAYS later my wishlist had grown bigger than my belly. And because many of the games are out of print, so had my want list. Then came the want-list purge as described in an earlier posting, and most of the abstracts survived. Why? Because good abstracts do get played. The kid and I can fit a game in most evenings. I'm much more confident that if I buy Kris Burm's new game SHMESS that I'll be able to play it a few times. I don't feel so guilty about buying games that will actually get played.
Abstracts are also often pretty. I have 3 of the Pin International Collection on a rack in my living room, I have two of the very beautiful Gigamic wooden games, and all of the GIPF Project's beautiful bakelite. I need more places to display all of these games, but I do love to look at them. Oh yeah, and beautiful glass Chess and Backgammon boards that I bought in a set for $A20. There's something mathematically enticing about abstract games.
So my wishlist now contains 26 or so abstract games, from a total of 87. Yeah, I still can't get past the amusing card games and chunks of plastic, but that's a lot of abstract games that I want. And I know I can't trust Santa...
BTW, for those who are wondering what has happened to Scrabblette: she's visiting family overseas and taught her nephew Blokus Trigon last night. She shares many of my fetishes.
Labels:
Backgammon,
Blokus,
Blokus Trigon,
Checkers,
Chess,
Connect 4,
Dominoes,
DVONN,
GIPF,
Gobblet,
Quoridor,
Tic Tac Toe,
YINSH
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