Showing posts with label Domaine. Show all posts
Showing posts with label Domaine. Show all posts

Saturday, June 13, 2009

Intensity

There are a few games that I find very intense, i.e. when I'm playing them I get extremely involved and find myself on edge. Examples include Pick Two, Taj Mahal, St Petersburg and Domaine. These are great games, no doubt, but I don't find the same thing with other (allegedly) great games such as El Grande or Cosmic Encounter. I don't know what the difference is, I guess it's something in the mechanics intrigues me and sucks me in.

Anyway, the problem is that I find some of those games, in particular Taj Mahal, to be so intense that it's exhausting. In a given evening, I can only play one game of Taj, and sometimes I look at it on the shelf and think "No, I can't face it this evening." Having to teach the game first, which is almost always the case, makes it even more work. As a consequence, I will often put something easy to teach like Metro or Qwirkle in the game box instead of Taj.

So what should my rating for Taj be? A game that is totally awesome but I can't always play? I'll always play Metro, so should I rate it higher than Taj even though it's clearly a lesser game? I've bumped my rating for Taj up to a 9 nevertheless, as I feel I should rate the game on how I feel about it in the right situation, i.e. when my blood sugar levels are right and I've had plenty of sleep.

By the way, playing Pick Two with me is intense for everybody. In case you haven't played, there's a large pool of letter tiles. Each player starts with 8, and needs to arrange their tiles into a valid crossword formation. When someone achieves that they say "pick two" and everybody takes 2 more tiles, and they rearrange their crossword to add them. When someone has achieved that, then they say "pick two". And you keep going until the tiles run out, and score (negatively) for the tiles you didn't fit into your crossword. Speed word games are my forte, and I like to keep the pressure on, so my opponents find it hard work. Some people admit there's no point playing against me... but I don't care because I am in the zone when I play and that's a great feeling.

Sunday, January 06, 2008

The Great Game Reorganisation Continues

As mentioned a few weeks ago, I'm doing a sort-of-major shake-up of the game collection. The point is that I have many more games than I play, and I only want to have a few more games than I play. It occurred to me that if I did get rid of some of the games that I did play and didn't like very much that would be a good thing, but my optimism maintains its stratospheric heights, and a lot of games are staying in case they get better with experience and I get an opponent who likes them, and all that sort of stuff.

The first obvious result has been the reorganisation of the games shelves. I now have one set of shelves for kids and party games, one set of shelves for word and abstract games, and one set of shelves for proper good games. Of course I love the word and abstract games as well, but it's harder to find opponents for them. I'll take photos one day, but if I do it this evening the light won't be good and the photos will be grainy.

I also revised my ratings on BGG. Mostly it was minor, but I did promote a whole lot of 9s to 10s.

Attika - my purchases of Attika, Taluva and Funny Friends last year really made me take notice of Marcel-Andre Casasola-Merkla as a designer. Attika is a very nice combination of (sort of) economic engine and connection game. It plays very nicely with 2 to 4 players.

Domaine - I previously had this at a 10, but I tired of it a little but now I'm hungry to play again. It's bordering on too aggressive for me, but I know that being attacked is a sign of weakness and the game is all about managing your weakness to hold together your domaines long enough to win the game. I much prefer the simple card purchase system over the Lowenherz auction, and I like the geometrical challenge of getting the limited number of fences into the right places.

Hare and Tortoise - It's a serious math nerd game and I'm a serious math nerd. Sometimes it's just frustrating as described in my session report, but I realise now that I should have been using a different strategy and it was my own fault for losing.

Rheinlander - This is now my only 10 I don't own, and I've never even won it - CyberKev has beaten me every time. I really can't grok the scoring system. But I love the way the duchies can expand and threaten each other and sometimes the card you desperately need really does show up. And it's all over in 45 minutes! My plan is for this to be my first purchase of the new year.

St Petersburg - Yes, it's a very strange game, but once you get past the shooting-yourself-in-the-foot stage it's brilliantly tactical. I love the art work, I love the theme, and I love economic engines. That Michael Tummelhofer sure is a smart guy.

Tigris and Euphrates - another sort-of aggressive game, but you just have to realise that the empires are not mine and yours, they are mine and ours. It's a sharing game! I love the connection / disconnection aspects, and the possibility of really great moves.

Tikal - A very thinky game, with connection aspects and the potential for great moves again. Hey, I'm seeing a theme here! It involves a lot of counting, but that's something that sort of comes naturally to me, and my plotting and planning keeps me engaged for the entire game.

Torres - Another game with connection aspects and the potential for great moves. I love the way someone tries to escape onto a really tall tower all by themselves, and maybe with the right action card and a cunning plan you can catch them and take their stuff. The components are stunning, and sometimes I just scatter them on my bed and roll around naked. Oh hang on, no, that's a different game.

Tuesday, September 12, 2006

My 10s

I'm trying to work on the stats here! I've got everything I need - time, working computer, red wine... but boardgamegeek is down or busy or something. Aaargh! So instead, I'll blither on about the games I have rated 10. No point wasting good red wine.

So a strange thing happened last week. I decreased my rating for Domaine from a 10 to a 9.5 in recognition of the fact that at the moment I don't feel like playing it. I haven't figured out why that is, maybe it will come back into favour when I do play it. This article is not about what's wrong with Domaine, this article is about what's right with the others.

I find myself wanting to play Scrabble. I swear, it's nothing to do with the seductive nature of the ladies at the Scrabble club. I like the game. Finding words and anagramming really work for me. Memorising word lists doesn't, which is why I'll never be a great Scrabble player (actually, I have another 40 years I suppose, it might happen), but I really do like the struggle of finding a decent word worth decent points and getting the sucker on the board.

I really like Mystery of the Abbey as well. I like deduction games a lot, maybe because I often do well at them. In fact there aren't enough of them around. Cyberkev disses MotA, saying too much card passing goes on, but as part of the game is to know what cards to pass I don't find that a problem at all. And I love, absolutely love, the meta-game where you can ask other players "are you going to accuse..." and then try to steal the win from them. Not to mention that the bits are beautiful, and I'm a tart like that.

Lord of the Rings - the Confrontation is an absolute genius of a game. I forgot how much I liked it till I played Ozvortex a couple of months ago. The sides are so different, and it's so beautifully balanced. Yes, you do need to know every detail of the rules to play really well, but I just wish I had a handy opponent who would play frequently. My kid doesn't like it :-(. He will when he grows up, and then I'll unlock his bedroom door. Ungrateful wretch.

My final 10 is Trias. It has fairly crappy bits, though dinomeeples are cool. But I like the way you can drown other people's dinos, and sometimes they like that, then you fill the verdant shore with happily grazing dinos sneering into the water at the struggling swimmers. I'm sure if I was good at it I'd be able to look at the board as a map of low and high potential zones and be able to identify optimal fault lines, but until then I will just stick to opportunistically drowning the opposition. Maybe that's why I like Tongiaki as well.

Thursday, June 29, 2006

Two New Games that Feel Old

OzGamer came along to BookRealm last night with a box of games, and probably felt a bit like the new dog at the dog park - we all ran up to him and sniffed his... oh hang on, that's a bad analogy. I mean I wanted to play all his games. There were 6 of us, and the best I could offer was Citadels but OzGamer had Fist of Dragonstones which I hadn't played, so we played that first. As it turns out, it plays a lot like Citadels anyway with those annoying auction thingies. Plugh. It took a couple of rounds to know what to expect from the standard characters, and by that time we understood the value of the black coin as well. Then we got serious.

Trevor had managed to score 2 points in the first round (before we figured out why the black coin was vital), so I was way behind. Then coming second in a bid for the thief cost me a stone, and I wasn't looking good at all. I started by setting small goals - get a red stone this round, convert 3 different coloured stones to a point. RealmKeeper liked taking the black coin, and could be trusted to prevent Trevor from winning the game. I went in hard on the character which allows you to buy stones, and got myself a decent stock at the expense of my bank. I was able to get to 2 points, but then had no stones left. With multiple players on 2 points, and several with stones, those of us who couldn't win needed to be on top of our game to prevent anyone else from winning. However we blinked and OzGamer managed to defeat us all.

Next game we played was Lowenherz. I'm a big fan of Domaine, so I was interested in trying it out. Trevor had played Domaine, and OzGamer had played Lowenherz, so only Walter was really new to the game. We used the quick set-up, which felt like cheating, but since so many things were different in this game we at least were granted decent start positions. It's sort of different - the mines work significantly differently, the cities are more valuable - but it's also very much the same. I made a big move towards the end which put me a mile in front, and made me a huge target. So I got shot down. Trevor couldn't catch up so just made life miserable for people (mostly me). I was pinning my hopes on 12 victory points in political cards in my hand, but after being raped pillaged and plundered by Trevor and Walter I could only manage to come equal second with Walter, both of us behind OzGamer.

I didn't really like the auction phase - I don't know how much things are worth, and I can't tell whether I'm making a decent move. In Domaine you just need to assess the risk of someone taking a card you sell and using it against you. I find Domaine less lucky and more analytical, so it's more my style.