I'm trying to work on the stats here! I've got everything I need - time, working computer, red wine... but boardgamegeek is down or busy or something. Aaargh! So instead, I'll blither on about the games I have rated 10. No point wasting good red wine.
So a strange thing happened last week. I decreased my rating for Domaine from a 10 to a 9.5 in recognition of the fact that at the moment I don't feel like playing it. I haven't figured out why that is, maybe it will come back into favour when I do play it. This article is not about what's wrong with Domaine, this article is about what's right with the others.
I find myself wanting to play Scrabble. I swear, it's nothing to do with the seductive nature of the ladies at the Scrabble club. I like the game. Finding words and anagramming really work for me. Memorising word lists doesn't, which is why I'll never be a great Scrabble player (actually, I have another 40 years I suppose, it might happen), but I really do like the struggle of finding a decent word worth decent points and getting the sucker on the board.
I really like Mystery of the Abbey as well. I like deduction games a lot, maybe because I often do well at them. In fact there aren't enough of them around. Cyberkev disses MotA, saying too much card passing goes on, but as part of the game is to know what cards to pass I don't find that a problem at all. And I love, absolutely love, the meta-game where you can ask other players "are you going to accuse..." and then try to steal the win from them. Not to mention that the bits are beautiful, and I'm a tart like that.
Lord of the Rings - the Confrontation is an absolute genius of a game. I forgot how much I liked it till I played Ozvortex a couple of months ago. The sides are so different, and it's so beautifully balanced. Yes, you do need to know every detail of the rules to play really well, but I just wish I had a handy opponent who would play frequently. My kid doesn't like it :-(. He will when he grows up, and then I'll unlock his bedroom door. Ungrateful wretch.
My final 10 is Trias. It has fairly crappy bits, though dinomeeples are cool. But I like the way you can drown other people's dinos, and sometimes they like that, then you fill the verdant shore with happily grazing dinos sneering into the water at the struggling swimmers. I'm sure if I was good at it I'd be able to look at the board as a map of low and high potential zones and be able to identify optimal fault lines, but until then I will just stick to opportunistically drowning the opposition. Maybe that's why I like Tongiaki as well.