Showing posts with label Twilight Imperium. Show all posts
Showing posts with label Twilight Imperium. Show all posts

Sunday, March 15, 2009

Confrontation

Many of you are probably wondering "how come John is writing on his blog all of a sudden?" The fact of the matter is that I always have things to say, but don't often have the time. Today I've decided to neglect everything else and make the time. That's why I will go to work tomorrow in dirty clothes and with no breakfast, and no work has been done on the stats in a week. Don't complain, you got blog posts to read.

One of the features of games I often discuss with CyberKev is confrontation, in particular the difference between multi-player games and two-player games. In a multi-player game, I don't understand why people feel the need to attack me, when other people are plainly nastier, smellier, and less deserving of victory. I even have a special T-shirt for wearing to game with CyberKev, as illustrated on Ozvortex's blog. I get particularly annoyed because whenever we play a game where the primary strategy is to attack the leader, CyberKev wins. I don't get how he does that. But when he says "hey, look how well John's doing", what I hear is "everybody let me win". And almost inevitably, that's how it works out. CyberKev should go into politics.

When we discuss this, CyberKev asks questions like "what about two player games? That bastard opponent is picking on you all the time." Um, yes, of course. In a two player game, what is good for the opponent is bad for me, and vice versa. It would have to be a pretty odd two player game to allow a move which was bad for both of us, though I'm sure if Santiago or In The Year of the Dragon were able to be played two player they could achieve it. But generally, if my opponent picks on me in a two player game, I'm not shocked by their meanness.

I've been reading "Hobby Games: The 100 Best" for a few months now, and I was surprised to read a comment in it in the review of Vampire: The Eternal Struggle:
Still, because VTES requires at least three players, with most sessions including four or five, games feel less confrontational than traditional one-on-one trading card duels.
Huh? I thought about it for a second and realised that yes, two player games are confrontational. That's kinda the definition. But they don't confront me (just so long as I get my rent money by next Friday). Even when I play squash on Saturday mornings I don't feel like I'm confronting my opponent. We're just doing an exercise which happens to require two people.

I get the impression from what I read on BGG that some people, particularly non-gaming wives, do feel confronted in two player games, even in Lost Cities - the opponent is mean if keeps the cards that you need, apparently. When I first started gaming with Scrabblette she seemed a bit taken aback by how mean I was when I played games, but she soon learned to play like me - to win. To me, it's much more confronting when my opponents have to choose whom they screw over and they choose me - they could have been nice to me, but they chose not to.

I tend to avoid games where hitting the leader is an important strategy. If I'm the leader it's because I'm doing something right. There's some sort of meta-skill related to being able to convince others who the leader is while not obviously being a conniving backstabber that CyberKev has that I don't. (BTW, I'd like to point out that for all of the negotiation / political games CyberKev has beaten me at, he has always always played honorably, and that just makes it more amazing.) I prefer games where you can see what the objective is, and whoever plays best to achieve that objective wins the game.

Being blocked by an opponent is much more acceptable to me than having my stuff taken off me - I guess if I'm going to be interfered with I prefer a subtle nudge rather than a brutal shove. In a great game like St Petersburg, for example, you might block me by taking a card I want into your hand - and that disadvantages you as well, whereas in a crap game like Twilight Imperium III you were in my base killin' my dudez! *MY* dudez!

Anyway, I've run out of ideas for this rant for the moment. Inspire me with your tales of confrontation.

Monday, December 01, 2008

I Like the Top Ten

Dominion has entered the BGG Top 10, pushing out Through The Ages. That to me, is an improvement. I can't even bring myself to try Through the Ages - there seems to be way too much theme and way too much time, and it just looks boring. This from someone who loves GIPF. I think my problem is that it looks like the game is doing all the playing for you.

That is not to say that I think the Top 10 are all excellent games... I'm no MWChapel. I don't like Power Grid, Twilight Struggle, El Grande or Caylus either, and Princes of Florence is not something I rush to play. I don't know why I don't like Princes so much... maybe because of the mish-mash of mechanics I can't figure out what it's trying to do. Oh hang on, it has a sucky auction...

There have been quite a few games in the Top 10 I wasn't interested in enough to even try, and they've all fallen out. Age of Steam, War of the Ring, Hannibal: Rome vs Carthage, Shogun, Paths of Glory and 1960 have all been studiously ignored. Mostly they're longer games, and I really fear being stuck for 3 hours in a bad game, as happened when I played Twilight Imperium (that was 10 hours!).

I don't like long movies either.

Friday, March 16, 2007

Trashing Ameritrash

My mum once told me "if you can't say something nice don't say anything at all". I think at the time I'd been served curried sausages for dinner. Anyway, my personality is such that I was a whole lot quieter after that. But she never mentioned anything about blogging.

I've been watching the amazing events at BGG for the last few days and wondering what side of the argument I'm on. I like free speech, but I want people to shut up. I respect Aldie's decisions, I wish he didn't have to make them. I like Barnes' wit, I can see how he rubs people up the wrong way. But rather than go down that path too far I'm going to give honest opinions on games.

I can't tell you what Ameritrash is but I know it when I see it. Railroad Tycoon. Axis and Allies. Twilight Imperium 3. Many many games that I choose not to play. I'll admit it, I'm not a big fan of Ameritrash. Yes, I'm a Eurosnoot. So shoot me... with your tiny little plastic guns. I'm a mathematician at heart and I love to see mathematics at work. A Steiner triple system is mathematics, totalling the result of 2d6 is not.

BattleLore: I'm a fan of the Command and Colors system, rating each of them about an 8. Do they count as Ameritrash? It's hard to classify a game published by an American company that sells because of its tiny little plastic armies as anything else. So I have to admit I do like the C&C Ameritrash.

Railroad Tycoon: Takes way too long and isn't very interesting. The bizarre financial exploits of the 19th century railroad barons should be confined to history's shame file, not celebrated in games. I rate it a 4 because I was feeling kind that day.

Twilight Imperium 3: Takes way too long and isn't very interesting. The designer took some Euro ideas for this game but they didn't save it. Aimed at people who don't have a life, this game is completely unrewarding as you spend several hours building an economy so you can build space ships that you can lose with a dice roll. Only Americans can love this game - it gives them an opportunity to understand the Star Wars program. It's also aimed at people who think you should wage war just because you can... as opposed to Eurosnoots who know that you only engage in conflict if you expect to gain more than you lose, such as petrodollar hegemony for example.

Arkham Horror: As much as I aspire to despise all American culture, I often fail. Violent Femmes are awesome. House M.D. is awesome. H.P. Lovecraft is awesome. This game does a fine job of animating Lovecraft's milieu, and I admire it a lot. On the other hand, I try to avoid playing it against other people. It takes a very long time and you're at the mercy of the cards. It's also quite complex. I give it an 8, but I only want to play it as a solitaire game.

Heroscape: I bought a couple of sets of this because the bits are so cool and they were very cheap. We played once and even the kid didn't like it. Cool bits, no game. You've got to ask - are these people selling games or are they selling plastic? Of course Hasbro doesn't care. I gave it a 4.

Runebound: This game is similar to Arkham Horror in that I love the theme so much that I must play the game, but allowing other people to play as well would spoil it for me. I like to go off on a trip by myself... This is my favourite solitaire game and ... well just read my lengthy session report. I give the game an 8.5 at the moment, and I'm still buying expansions.

Nexus Ops: I only have time for one more item, so I'll make it a different one. I very much admire the design of Nexus Ops, I just didn't have fun playing it. I think the way VPs are awarded for small goals is very very good, much better than TI3, but I don't really want to play a game where I build stuff and then people trash it. It's too depressing. There's not enough maths. It's just being horrible to people, even though there is a good reason. I'm torn between disliking this game for that and admiring it for its success in achieving what it set out to do, so I sat on the fence and gave it a 6.

It seems the only Ameritrash games I like are those that play with 1 or 2 players. Sitting around a massive game board for 6 hours with people beating on me is just not my idea of fun. I'd rather play St Petersburg.