Showing posts with label Tikal. Show all posts
Showing posts with label Tikal. Show all posts

Sunday, January 06, 2008

The Great Game Reorganisation Continues

As mentioned a few weeks ago, I'm doing a sort-of-major shake-up of the game collection. The point is that I have many more games than I play, and I only want to have a few more games than I play. It occurred to me that if I did get rid of some of the games that I did play and didn't like very much that would be a good thing, but my optimism maintains its stratospheric heights, and a lot of games are staying in case they get better with experience and I get an opponent who likes them, and all that sort of stuff.

The first obvious result has been the reorganisation of the games shelves. I now have one set of shelves for kids and party games, one set of shelves for word and abstract games, and one set of shelves for proper good games. Of course I love the word and abstract games as well, but it's harder to find opponents for them. I'll take photos one day, but if I do it this evening the light won't be good and the photos will be grainy.

I also revised my ratings on BGG. Mostly it was minor, but I did promote a whole lot of 9s to 10s.

Attika - my purchases of Attika, Taluva and Funny Friends last year really made me take notice of Marcel-Andre Casasola-Merkla as a designer. Attika is a very nice combination of (sort of) economic engine and connection game. It plays very nicely with 2 to 4 players.

Domaine - I previously had this at a 10, but I tired of it a little but now I'm hungry to play again. It's bordering on too aggressive for me, but I know that being attacked is a sign of weakness and the game is all about managing your weakness to hold together your domaines long enough to win the game. I much prefer the simple card purchase system over the Lowenherz auction, and I like the geometrical challenge of getting the limited number of fences into the right places.

Hare and Tortoise - It's a serious math nerd game and I'm a serious math nerd. Sometimes it's just frustrating as described in my session report, but I realise now that I should have been using a different strategy and it was my own fault for losing.

Rheinlander - This is now my only 10 I don't own, and I've never even won it - CyberKev has beaten me every time. I really can't grok the scoring system. But I love the way the duchies can expand and threaten each other and sometimes the card you desperately need really does show up. And it's all over in 45 minutes! My plan is for this to be my first purchase of the new year.

St Petersburg - Yes, it's a very strange game, but once you get past the shooting-yourself-in-the-foot stage it's brilliantly tactical. I love the art work, I love the theme, and I love economic engines. That Michael Tummelhofer sure is a smart guy.

Tigris and Euphrates - another sort-of aggressive game, but you just have to realise that the empires are not mine and yours, they are mine and ours. It's a sharing game! I love the connection / disconnection aspects, and the possibility of really great moves.

Tikal - A very thinky game, with connection aspects and the potential for great moves again. Hey, I'm seeing a theme here! It involves a lot of counting, but that's something that sort of comes naturally to me, and my plotting and planning keeps me engaged for the entire game.

Torres - Another game with connection aspects and the potential for great moves. I love the way someone tries to escape onto a really tall tower all by themselves, and maybe with the right action card and a cunning plan you can catch them and take their stuff. The components are stunning, and sometimes I just scatter them on my bed and roll around naked. Oh hang on, no, that's a different game.

Friday, June 15, 2007

Tikal for Two

I've been trying to start a tradition in my household of playing games during State of Origin. SoO is a rugby league match between Queensland and New South Wales played 3 times per year in winter. It's compulsory as a white Anglo-Saxon male to watch the game, but you really only need to know who won and what a cheat the referee was. So I figure I can play a game while it's on the TV with the sound down and still maintain my status as One Of The Guys.

For a few matches my game of choice has been St Petersburg, and the kid received some floggings last year and Scrabblette received one for the first match this year. However as I had a new copy of Tikal which was crying out to be played I decided to play that for this match. Scrabblette had played Torres before so she was familiar with action points, and all I had to do was explain the actions and the scoring and we were underway.

It became clear very soon that Scrabblette wasn't going to quickly make really bad mistakes like she had in St Petersburg, and when the first volcano came out (in the Bs) the score was 11-10 to me. As the game proceeded Scrabblette proved herself to be the master of excavating temples and I proved to be the master of drawing treasure tiles. To be fair though, when you draw a treasure tile you're committed to maybe 15 points of action to take them, and if you choose to do that you miss out on a lot of temple stuff.

Scrabblette was the first to place a new base camp so of course it was my job to make sure she'd put it in the wrong place. I placed a guard on top of one of the adjacent temples. Scrabblette recognised the wisdom of that move and excavated two temples to level 9 and played guards on them very soon afterwards. Ooh, yuk, 18 points per scoring I'll never see again. She also noticed the way I was trying to block off her camp and did similar things to mine. I have created her in mine own image and I don't like what I see. In the second scoring I again scored one more point than her and so led by 2 points.

For the third volcano the map is very spread out and you start putting out temples that your opponent can never get to. Scrabblette managed to play a shortcut to one of my temples from her camp and was able to flood one of my previously safe areas with her men. I was definitely under pressure! In fact, after the third scoring she leapt ahead to lead by about 8. She was playing well!

Finally after the third volcano the treasures were mostly gone and I was able to get a pile of men on the board. With some clever movement I took over a couple of her temples - she was spread quite thin. I also played a shortcut of my own and was able to get my fat guy into one of her formerly safe temples. I played the last tile and moved my guys to threaten some of her temples. She scored first and occupied as many temples as she could. She didn't spend any action points on defence though, and I was able to move my guys into some good temples to score them for me in turn. Along with 30 points for treasures I was able to score very well in the last round, and passed her to win by about 5 points.

What a good game! Scrabblette put up a very good fight but my experience at stealing wins (e.g. Mystery of the Abbey) stood me in good stead. I'll definitely have to get Mexica and Java and try those.

Oh yeah... we won the footie. I think it was 10-6. Some guys scored some tries. Or something. And the ref sucked.

Sunday, February 18, 2007

Goa for Two, and Two for Goa

Scrabblette is quickly becoming an experienced gamer as we explore my game collection trying to find out what sorts of games she likes. Last night I re-read the rules to Goa and we sat down and played it.

Goa is one of those games that hasn't had a really good turn yet - the only time I played it was against the kid and he thrashed me. I had somewhat miserable memories of it after that and didn't rush to get it to the table again.

My first impression is that it's really quite complicated. I wonder if the game couldn't be simplified in these ways:
  • remove the auction. I suggest something like Vinci where there's a series of tiles and you can have the first one for free, the second for 2 ducats, the third for 4, etc. The auction feels like an unnecessary complication in this game, and it seems to add to the play time significantly.
  • forget about ships. The cool aspect of the game is the spices, the ships are just there to make moving the spices harder.
  • simplify the scoring mechanism. On the development track you get 1 VP for each spice used to upgrade, so why not have a VP track around the outside of the board that is updated as you score? The game has a lot of public VPs that can be calculated, but why force the players to do that?
OK, so with those suggestions the game would be significantly different, and appeal to a different audience. As it stands, Goa feels to me to be underdeveloped - Knizia would have taken a few more mechanisms out before he released it.

Nevertheless, it's a decent game. It kept me thinking quite a lot, but not full-time, hence my feeling that the game is too long. Tikal keeps me thinking all the time. Cosmic Encounter keeps me thinking none of the time. There's a high positive correlation between the amount of time I spend thinking and my rating of the game.

So Scrabblette started with the flag and placed it in such a way that no plantations were auctioned in the first round. I won 4 colonists and she won some extra actions. That suggested to me that I should found the cost 8 colony. Scrabblette had no source of spices and had to try to found the cost 6 colony, but failed on her first attempt. I advanced on the taxation track and Scrabblette advanced on the expedition card track, setting the foundations of our strategies.

I was in the stronger position as my colony could produce any spice, whereas Scrabblette was limited to red/black. That seemed to be a minor advantage which I needed to exploit. I advanced in all development columns just because I could. I increased taxation as well, and usually had more money than Scrabblette, allowing me to control the flag. When I did lose the flag I really missed the extra action (particularly in the round where I forgot to tax before the auction), so I got it back again whenever I could.

When it came to the final scoring I was showing 21 points in development, 10 in colonies and 1 in plantations, compared to Scrabblette's 15, 6 and 1. However Scrabblette had 3 points in expedition cards and 3 points for the most money, making the scores 32 to 28. A victory, but not the convincing victory I was expecting. I learnt to watch out for her when we played Taj, and she continues to show that she's a worthy opponent. What will she be like when she's experienced and knows the rules??

I should compare this victory to the way the kid defeated me. When I played the kid in May 2005 (so he was nearly 9 years old then), he got 22 points on the development tracks, 10 points for colonies, 1 for expeditions, 3 for most money and 3 for the mission... 39 points to my 29. That was a truly crushing victory. I think in that game we started with plantations so there were more spices in the game early, the economies were kick-started, and I refused to use the taxation track and he used his money to win all the auctions. I think I get the game now. I want a rematch.

Tuesday, December 26, 2006

Do You Like Games You Don't Understand?

I played Caylus for the first time today, and I was kind of meh. It's an interesting game, but there are too many things to think about and I'm not sure I'd ever do a good job with it. I like the building track, and if Caylus was simply an economic game trying to build the right sets of buildings so that my economy functions more efficiently than yours, I think I'd like that. I find that adding the castle and the royal favours makes Caylus so complicated I'll probably never do a good job with it. I can't grok the long-term consequences of my actions.

I think Princes of Florence is somewhat similar - there are just too many things going on. I'm all at sea when I play that, and consequently I don't enoy it so much. I suspect Goa and Louis XIV are a bit like that as well. Maybe just a bit too complicated. I like games that I can get my head around, even if it's only just, such as Tikal, Tigris and Euphrates, and Elfenland. They're the limit of complexity that I'm comfortable with and consequently a challenge to play. Easier games like San Juan, GIPF and Hare and Tortoise that I understand really well become old favourites that I can play to relax.

What I want to know is, do people often like games which confuse them? Are all the people who rate Caylus highly super-mega-smart? I have a Ph.D. and a genius IQ, but it confuses me. Are Caylus fans the absolute intellectual elite of the planet? If not, what's so good about a game that's confusingly hard? Do people like playing a game where they feel lost? Is there some different sort of intelligence that they have and I don't? I need feedback here, because it just doesn't make sense to me.

Friday, July 28, 2006

Hey, You Should Play...

My augmented BGG stats have changed a little in the last couple of weeks. I changed the front page quite a bit so that users have more character - I link to your BGG avatar, show your number of plays, how many of the top 50 you've played, and since 1am this morning, what game you need to play soon. The number of plays and number of the top 50 are simply to promote pissing matches between users of the stats. I was pleased to note that only Karlsen, TMJJS and ekted have recorded more plays than I have. And I thought you guys were hard core! 36 more plays and I can get myself into second place...

On the page for each user I have added "Games You Like But Don't Even Own". What if your geekbuddy who owns Puerto Rico leaves town? Or someone puts the robber on him? What would you do for your Puerto Rico hit then? Here's my top 10 games I like but don't own:
* Rheinlander - CyberKev has it, but I want to get it so I can play it against someone other than him so I have a chance to win
* Hare and Tortoise - is on its way from unhalfbricking as we speak. I know just who to play it against, too.
* Tikal - Critical Mass has a copy, but I haven't bought it yet because there's a limited number of people I would play it against. I might even buy Mexica and Java first, but to be honest I don't get many chances to play games of this complexity.
* Euphrat & Tigris - I know a couple of people with copies, but I don't have a ready source of respected opponents. When I find the perfect woman who plays Gipf, she will probably play this one with me as well.
* Puerto Rico - let's be fair, this game is as common as muck :-). I might buy it just because the rule book is beautiful.
* Evo - I definitely need my own copy given how difficult it is to get hold of Mikey Hayes these days!
* Himalaya - a good game that you don't see around, and I am excited about the other Tilsit titles in that range as well. When Funatical starts importing these I will probably get the lot.
* Attika - I've only played once so my 8.5 rating is not solid. I can't think of a consistent source of opponents for it.
* Ra - another Mikey Hayes "I'll teach you this great game then go do something else" Special. Aren't this and Puerto Rico from the Alea big box series? Might as well get all of them, I know I'll need Princes of Florence some day.
* Key Largo - the kids I play with will love this game one day, but we have to wait till the littlest can actually read and add up. I don't think it will get consistent play with adults. Another of the Tilsit range.

The latest feature added (this morning) is analysis of what games you like but haven't played recently. I figured I would just combine your rating and the days since you'd recorded a play for it, and that seems to be working quite well. I tweaked the weightings till my own list looked sensible. As I play some of those games and my list evolves I will consider whether it's working or not. Here's my top 10:
* DVONN - I last played in about November I think. It was the first of the GIPF series I played, and I now own all of them. Yes, I do need to play it, and that's a good recommendation. If only my slave boy liked it.
* St Petersburg - we haven't played since winter (Down Under) last year, and I would like to play it again.
* Hansa - played only once at ConVic2, and I'd like to play it again. It's a strange game, my rating may move after I play it.
* Set - played for a brief period in July last year, and haven't found an appropriate audience since. I was obsessed with it for a few weeks.
* Vinci - last played in December with Brendan and Amanda. Because I rate it a 9, it ranks up there with the 8s I haven't played since July. That makes sense to me. I might take it along to Critical Mass soon.
* Trias - One of my favourite games - an analytical game where you're trying to screw people and not be screwed yourself. It fires the same synapses as Domaine does. I know I've played it this year at GWAN, but I rate it a 10 so it's time to do it again. Mr Lapdance wants to play, so when I find him we can do it.
* Runebound 2e - This is a weakness in the system. I played Scepter of Kyros a couple of weeks ago, but recorded it as a play against the expansion rather than against the base game. I am in no rush to play the base game again. We need some extension metadata :-(.
* Doom - we haven't played for at least 15 months, but I want to get the expansion and then we can give it a go. It's not that I don't like the game, it's just difficult to find the time to play it. Also it's an experience game, when I prefer analysis.
* Settlers of Catan - I did play this several times late last year, but my last play of the game was only in June and was recorded against the anniversary edition rather than the base game. Another expansion metadata problem!
* Odin's Ravens - Maybe slave boy will play this against me? Since the disruption to my family life we have been playing fewer games at home together. We have a game of Return of the Heroes which has been in progress so long I have forgotten the rules.

The game recommended for you to play on the front page of the stats is simply the top of your list. I'd be interested in hearing how the recommendations work for other people.