Showing posts with label Mystery Rummy. Show all posts
Showing posts with label Mystery Rummy. Show all posts

Sunday, April 08, 2007

Critical Mass All Day Gaming


The kid and I went along to the Critical Mass all-day meeting yesterday and played a few games. We played from 10am till 10pm, in fact. It was a long day! How do those Gathered Friends do it for day after day? I took along a few older games which didn't get played and some of the newer ones which did. Here's what we played and my impressions.

TransEuropa - Even though I got fairly badly beaten, I still like this game a lot. In fact, the previous time we played Scrabblette beat me. It's always an interesting puzzle.

Portable Adventures: Lair of the Rat King - This one seems to be more luck-based than its sibling, Battle of the Bands. In BotB, quiet but steady play can sometimes win the game for you. When you venture into the Rat King's lair you can win 2, 3 or 4 of the required victory points in one adventure, so if someone gets lucky they can win by mistake. I claim that's exactly what Mikey did. But still, it's not a game to take seriously.

Hey! That's My Fish! - What a good game this is! I taught it to half a dozen people or so through the course of the day, and in most cases I beat them soundly in the first game and then played a second game where they knew What Sort Of Game It Was. I particularly enjoyed the second game against the Evil Count von Walduck where I knew I was up against a particularly cunning opponent, and the game started to feel very abstract indeed.


Give Me The Brain - A stupid game, yes, but there were a couple of kids playing.

On the Underground - It's quite hard work to play this with an upside-down map! Nevertheless, Daniel was upside down and he won. It seemed his line up to the north-west was useful enough to win for him. I'd like to play more to see if I can see any strategy.

Under Cover - (This is also called Heimlich & Co.) A simple and fun game for the 6 players we had. It's very simple, and I notice there's an Advanced section in the rules so I'll have to look to see what that's about.

Mystery Rummy: Al Capone - I've liked all the Mystery Rummy games so far, but this one left me cold. With two players there were going to be 20-something cards in play, but there are 10 different gangsters to be melded. It could well be that some of them never turn up during a game. A lot of the gavel cards which involve taking other cards in play were totally useless. Did we play this right?

For Sale - An oldie but an almost goodie.

Set - I love this brain-burner! Almost nobody else does though :-(.

Villa Paletti - Brought along by Bertie Beetle who likes dexterity games he went to funagain and bought all of them. This is a game I need to play a lot more of because I did such a crappy job this time! I'll have to give it as a present to somebody. Or else hang out with Bertie a lot more.

Unpublished Prototype - The Evil Count showed me the game he's working on. He has some very cool ideas! I hope it continues to prosper.

San Marco - I've wanted to play this for a long time because of the divide-and-choose mechanism, but after you get past that it's still an area majority game. There's a lot to like about this game, e.g. the surreal illustrations on the board, but I'm not sure I want to play it particularly often.

Anyway, the kid is having chocolate for breakfast. I'd better prepare myself.

Friday, March 02, 2007

Why Mystery Rummy: Jack the Ripper is Not So Good With 4

Our regular Tichu game with the CyberKev family has turned into a regular card game. Tichu is a fine game, but CyberKev and I have many other fine games that we'd like to play some time, so Tichu is having a rest. This week I chose to try Mystery Rummy: Jack the Ripper. The buzz on the 'geek is that it's not good with 4, but the geek has lots of buzz I don't agree with so we went ahead anyway.

In the first hand we saw some of the reason for the negative buzz. With 4 players a lot of cards get drawn and all of the Victims will end up in someone's hand by the end of the first run through the deck (except... see below). That means that either all of the Victims will be played, in which case The Ripper Escapes and someone gets 35 points; or a Commissioner Resigns card will cause all victims to come out and the ripper will escape giving someone 35 points. Here's the except - the only hope for the other players is that the person with The Ripper Escapes never gets a Commissioner Resigns, nor a Scene to retrieve one from the discard pile; or else the other players are able to get a victim into the discard pile and keep her there.

Overall, with 4 players it's just difficult to prevent the ripper from escaping and giving lots of points to one person and hardly any to anyone else. People end up holding onto Victims and Commissioner Resigns cards to prevent the person with The Ripper Escapes from getting them, and the game becomes distorted from what you'd expect rummy to be. I'm not sure it's meant to be like that. I've played the game with 3 and it was fine, and maybe with 2 it would be better again.

While I'm here, I'll talk about Mike Fitzgerald's other games:
  • Mystery Rummy: Murders in the Rue Morgue - We played this quite a bit in 2005 and I still like it. It doesn't seem to have as many twists and turns as the other Mystery Rummy games, and the art is in being able to get the bonus points.
  • Mystery Rummy: Jekyll and Hyde - I've only played this a couple of times but I liked the challenge of trying to engineer a shut-out.
  • Wyatt Earp - This is a very good game where you're trying to balance going out with getting the biggest share of the reward. It needs more thought than I care to give it, but I don't mind losing anyway.
I haven't got Mystery Rummy: Al Capone yet but it's waiting for me to order from the FIGS.

Anyway, back to the session report. CyberKev scored two Ripper Escapes in the first two hands and went out to a huge lead. Our best strategies couldn't hold him back and he won easily. We then went on to play Frank's Zoo with partnership rules, which is also a good game, and Mrs CyberKev won easily there.

Sunday, January 28, 2007

New Games Played On Holiday

So here's why I've been so quiet since Scrabblette got back: we've been on holiday. We went down to the Blue Mountains to Euroka Homestead for a week with some other gamers. Not to say that Scrabblette is a gamer, but she can approximate one when she needs to. We did a couple of trips into Sydney to visit friends and do some of the tourist things including seeing an exceedingly dull exhibition at the Museum of Contemporary Art. Luckily, I played several new games during the week.

Flaschenteufel - this is a nasty little card game where one player gets screwed each hand. It's fun to plan for it to not be you. I think with experience it would be excellent.

Expedition - ho hum and double ho hum. This game reminds me a lot of Australia which I really don't like. Luckily the theme doesn't suck anywhere near so bad. I dislike both of them because some players can have long turns and get heaps of stuff, often leaving other players to have a boring turn and get nothing. Maybe that's because those players have skill, but maybe it's just because the games suck? Anyway, I wasn't excited by it at all.

- I'd heard good things about this so I was keen to try it, and as we went through the rules it sounded exciting. Soon I realised it sucked. My fundamental problem is that if 1s are trumps I can have a blue 1 and not be allowed to play it on a blue trick. I know why, I know it's the rules, it just sucks. If I wanted to play a game where some trumps changed suit I'd play 500.

Phoenix - I played half a game of Phoenix and quite liked it. I'll have to buy my own copy and play some more.

Carcassonne - Hunters and Gatherers- I like the idea of a different Carcassonne with nicer tiles, but as I played it I realised that the different tiles just made the board look busy and the bonus mechanism, although it encouraged people to complete forests, wasn't very exciting most of the time. The game seems to be a bit more complex than the original with not many advantages to compensate. Ho hum.

Mystery Rummy: Murders in the Rue Morgue - Not really a new game, as the kid and his mum and I have played this many times. However it was new to play 4 players which made the game a very interesting partnership game. We played against our usual Tichu opponents, and I liked it a lot.

Elefantenparade - I like the theme of this game, I liked the simplicity, but it has really failed to deliver both times I've played it. The first time I got by the world's biggest ever kingmaker move, and the second time we got stuck in analysis paralysis trying to figure out how to prevent people from winning. Scrabblette suggested playing in two teams of two so that you can validly choose to help your partner and avoid kingmaking. I hope to try that.

Take it Easy - This is a weird little game which is half solitaire puzzle and half solitaire puzzle. Umm, let's add that up. I don't know if it's actually very interesting.

My Word! - This is the sort of word game I'm very good at. Everyone else played for second place. That means I like it a lot but will rarely get it to the table.

The Battle of Lanka - Scrabblette brought me this from India. It's a simple card game and I was worried that it might not work at all. We played three games with CyberKev and Mrs CyberKev. The first two games were won after one turn when the first player felt they'd got lucky with the deal and were in a strong enough position to win. In both cases they were right. We then decided that it should be compulsory to play all the way through the deck, which rule change caused us to play the game we thought the designer probably wanted to design. It was OK - nothing super, but an interesting experience.

Maharaja: Palace Building in India - I've been looking forward to playing this for a while, but I was amazed as I heard the rules that you could do so little on a turn. It didn't seem right to me. It turned out that the rules work OK but I can't add 12 and 2 and managed to screw up my first turn. I struggled to find a strategy based on screwing up your first turn and lost interest as the players who were doing well took their time making moves. I'd like to play again, but maybe just with Scrabblette for a while. She liked and beat me in the 4 player game.

That's all the new games I played while on holiday, but some other things happened on the way back home. There's a shop called Mal's Toy Store on the highway in Taree so of course we pulled over and had a look. They had a copy of Batik for a good price, which my FLGS has not so far supplied, so I bought that. I was going to buy 50c worth of lollies but the nice lady gave them to me. Then she mentioned she hadn't learned Tantrix so she couldn't sell it, so I showed her how to play the solitaire version.

Later in the day we stopped at The Big Banana. There's a puzzle shop next door, so we took a look. I found two games I'd never heard of called Landlord and Spin and Trap, and it turns out that BGG hadn't heard of them either. So I bought them for $A30 each. Scrabblette and I tried to play Landlord while eating a banana split but we didn't really understand the rules and have to try it again with our improved understanding. At the same shop Scrabblette bought a word game called Snatch which leaves an opening for some pretty appalling double entendres which I won't go into here.

I had a good session of Batik with BIL this evening, and although it's not a brilliant game it works OK. It LOOKS beautiful. I love Gigamic games - I have 3 now and plan to acquire more. After watching BIL and I play, 6yo nephew demanded a game and played against Scrabblette... he kicked her butt. He's a gamer, that lad, you mark my words.

Anyway, that's most of the gaming news from the holidays. Maybe I could tell you the story about... nah, if I even tell you what the story's about Scrabblette will... er, better not say that either.

Friday, October 27, 2006

Hallowe'en Games

Scrabblette, the kid and I are going to a gaming Hallowe'en party on Saturday. What should I take?

The Arkham Horror - a very good game if you're willing to spend 3 hours or more. Theoretically I would have more hours than that, but can I depend on the concentration span of the players?

Lexicon, Scrabble, Boggle, Milleranagrams - good fun to play with Scrabblette and the hostess of the party.

The Great Dalmuti - a good party game, though Scrabblette isn't into card games so much. The host has a decent selection of party games.

PitchCar - always good for large groups, and will keep 8 players occupied.

Betrayal at House on the Hill - despite the bad rules, a great experience game. Not too long, and always interesting.

Fearsome Floors - I think it's about time we started playing with the advanced obstacles. Not a deep game, but one that allows good player interaction and takes a decent number of players without lasting too long.

Gloom, Unhappy Homes - I've owned the (first) expansion for a long time and never played it, so I think I'd better take it along.

Goosebumps - I have a selection of Goosebumps games, none of which I enjoy. So despite them being appropriate, I'll probably leave them at home.

Mystery Rummy - I have 3 of these games, all of which I like, but Scrabblette is not into card games. Can she be won over?

Nacht der Magier - What better Hallowe'en game than one that's played in the dark? I do like playing games in the dark with Scrabblette.

Any other ideas? Here's what I own.

Saturday, May 13, 2006

It's Here! It's Here! (Part 6 of 6) (and why that makes me sad)

Finally, AT LAST, after 13 or 14 weeks, my BIG parcel has arrived. Here's the contents: Settlers of Catan Anniversary Edition, Polarity, 7 Runebound Expansions, and The Adventures of Harley. The Settlers game is thankfully undamaged, and I have hardly even looked at the Runebound expansions yet. We played Polarity several times tonight at Book Realm, and it is a WILD game. To see all of the magnets on the board quiver as you take one past to make your move just blows me away. I showed an 8yo kid how it worked this evening, and his jaw just dropped when he saw the magnets standing up. It really is stunning. One flaw is that the linen game board is crumpled, so I'll need to iron it in the morning to improve the quality of play. The Adventures of Harley is a game aimed at 4yos, and it really is pretty much at that level - not much for Dad in there. However I had to buy it because my kid's name is Harley, and I thought he'd be impressed. Also it is about a dog, so the game will see at least some play with the cousins. And one day there might be actual 4yos to play against.

The Settlers game though, makes me sad. Back in February when I ordered it, my life was very different. I was (as far as I knew) living in a happy 3 person household, and would continue to do so until the kid finally found a wife and got out of our hair. So I had a good 10 years planned of playing 3 person Settlers with this magnificent set. Regular readers of the blog will see the flaw in this plan - the kid's mum had been thinking about leaving me all year, and told me so the same day I bought Carcassonne (mentioned in an earlier post). So now I live in a 1.5 person household, which is pretty sad if you have the nicest 3-4 player game in the world. Cyberkev, Ozvortex, assorted other Arnold Horshacks: you're welcome to come play with us, but you'll never replace her.

While I'm maudlin, I'll continue with that theme. It's not *just* losing a wife, it's the breakup of my family game group. See, now you're all crying! I had been carefully teaching and nurturing this game group for a year and a half, and although Mum didn't much like games, there were some she would play with us. Mystery of the Abbey, Wyatt Earp, Mystery Rummy Rue Morgue, Mystery Rummy Jack the Ripper, Gang of Four, were all games that we three played together and that I will associate with her for a long time yet. Lost Cities and Mystery Rummy Jekyll & Hyde were games that she and I played together - games which I bought in an attempt to spend more time with her and so come closer to her. I bought Frank's Zoo because I thought she'd love it, but it seems even a thoughtful idea like that isn't enough to bring someone back when they want to go.

Ah, life goes on. I have been quite happy for the last few days, revelling in the thought that I could meet my next love at any moment, and occupying myself with assorted projects such as interior decoration, getting a decent car that won't try to steal Cyberkev's games, and learning how to feed the kid; but this reminder of how content yet ignorant I was in the recent past has been an unexpected hiccup. Praise the Lord for juniper berries...