Showing posts with label Ra. Show all posts
Showing posts with label Ra. Show all posts

Monday, December 31, 2007

One of Those Boring Retrospective Articles

I hate TV at this time of year, when all the stories on the news shows are "let's take a look at what happened throughout the year". I was there, I did see it, and I KNOW you're only showing it because it's cheap television. Stop wasting my time. I will now demonstrate the height of hypocrisy by doing the same thing myself.

Game of the Year

With 59 plays, more than the next four contenders combined, my Game of the Year has to be Scrabble. I enjoy it a lot, and I can play on-line which means my opponents and I don't need to synchronise in time and location. Given that one of my most regular opponents lives in Beijing, that's just as well. I enjoy Scrabble a lot, and now that I know the 2 letter words hope to play a little bit more seriously in 2008.

Highlight of the Year

The gaming highlight of the year has to have been Scrabblette finding the "Connection Games" book for me. It led to an obsession that has had a massive impact on the games I buy and play. It sure would be handy if I had an opponent with a similar obsession, but the mathematical aspects of these games have kept me amused for hours. Not to mention implementing Hex for Facebook.

Best New Game of the Year

I've probably played only about a dozen games published in 2007, so I'm choosing from a small pool here, but the best of them so far is definitely Unspeakable Words. It's nothing deep, but it's easy to teach and fun to play and does reward skill.

Happily Unplayed Games of the Year

At the end of last year I realised there were a few games I was completely over - Ra, Geschenkt and Poison, for starters. I wanted to avoid playing them for a while. Given that I didn't play them at all in 2007, I guess I succeeded. Their banishment is over now, and while I still won't be rushing to play them I may not avoid them as assiduously.

Sadly Unplayed Games of the Year

I know it's a long time since Ozvortex came over for a game of C&C Ancients, but I didn't realise it had been a whole year. I guess a lot of 2007 was occupied by moving house. I also didn't play GIPF, DVONN or PUNCT, which doesn't seem right.

Ambitions

Apart from my ambitions with regards to managing my collection as described in an earlier post, these are the things I want to achieve in 2008:
  • Find more opponents for 2 player abstracts so I can start playing the again.
  • Play more of my capital games, e.g. St Petersburg, Tigris & Euphrates, Domaine.
That is all. See you next year.

Saturday, June 16, 2007

Mind The Gap


At Critical Mass last night I was happy to see the kid get himself involved in a game of Age of Empires III (which is his kind of game but not mine) so I had time for a proper game of something else. We were about the start a 5 player game of On The Underground but elphiecoyle arrived and we couldn't expand to 6 players, so two players split off to play Ra with Elphie while aaronseeber and Keith and I played OtU.

Regular readers of this blog may remember my rants about train games and wonder why I'm playing this, let alone owning it. It's all Cameron Browne's fault. I read his book on Connection Games and about the same time unhalfbricking.com was offering TransEuropa for $A45. I took a chance and liked that game a lot. When I read that On the Underground was similar but more complicated that interested me too, and I took another chance. So now I have three train games I like (because Scrabblette bought TransAmerica as well) and I think I know what it must feel like to discover you want to be a woman. It's confusing, and...hmm... better not take that analogy too far. Let's just say I'm wondering whether I'd like Ticket to Ride more if I tried it again.

Anyway, with 3 players in OtU you get 3 colours (lines) each. I started building my long blue line (20 pieces) on the central loop as there was a quick 3 points to be gained connecting cameras. Aaron and Keith developed their lines according to the desires of the passenger and took the lead in points. I wanted to develop the blue line - get a loop, connect some symbols - and then make some branch lines out to the suburbs to scores some passenger points.

My plan was working well, in that I had a good solid blue almost-loop but trailed on the scoring track. Then on Keith's turn two passenger cards to the northwest were drawn. Aaron built the line from Earl's Court to Acton Town which I'd wanted for myself. The two more cards to the northwest were drawn, and I had to build a line from Acton Town to Sudbury to make sure I got more than my fair share of those points.

Having been almost too late to score those points I decided I had to start my other line from Woodford to Mile End before the passenger dragged my opponents over there. Meanwhile Keith was building a black line to rival my blue, and Aaron's pink and red lines were sneaking all over the middle of the board sucking up valuable passenger points. I completed the blue loop for a 9 point bonus and caught up with them.

Aaron continued to score well, but Keith seemed to get bogged down with branches. Aaron was leading and Keith fell behind. I could see the pile of passenger cards dwindling and decided I needed to get some good points so in one turn I terminated both ends of my Uxbridge-Ealing Broadway line. On my next turn I branched the blue loop to Hammersmith to connect to the symbol there. Then, the draw pile emptied and the passenger was removed from the board just before my turn. I had the last turn of the game with no possibility of passenger points - but Aaron was only one point ahead of me. I took a branch marker, played to a terminus, took another branch marker and played to a national rail connection, and moved two points ahead of Aaron for a hard-fought come-from-behind victory.

I really do like this game. I could imagine with AP-prone players it would bog down and that would suck, but when it moves along it's very good. It's pretty, you can make and execute plans, and there's plenty to think about.