Showing posts with label Lost Cities. Show all posts
Showing posts with label Lost Cities. Show all posts

Sunday, March 15, 2009

Confrontation

Many of you are probably wondering "how come John is writing on his blog all of a sudden?" The fact of the matter is that I always have things to say, but don't often have the time. Today I've decided to neglect everything else and make the time. That's why I will go to work tomorrow in dirty clothes and with no breakfast, and no work has been done on the stats in a week. Don't complain, you got blog posts to read.

One of the features of games I often discuss with CyberKev is confrontation, in particular the difference between multi-player games and two-player games. In a multi-player game, I don't understand why people feel the need to attack me, when other people are plainly nastier, smellier, and less deserving of victory. I even have a special T-shirt for wearing to game with CyberKev, as illustrated on Ozvortex's blog. I get particularly annoyed because whenever we play a game where the primary strategy is to attack the leader, CyberKev wins. I don't get how he does that. But when he says "hey, look how well John's doing", what I hear is "everybody let me win". And almost inevitably, that's how it works out. CyberKev should go into politics.

When we discuss this, CyberKev asks questions like "what about two player games? That bastard opponent is picking on you all the time." Um, yes, of course. In a two player game, what is good for the opponent is bad for me, and vice versa. It would have to be a pretty odd two player game to allow a move which was bad for both of us, though I'm sure if Santiago or In The Year of the Dragon were able to be played two player they could achieve it. But generally, if my opponent picks on me in a two player game, I'm not shocked by their meanness.

I've been reading "Hobby Games: The 100 Best" for a few months now, and I was surprised to read a comment in it in the review of Vampire: The Eternal Struggle:
Still, because VTES requires at least three players, with most sessions including four or five, games feel less confrontational than traditional one-on-one trading card duels.
Huh? I thought about it for a second and realised that yes, two player games are confrontational. That's kinda the definition. But they don't confront me (just so long as I get my rent money by next Friday). Even when I play squash on Saturday mornings I don't feel like I'm confronting my opponent. We're just doing an exercise which happens to require two people.

I get the impression from what I read on BGG that some people, particularly non-gaming wives, do feel confronted in two player games, even in Lost Cities - the opponent is mean if keeps the cards that you need, apparently. When I first started gaming with Scrabblette she seemed a bit taken aback by how mean I was when I played games, but she soon learned to play like me - to win. To me, it's much more confronting when my opponents have to choose whom they screw over and they choose me - they could have been nice to me, but they chose not to.

I tend to avoid games where hitting the leader is an important strategy. If I'm the leader it's because I'm doing something right. There's some sort of meta-skill related to being able to convince others who the leader is while not obviously being a conniving backstabber that CyberKev has that I don't. (BTW, I'd like to point out that for all of the negotiation / political games CyberKev has beaten me at, he has always always played honorably, and that just makes it more amazing.) I prefer games where you can see what the objective is, and whoever plays best to achieve that objective wins the game.

Being blocked by an opponent is much more acceptable to me than having my stuff taken off me - I guess if I'm going to be interfered with I prefer a subtle nudge rather than a brutal shove. In a great game like St Petersburg, for example, you might block me by taking a card I want into your hand - and that disadvantages you as well, whereas in a crap game like Twilight Imperium III you were in my base killin' my dudez! *MY* dudez!

Anyway, I've run out of ideas for this rant for the moment. Inspire me with your tales of confrontation.

Friday, January 05, 2007

Has It Got Legs?

In the five and dime discussions on spielfrieks someone asked posters of five and dime lists to comment on whether they thought the games "had legs", i.e. would they maintain their number of plays this year. That's an interesting question, so I'm going to go through my five and dimes and answer it. Get a cup of coffee, we could be here for a while.

Ca$h'n Gun$ (20 plays) - Will probably get to 10 plays again as it's a favourite of medium-sized kids and I know a few of those.

PitchCar (18 plays) - May get to 10 plays as I carry it around in the car for those times when I discover myself in a social situation with lots of non-gamers. Won't be played as much as it was last year.

Quoridor (17 plays) - Will get to 10 plays again this year as it's quick. I have a lot of 2 player abstracts, but most of my family are potential opponents.

Werewolf (17 plays) - Will probably get to 10 plays as it's popular at larger gaming gatherings where we often play a couple of games.

Liar's Dice (15 plays) - Will certainly get to 10 plays because it often comes out at the end of the night at Critical Mass.

Lost Cities (14 plays) - May not even make it to 5 plays this year as both of the women I played against last year are no longer gaming with me, and I'm not sure that it's Scrabblette's style. Personally, I would rather play Battle Line.

Nacht der Magier (13 plays) - Will probably make it to 5 plays but not to 10. This year it was a novelty and I will try to bring it out whenever I can this year. However I do want to get Waldschattenspiel which will compete for table time.

Gobblet (13 plays) - Will make it to 10 plays again this year as I am not finished with it yet and have plenty of opponents.

Cartagena (13 plays) - I expect this will only get to 5 plays this year. I played a lot early last year and got a bit burnt out, but it's such an easy game to explain that I'll probably teach it a few more times this year. My 6yo nephew likes it.

Coloretto (12 plays) - I still like this game but it's hard to get people to play it regularly. Maybe only 5 plays this year.

Coda (11 plays) - One that CyberKev often suggests and that I always agree with. Will get at least 5 plays.

Scrabble (11 plays) - Definitely on the Dime list again this year. I've played 3 games already.

Poison (10 plays) - Will not get to 10 plays again this year and almost certainly will not get to 5. There are other games I'd rather play and I'll probably stop carrying it around for a while.

Ingenious (10 plays) - Will not get 10 plays again this year unless Scrabblette likes it. Most of my plays last year were solitaire and I'm past that now.

Diamant (9 plays) - Will almost certainly get 10 plays this year. In fact I'll probably put it in the non-gamer's box which lives in the car. It's so easy to teach and quite a lot of fun so it's easy to get it played.

Poison Pot (9 plays) - Won't get to even 5 plays this year unless I can convince Scrabblette to play against me. I like it but almost nobody else does.

Cloud 9 (8 plays) - Will probably get to 5 plays again this year as the kids like it. Diamant will compete with it.

No Thanks! (8 plays) - I won't volunteer to play this very many times this year, but I suspect I will on occasion. Maybe not even 5 times though.

Once Upon a Time (8 plays) - I bought my niece the Dark Tales expansion for Christmas so we will play Once Upon a Time a few times this year.

Saboteur (7 plays) - Another good game for large groups. Maybe not 7 plays, but 5 is perfectly feasible.

Ra (7 plays) - Another that I won't volunteer to play but probably will anyway. Yes, it is my favourite auction game, but I hate auction games!

ZÈRTZ (7 plays) - A definite yes - I want to play this game at least 10 times this year, and I have a number of suitable opponents.

TAMSK (7 plays) - I'm not so keen on TAMSK, but not so unkeen that I won't play it. Hey, was that a triple negative?! If I bring it out a couple of times it will get to 5 or 10 plays easily.

For Sale (7 plays) - Probably won't get to 5 plays this year, I find it a bit boring.

Tichu (7 plays) - Considering that we were playing this once a week and Scrabblette likes it, this might become my most played game of 2007. Maybe we'll get sick of it, who knows?

Puerto Rico (7 plays) - The BGG #1 was a game I desperately wanted to play this year, and finally did. I even had a streak where I won 3 games in a row. But now it's almost a case of been there, done that, and I don't need to play it so many times this year. I think knowing that it's possible to play better than I do stresses me.

Commands & Colors: Ancients (7 plays) - I enjoy Ancients a lot and would like to play many more times this year. On the other hand, my opponent Arnold Horshack and I both now have BattleLore which will compete for table time. I'm hoping we can make time for both.

Chrononauts (7 plays) - This got played a few times last year because it was a Christmas present to the kid. When we tried to play it with serious gamers it became quite monotonous, and unless someone requests it it won't be played again this year.

Cathedral (6 plays) - Scrabblette gave me a copy of this for Christmas so it will be played quite a bit this year. It only takes 5 minutes, after all.

Bohnanza (6 plays) - The big year for Bohnanza was 2005, so 6 plays in 2006 were mostly incidental. I used to play with my sister, BIL, and my ex, which is unlikely to happen again, but we might be able to convince Scrabblette to play and Bohnanza will be back on the table again. If so, it might compete with Frank's Zoo and Mystery Rummy for table time.

DVONN (6 plays) - Another two player abstract which I like and have opponents for.

Tongiaki (6 plays) - This is fairly popular at Critical Mass and I've taught it a few other times, so I expect it will see 5 plays again this year.

Frank's Zoo (6 plays) - I mostly played this with CyberKev, but I also taught sister, BIL and ex and they liked it. I hope I can find time to play it a few times this year.

The Great Balloon Race (6 plays) - 6yo nephew's copy is still in the mail from Germany, so when it arrives we'll have to play it a few times. I expect it will get to 5 plays again this year.

Nodwick: The Card Game (5 plays) - This game is popular with medium-sized kids, but I'd probably teach them Ca$h'n'Gun$ first, so it will be struggling for plays. Probably won't get to 5 plays in 2007.

Pick Picknic (5 plays) - 6yo nephew has this and I like it, but whether we'll get to play it 5 times is another matter. I expect not.

Gang of Four (5 plays) - This game is very much in the same space as Frank's Zoo and Tichu and isn't as good as either of those, so I don't think it will see much play this year.

GIPF (5 plays) - Scrabblette likes this, and so do I, so it will see a bit of play for sure, probably more than last year. After all, we've got to do something in bed on Sunday morning, don't we?

San Juan (5 plays) - I bought this in 2005, so the 5 plays in 2006 were as many as I could manage to scrape up without particularly much enthusiasm. I'd like to maintain that number this year, but I expect I won't.

China Moon (5 plays) - I like China Moon a lot but it does have some flaws which means I'll struggle to get it to the table. I'd be surprised if it made 5 plays again.

Xe Queo! (5 plays) - I like this game a lot, and it's easy to teach, so I'll cart it around and try to play it with all and sundry. That means it will probably be played about 5 times.

Scopa (5 plays) - This is an Italian card game that I played only with a lady I was seeing during the year. It wasn't anywhere near as interesting as the lady, so I suspect I won't be playing it again this year.

Rumis (5 plays) - I have an unopened copy of this, and it won't stay that way very long. I think the kids will like this. I can see it being played 5 times this year.

Give Me the Brain! (5 plays) - This game comes out occasionally and will probably continue to do so, but maybe not 5 times in 2007.

Gulo Gulo (5 plays) - This is a great game for little kids, but there are not so many of those in my life at the moment, so it might not see much play in 2007. Maybe if I take up smoking dope it might see some use.

Bamboleo (5 plays) - I bought myself and my sister the kleeblatt edition for Christmas, so it will be played a few times. Maybe even as many as 10.

Igel Ärgern (5 plays) - I like this cute and simple game but not everybody shares my enthusiasm. It will get to 5 plays if I push it, but I suspect I won't. However I'll probably carry it around and it will be played a couple of times.

PÜNCT (5 plays) - I haven't really explored this one yet, and I'd like to. The kid and BIL like it, so I suspect I'll find time for 5 plays in 2007.

Carcassonne (5 plays) - Carc is not a game I go out of my way to play, but other people really do like it. As the kids seem to like it, I suspect I won't be able to avoid it in 2007 and it will see 5 plays again.

Hamsterrolle (5 plays) - Only 5 plays of this beautiful game... what a shame! I expect it will see about the same number in 2007 unless I sell it to Mikey for $5.

Queen's Necklace (5 plays) - This was bought as a back-up Christmas present for my niece last year due to the very unreliable internet store we have here in Australia. I ended up playing it myself. I don't see a need to play it again.

Carrom (5 plays) - Scrabblette is good at this, and I have ambitions to beat her, so we should play it a bit this year. I'd like to see it played regularly which would push it over 10 plays.

Make 'n' Break (5 plays) - This is pretty popular with the kids, so it should see a bit of play this year. I expect 5 plays.

Of course, as I learned last year, you never can tell what's going to happen next.

Tuesday, January 02, 2007

I Can't Wait for Scrabblette to Come Home

Because frankly, as good as CyberKev is at Rheinlander, I don't want to play Footsies with him.

Scrabblette is STILL overseas visiting family. How many families does she have? Doesn't she know I need someone to organise my life so that the game-playing and the housework happen in sensible proportions? Actually, yes, she does know all those things and we're constantly in touch and she'll be home soon. I'm looking forward to it and I've been thinking of games I'd like to play with her when she gets back.


I know what you're thinking, but no, this is not one of those horrible double entendre articles that make you alternately snigger and grimace. I'll do one of those later if I can figure out how to write it without offending my audience. This is a serious list. Scrabblette has decided that her favourite types of games are word games and abstracts. They're two of my favourites as well, but I also like deduction games, dexterity games and whatever that type is that includes Tikal, Domaine, Rheinlander, Bridges of Shangri-La, Tigris & Euphrates and Trias. But still, I have a lot of word and abstract games to play with her.


Through the Desert - Besides being a beautiful game, this is quite a lot like Go but without the intensity.






Taj Mahal - I haven't played this yet, but of the two Indian themed games in the BGG Top 50 this seems to be the lighter. Also, the little taj mahals look really nice. Maybe not Scrabblette's type of game, but I think she'll like the theme.




Hey, That's My Fish - This is the highest ranked abstract game that I don't own, which is good incentive to buy it. As well as playing it with Scrabblette, the kids might like it.





Scrabble - I have to confess that we haven't actually gotten around to playing this yet. We've played Scrabble Cards and several other word games, but not this one.





ZERTZ - We played GIPF once and she seemed to enjoy it, and ZERTZ is probably just as good. Furthermore it doesn't have a board, in fact everything is made of Bakelite, so we could play this at the beach or in a park or in any number of romantic places. Besides, I'm really itching to play it again.



Tigris and Euphrates - Gentlemen, now you see just how attractive this woman is :-). Yes, there are some women out there who will play E&T, and I'm yet to see whether Scrabblette is one of them, but I have a kinky fantasy where she enjoys playing this. You have to admit that's pretty kinky. If she doesn't like it I'll try to play it with my brother-in-law, although he's a bit hairy.


Now, I know what you're all thinking. What about Lost Cities? I have had good experiences with Lost Cities in the past, but I think Scrabblette is more capable than that. We'll see when she gets back, in 222 hours.

Saturday, May 13, 2006

It's Here! It's Here! (Part 6 of 6) (and why that makes me sad)

Finally, AT LAST, after 13 or 14 weeks, my BIG parcel has arrived. Here's the contents: Settlers of Catan Anniversary Edition, Polarity, 7 Runebound Expansions, and The Adventures of Harley. The Settlers game is thankfully undamaged, and I have hardly even looked at the Runebound expansions yet. We played Polarity several times tonight at Book Realm, and it is a WILD game. To see all of the magnets on the board quiver as you take one past to make your move just blows me away. I showed an 8yo kid how it worked this evening, and his jaw just dropped when he saw the magnets standing up. It really is stunning. One flaw is that the linen game board is crumpled, so I'll need to iron it in the morning to improve the quality of play. The Adventures of Harley is a game aimed at 4yos, and it really is pretty much at that level - not much for Dad in there. However I had to buy it because my kid's name is Harley, and I thought he'd be impressed. Also it is about a dog, so the game will see at least some play with the cousins. And one day there might be actual 4yos to play against.

The Settlers game though, makes me sad. Back in February when I ordered it, my life was very different. I was (as far as I knew) living in a happy 3 person household, and would continue to do so until the kid finally found a wife and got out of our hair. So I had a good 10 years planned of playing 3 person Settlers with this magnificent set. Regular readers of the blog will see the flaw in this plan - the kid's mum had been thinking about leaving me all year, and told me so the same day I bought Carcassonne (mentioned in an earlier post). So now I live in a 1.5 person household, which is pretty sad if you have the nicest 3-4 player game in the world. Cyberkev, Ozvortex, assorted other Arnold Horshacks: you're welcome to come play with us, but you'll never replace her.

While I'm maudlin, I'll continue with that theme. It's not *just* losing a wife, it's the breakup of my family game group. See, now you're all crying! I had been carefully teaching and nurturing this game group for a year and a half, and although Mum didn't much like games, there were some she would play with us. Mystery of the Abbey, Wyatt Earp, Mystery Rummy Rue Morgue, Mystery Rummy Jack the Ripper, Gang of Four, were all games that we three played together and that I will associate with her for a long time yet. Lost Cities and Mystery Rummy Jekyll & Hyde were games that she and I played together - games which I bought in an attempt to spend more time with her and so come closer to her. I bought Frank's Zoo because I thought she'd love it, but it seems even a thoughtful idea like that isn't enough to bring someone back when they want to go.

Ah, life goes on. I have been quite happy for the last few days, revelling in the thought that I could meet my next love at any moment, and occupying myself with assorted projects such as interior decoration, getting a decent car that won't try to steal Cyberkev's games, and learning how to feed the kid; but this reminder of how content yet ignorant I was in the recent past has been an unexpected hiccup. Praise the Lord for juniper berries...