I recently bought a copy of Bombay, the game from Ystari which obviously has the wrong name. I obviously wasn't hung up on the Ystari thing because I disliked both Caylus and Mykerinos, and haven't bothered to try the others. However I do love Bombay.
It's essentially a pick-up-and-deliver game, with the sex appeal coming from the elephant miniatures which can actually carry two little cubes of "silk". I was just explaining to my boss today how good interface design in games prevents you from doing the wrong thing - nobody will accidentally have 3 bales of silk in Bombay. Players have 3 action points on a turn with which they may move, purchase silk, sell silk, build palaces, or, if there's nothing better to do, just get some money.
The market mechanism is quite clever. There are 17 silk cubes in total - 5, 5, 4 and 3 in 4 colours. Each phase you draw 9 of them to place on the markets, and the most common get the cheapest price. This means that if you know the colours - purple is 4 and yellow is 3 - you can buy uncommon colours at good prices. Obviously if you have 2 yellow still on your elephant when 9 are drawn from the bag, yellow is not going to be the cheapest colour and that's quite an asset you have there.
The action points and movements are not quite so inspiring - it always seems to be just a bit too far to go to achieve quite what you want. Restricting yourself to what you can achieve profitably is part of the art of the game. More interestingly, once a player has built a palace on an intersection, if another player passes through there the owner of the palace gains a rupee. Going out of your way to avoid other people's palaces often isn't feasible, so building palaces can be quite lucrative. If movement was easier, that wouldn't work, so the designer has balanced the movements and actions nicely to support the palace toll.
There are 4 cities on the board - Bombay, Indora, Nagpur and Hyderabad - and each demands 3 different colours of silk. With these sets of colours allocated randomly, and the locations at which you can buy each colour allocated randomly as well, the starting conditions of the game are different each time. The best move for the first move of the game depends on how far it is to the silk vendors, how far it is to the cities that demand those colours, and what colours are available. Furthermore, there may be multiple excellent moves - the first player may buy the only yellow, the second player may buy an orange which is in demand nearby, and the third player may rush to build a palace on the intersection the others need to cross. Sometimes there really is nothing good to do, and that's when you can take a rupee.
There are bonuses at the end of the game, and they're extremely important. The person who has the highest combined total of palaces and clients (loose women collected along your travels) gets a large bonus, with smaller bonuses for the minor placings. Players who've sold at 3 of the 4 cities get 4 rupees, and if you've sold at all 4 you get 8 rupees. These bonuses make the palaces and tolls strategy, and the buying and selling strategy approximately equally viable. What combination of those strategies you choose depends on the tactical considerations along the way.
It's common on BGG to say that the game is weak because it's a viable strategy to never do anything and take a rupee each time - in particular Tom Vasel said this in his video review. I mentioned this to Scrabblette who pointed out that if one player did that in a 2 player game it would be equivalent to the other player playing solitaire. Of course I couldn't resist, and sat in bed playing the game. I played twice and scored something like 26 and 29, whereas the recalcitrant player only scored 18. In the 5 player game I played I scored 33. I think one of the players scored less than 17 (which is what you would score by doing nothing, as each player gets one less turn in a 5 player game), so he would have been better off doing nothing... but chances are he got screwed over a few times. Yes, some players might score better by doing nothing, but they won't win.
Finally, Bombay plays astonishingly quickly. In our first game Scrabblette and I were amazed to discover after a few minutes that we were a quarter of the way through. I think our first game took 30 minutes, the 5 player game maybe stretched as long as 75 minutes, and the solitaire games were about 15 minutes including lots of thinking. It's an impressive achievement to fit this much room for thought and strategy into such a small time.
Overall, I'm very impressed with Bombay. It has great bits, multiple ways to win, player interaction, all the things that people say they want in games except for Daleks and an interminable playing time. It's currently rating 7s on BGG, which astonishes me, as this is a truly great design.
Wednesday, August 05, 2009
Thursday, July 30, 2009
WYPS
Someone mentioned the game of WYPS on my geeklist the other day, and being the word game geek I am I checked it out. It's very cool! No doubt some of you are familiar with the Game of Y, an abstract strategy game that looks like this:
The object of the game is to form a single chain of your colour that connects 3 sides of the board. This is very much like Hex. It has all sorts of nice properties like someone must win, and only one person can, and the rules are dead simple.
WYPS is similar, except that rather than just taking turns to place pieces on the board, players add words.
The letters in the top left corner are the NEW letters you may use in your word. They go on empty spaces. The letters in the top right are the letters that will be used to replace the ones you use for your opponent's turn. The letters on the board are in two colours - yours and mine. My new word MUST involve at least one new tile, and whenever I add a tile I add it in my colour. My word may involve as many old tiles as I like. And when I've made my word, I can change of the letters in my word from your colour to my colour.
And the first player to connect all three sides with a chain of their own letters wins the game.
Easy, huh? Well there's quite a bit of strategy of the abstract placement / blocking / forking type, and also the word-finding buzz that makes Scrabble and other serious word games so good. WYPS is not available in physical form yet, but the designer Richard Malaschitz is working on that. For the time being you can play WYPS on-line at littlegolem.net. I think I've played 20 games so far.
The object of the game is to form a single chain of your colour that connects 3 sides of the board. This is very much like Hex. It has all sorts of nice properties like someone must win, and only one person can, and the rules are dead simple.WYPS is similar, except that rather than just taking turns to place pieces on the board, players add words.
The letters in the top left corner are the NEW letters you may use in your word. They go on empty spaces. The letters in the top right are the letters that will be used to replace the ones you use for your opponent's turn. The letters on the board are in two colours - yours and mine. My new word MUST involve at least one new tile, and whenever I add a tile I add it in my colour. My word may involve as many old tiles as I like. And when I've made my word, I can change of the letters in my word from your colour to my colour.And the first player to connect all three sides with a chain of their own letters wins the game.
Easy, huh? Well there's quite a bit of strategy of the abstract placement / blocking / forking type, and also the word-finding buzz that makes Scrabble and other serious word games so good. WYPS is not available in physical form yet, but the designer Richard Malaschitz is working on that. For the time being you can play WYPS on-line at littlegolem.net. I think I've played 20 games so far.
Saturday, July 25, 2009
To All the People I've Offended...
King Toad is a GameWright children's game where as part of play the players have to say "Ribbit", then poke out their tongue from 1 to 4 times, then say "Ribbit" again. I submitted to BGG photos of Big Ben showing how a toad catches insects:

and Little Ben getting it half right:
The pictures were rejected because they didn't show the game, were irrelevant, and were offensive.
Eminem said it best.

and Little Ben getting it half right:
The pictures were rejected because they didn't show the game, were irrelevant, and were offensive.Eminem said it best.
Friday, June 26, 2009
Does Winning a Game Make You Like It?
I don't like console games. The kid got a GameCube last week and has been playing Medal of Honor or something on it. I tried to play with him but (a) I'm really bad it, and (b) I have no ambition to be better. I don't want to play any more. A similar thing happened on the PS3 as well but I can't even remember the name of the game. I've also noticed the same problem with board games - Bucket Brigade / Honeybears was really dull, Niagara annoys me to the point of hysteria, I enthusiastically dislike El Grande... yet I really enjoy many abstracts and word games which are ranked down around 4000 at BGG.
What I'm wondering is, do I dislike games because I suck at them, or do I suck at them because I dislike them? I don't know if I can tell. I suck at Chess and Go as well, but they get some degree of respect from me. I can't locate any highly-ranked game that I dislike despite having won at it, except maybe Railway Tycoon... and that loses most points because it was too long. To be fair, though, and game I don't like I don't get experience at and so I'm not in a position to win.
I'd like to better understand why I don't like some games, but I can't think of insightful experiments.
What I'm wondering is, do I dislike games because I suck at them, or do I suck at them because I dislike them? I don't know if I can tell. I suck at Chess and Go as well, but they get some degree of respect from me. I can't locate any highly-ranked game that I dislike despite having won at it, except maybe Railway Tycoon... and that loses most points because it was too long. To be fair, though, and game I don't like I don't get experience at and so I'm not in a position to win.
I'd like to better understand why I don't like some games, but I can't think of insightful experiments.
Thursday, June 25, 2009
Should You Play Games With John?
I recently created a Facebook quiz along the lines of "How well do you know me?". In general those quizzes are pretty stupid, but they need not be - they're just general purpose multiple choice quizzes. With sufficient effort you could implement university assessment on Facebook! Anyway, my questions were along the line of:
to which there is exactly one answer that matches me, but I'm not going to say what it is.
Sadly I made a mistake on Question 5 - I reordered the answers and forgot to change which was the correct one. I'm not able to go back and edit the quiz. In this discussion I'm going to change the marks to reflect the answers I intended. Congratulations to CyberKev and Scrabblette who know me well enough to tell me I had a mistake.
Top of the class is, of course, Scrabblette, with 90%. She got the question about Kramer wrong. Knowing Scrabblette she would have looked on the extended stats site to find my most-played Kramer game and picked that one.
In second place, and scoring very highly for someone who doesn't even live with me, is Pateke on 80%. Pateke did live around here for a while and we played games like St Petersburg and Hansa, but sadly he left to travel the world. I miss you dude! We were meant to game together!
Next, on 60%, is my brother-in-law who is now working in Iraq and is not often available to game. For someone who can't remember which one is DVONN and which one is Gobblet, that's a good score.
Ack... I'd better wrap this up as it's time to go to work. Other notable scores were CyberKev with 50% (just as well, since we game together about once a week whether we're compatible or not); both of my sisters on 40%, and Kalyani on 10%. I find down around 30% are the people who have a significantly different idea of fun to what I do. Actually, I suspect they're right and I'm wrong.
For more details, go here : http://apps.facebook.com/quizdoyouknowme/quiz.jsp?q=11103616
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to which there is exactly one answer that matches me, but I'm not going to say what it is.
Sadly I made a mistake on Question 5 - I reordered the answers and forgot to change which was the correct one. I'm not able to go back and edit the quiz. In this discussion I'm going to change the marks to reflect the answers I intended. Congratulations to CyberKev and Scrabblette who know me well enough to tell me I had a mistake.
Top of the class is, of course, Scrabblette, with 90%. She got the question about Kramer wrong. Knowing Scrabblette she would have looked on the extended stats site to find my most-played Kramer game and picked that one.
In second place, and scoring very highly for someone who doesn't even live with me, is Pateke on 80%. Pateke did live around here for a while and we played games like St Petersburg and Hansa, but sadly he left to travel the world. I miss you dude! We were meant to game together!
Next, on 60%, is my brother-in-law who is now working in Iraq and is not often available to game. For someone who can't remember which one is DVONN and which one is Gobblet, that's a good score.
Ack... I'd better wrap this up as it's time to go to work. Other notable scores were CyberKev with 50% (just as well, since we game together about once a week whether we're compatible or not); both of my sisters on 40%, and Kalyani on 10%. I find down around 30% are the people who have a significantly different idea of fun to what I do. Actually, I suspect they're right and I'm wrong.
For more details, go here : http://apps.facebook.com/quizdoyouknowme/quiz.jsp?q=11103616
Saturday, June 13, 2009
Tilted
I haven't been doing a lot of gaming over the last few months, due to a sense of ennui or existential angst or general slackness or something. And the anime thing which I mentioned earlier. But I think also I'm changing what I want from gaming, or maybe what I'm getting from it. Scrabblette has mentioned that when you do something as intensely as I do gaming it becomes like work, and that's definitely the case. I've been doing this for 5 years and 3000+ plays, and I've potentially taught people how to play 1000 of those times. That's definitely a lot of effort.
One thing I've definitely been feeling is that I'm less interested in playing new games, less interested in acquiring new games, and more interested in playing the old ones. My efforts to decrease my collection have been stymied by (a) reluctance to simply dump games, and trading doesn't really decrease the number of games you have, and (b) Scrabblette still assesses my collection on whether a game is good or not, not on whether I need to own it or not, so she resists many of my attempts to get rid of things. When I went gaming last night I stuck St Pete and Puerto Rico and Upwords in the game box. They're all old favourites, and that's what I want to play.
This morning I have been revising my ratings on BGG in line with how I feel at the moment. Although there have been no huge revisions, there have been a significant number of small ones, so I feel that rather than my tastes having seismically shifted, they've just tilted a little. Let's review some of the changes.
Torres - from a 10 down to a 9. Yes, it's a great (intense) game, but I don't always feel enthusiastic about it and doubt that I will want to play it forever.
Trias - from a 9 down to an 8. I used to rate this 10, but I don't think I've won in the last few years. That in itself is not enough to get it demoted, but dammit, I KNOW what I'm doing, and I often come last. I don't even think it's because people pick on me. I don't think the game rewards experience, and if it rewards skill I'm damned if I know what the skills of the game are. My current hypothesis is that the strategy is illusionary.
Axiom - from a 9 to a 10. I really love this freaky game and I can see there's a lot of play left in it. It's easy to teach and it messes with your head. I just need an opponent. Other than Mikey, 'cause he beat me.
Milleranagrams / Snatch - both gained a point. These are very similar speed anagramming games, which, as mentioned in my previous post, I rock at. For putting me in the zone they get high ratings.
Thebes - from an 8 to a 7. I find myself not so keen to play this, and when I do I see the winner being determined by the luck of the tile draw rather than strategy. I don't mind some luck in my games, but that amount of luck in a game that requires that amount of thought seems unfair. I would dump my copy if I was allowed.
Memoir '44 Expansions - several dropped a point. I've realised one of the great things about Memoir is that it's simple, and the expansions make it not simple. Yes, they're fun, but they're not as good as the original.
That's enough of that sort of talk! My feelings of boredom / yearning / unfulfilled desire remain strong, so I expect I will continue to tilt in the coming months. I can be sure I'm not tilting towards Ameritrash like some other BGGers have - if anything I'm tilting towards word games and abstractness. Maybe I'm getting old or something.
One thing I've definitely been feeling is that I'm less interested in playing new games, less interested in acquiring new games, and more interested in playing the old ones. My efforts to decrease my collection have been stymied by (a) reluctance to simply dump games, and trading doesn't really decrease the number of games you have, and (b) Scrabblette still assesses my collection on whether a game is good or not, not on whether I need to own it or not, so she resists many of my attempts to get rid of things. When I went gaming last night I stuck St Pete and Puerto Rico and Upwords in the game box. They're all old favourites, and that's what I want to play.
This morning I have been revising my ratings on BGG in line with how I feel at the moment. Although there have been no huge revisions, there have been a significant number of small ones, so I feel that rather than my tastes having seismically shifted, they've just tilted a little. Let's review some of the changes.
Torres - from a 10 down to a 9. Yes, it's a great (intense) game, but I don't always feel enthusiastic about it and doubt that I will want to play it forever.
Trias - from a 9 down to an 8. I used to rate this 10, but I don't think I've won in the last few years. That in itself is not enough to get it demoted, but dammit, I KNOW what I'm doing, and I often come last. I don't even think it's because people pick on me. I don't think the game rewards experience, and if it rewards skill I'm damned if I know what the skills of the game are. My current hypothesis is that the strategy is illusionary.
Axiom - from a 9 to a 10. I really love this freaky game and I can see there's a lot of play left in it. It's easy to teach and it messes with your head. I just need an opponent. Other than Mikey, 'cause he beat me.
Milleranagrams / Snatch - both gained a point. These are very similar speed anagramming games, which, as mentioned in my previous post, I rock at. For putting me in the zone they get high ratings.
Thebes - from an 8 to a 7. I find myself not so keen to play this, and when I do I see the winner being determined by the luck of the tile draw rather than strategy. I don't mind some luck in my games, but that amount of luck in a game that requires that amount of thought seems unfair. I would dump my copy if I was allowed.
Memoir '44 Expansions - several dropped a point. I've realised one of the great things about Memoir is that it's simple, and the expansions make it not simple. Yes, they're fun, but they're not as good as the original.
That's enough of that sort of talk! My feelings of boredom / yearning / unfulfilled desire remain strong, so I expect I will continue to tilt in the coming months. I can be sure I'm not tilting towards Ameritrash like some other BGGers have - if anything I'm tilting towards word games and abstractness. Maybe I'm getting old or something.
Intensity
There are a few games that I find very intense, i.e. when I'm playing them I get extremely involved and find myself on edge. Examples include Pick Two, Taj Mahal, St Petersburg and Domaine. These are great games, no doubt, but I don't find the same thing with other (allegedly) great games such as El Grande or Cosmic Encounter. I don't know what the difference is, I guess it's something in the mechanics intrigues me and sucks me in.
Anyway, the problem is that I find some of those games, in particular Taj Mahal, to be so intense that it's exhausting. In a given evening, I can only play one game of Taj, and sometimes I look at it on the shelf and think "No, I can't face it this evening." Having to teach the game first, which is almost always the case, makes it even more work. As a consequence, I will often put something easy to teach like Metro or Qwirkle in the game box instead of Taj.
So what should my rating for Taj be? A game that is totally awesome but I can't always play? I'll always play Metro, so should I rate it higher than Taj even though it's clearly a lesser game? I've bumped my rating for Taj up to a 9 nevertheless, as I feel I should rate the game on how I feel about it in the right situation, i.e. when my blood sugar levels are right and I've had plenty of sleep.
By the way, playing Pick Two with me is intense for everybody. In case you haven't played, there's a large pool of letter tiles. Each player starts with 8, and needs to arrange their tiles into a valid crossword formation. When someone achieves that they say "pick two" and everybody takes 2 more tiles, and they rearrange their crossword to add them. When someone has achieved that, then they say "pick two". And you keep going until the tiles run out, and score (negatively) for the tiles you didn't fit into your crossword. Speed word games are my forte, and I like to keep the pressure on, so my opponents find it hard work. Some people admit there's no point playing against me... but I don't care because I am in the zone when I play and that's a great feeling.
Anyway, the problem is that I find some of those games, in particular Taj Mahal, to be so intense that it's exhausting. In a given evening, I can only play one game of Taj, and sometimes I look at it on the shelf and think "No, I can't face it this evening." Having to teach the game first, which is almost always the case, makes it even more work. As a consequence, I will often put something easy to teach like Metro or Qwirkle in the game box instead of Taj.
So what should my rating for Taj be? A game that is totally awesome but I can't always play? I'll always play Metro, so should I rate it higher than Taj even though it's clearly a lesser game? I've bumped my rating for Taj up to a 9 nevertheless, as I feel I should rate the game on how I feel about it in the right situation, i.e. when my blood sugar levels are right and I've had plenty of sleep.
By the way, playing Pick Two with me is intense for everybody. In case you haven't played, there's a large pool of letter tiles. Each player starts with 8, and needs to arrange their tiles into a valid crossword formation. When someone achieves that they say "pick two" and everybody takes 2 more tiles, and they rearrange their crossword to add them. When someone has achieved that, then they say "pick two". And you keep going until the tiles run out, and score (negatively) for the tiles you didn't fit into your crossword. Speed word games are my forte, and I like to keep the pressure on, so my opponents find it hard work. Some people admit there's no point playing against me... but I don't care because I am in the zone when I play and that's a great feeling.
Thursday, June 04, 2009
Over My Dead Body
I was asked the other evening, during a game of the painfully tedious Cavum, whether I'd ever played Through the Ages. No, I haven't, and I don't intend to, but I decided to do some investigation to solidify my reasons. The first thing I discovered was that I totally had it confused with Age of Empires III, an Ameritrash game I have no interest in whatsoever. So, I had even more reason to do the research.
The first place to look is the number of players and playing time. It's 2-4 players, which sounds reasonable. A minimum of 2 players suggests to me that it's not a negotiation game, which is good news to me. A maximum of 4 means that I'll only be waiting for 3 other players between my turns. However the playing time is 4 hours. This rings an alarm bell - what the hell is happening for 4 hours? I don't like long games, so at this point I'm looking for clues that I'll dislike Through the Ages for the same reason as I'll dislike other long games, so I go to the last pages of the user comments.
Miklos Kuti says "3 player game, from start to finish with rules explanation took 7 hours". OK, I've already decided I will never ever play this game. Chris Farrell (who is not me) says "This is a totally linear game in which all you can do when it's not your turn is sit around and wait. There is no player interaction to speak of. And that downtime can get extreme, especially late when players have many actions." Chris Darden says : "It's like Race for the Galaxy except not as elegant, the turns take 10x longer, and you can target specific people to hurt their progress. Not only can you target people, but the opportunity exists to dogpile on people (with person after person attacking the same player on the same turn). This will not only take the leader down a notch, but knock him out for a good, long time."
Oh good, so there's screwage as well! There's nothing that makes me more miserable than concentrating on a game for hours to then be screwed over by some jealous arsehole. Maybe next time they make their bed I could come shit in it... it is completely beyond me what's fun about a game like that. So, the only way I'll be playing Through the Ages is posthumously. I guess that means CyberKev will have to organise the time and place...
The first place to look is the number of players and playing time. It's 2-4 players, which sounds reasonable. A minimum of 2 players suggests to me that it's not a negotiation game, which is good news to me. A maximum of 4 means that I'll only be waiting for 3 other players between my turns. However the playing time is 4 hours. This rings an alarm bell - what the hell is happening for 4 hours? I don't like long games, so at this point I'm looking for clues that I'll dislike Through the Ages for the same reason as I'll dislike other long games, so I go to the last pages of the user comments.
Miklos Kuti says "3 player game, from start to finish with rules explanation took 7 hours". OK, I've already decided I will never ever play this game. Chris Farrell (who is not me) says "This is a totally linear game in which all you can do when it's not your turn is sit around and wait. There is no player interaction to speak of. And that downtime can get extreme, especially late when players have many actions." Chris Darden says : "It's like Race for the Galaxy except not as elegant, the turns take 10x longer, and you can target specific people to hurt their progress. Not only can you target people, but the opportunity exists to dogpile on people (with person after person attacking the same player on the same turn). This will not only take the leader down a notch, but knock him out for a good, long time."
Oh good, so there's screwage as well! There's nothing that makes me more miserable than concentrating on a game for hours to then be screwed over by some jealous arsehole. Maybe next time they make their bed I could come shit in it... it is completely beyond me what's fun about a game like that. So, the only way I'll be playing Through the Ages is posthumously. I guess that means CyberKev will have to organise the time and place...
Friday, May 29, 2009
Spirited Away?
OMG WTF has happened to Friendless? He hasn't written on his blog for a month except for that piece of crap about the harem which wasn't even funny, and just look at how few games he played in April:

Has he lost interest in blogging? In gaming? Has he stopped playing with himself?
I think it is a bit of some of those. I know I haven't felt like playing complex games so much, preferring to carry around games that are easy to teach rather than those that are interesting to play. Sometimes, when you teach five games in an evening, it's just not so relaxing. Critical Mass is now every week, which is kinda good, except I'm teaching games all the time. New people are being trained up as geeks... one day they will teach me games.
Besides that, Scrabblette is working hard in the evenings and I have no regular opponent. The kid is now obsessed with youtube and some sort of really fricking annoying dancing and music and on-line games and so on, so he's no use to me either.We've also started going to the gym so I spend quite a bit of time physically exhausted. However, there is one much more sinister thing going on in my life...
Anime.
I bought the kid a couple of volumes of manga (Japanese comic books) for Christmas, and read one of them on the bus on the way home from work. It was Death Note volume 1. Holy dooley, it was so good! Over the next few months I bought all of the other Death Note volumes (12 volumes at $15 each), and several other series as well. None of them are anywhere near as good as Death Note, but some have my interest.
Then in about March we discovered there was an anime (Japanese animation) meet-up near us, so we started going along to that. The kid had a great time because he got to hang out with cool people who knew the same pop culture as he did, as opposed to people like me who got bitten once by Harry Potter and aren't having a bar of that Twilight crap. So I asked the guys for anime recommendations and ended up watching X by Clamp and some Studio Ghibli movies (such as Spirited Away).
I recognised what was happening to me from what happened to me when I discovered BGG - I'd found a new topic of interest and I was trying to become an expert in it. That's how I operate. I was reading anime sites, browsing shops, asking for recommendations from everyone I could find. Once I realised that, though, I decided I could do it a bit smarter than I did with board games where I had to buy pretty much everything I wanted to try.
I discovered that the Brisbane City Council library has a reasonable range of anime and manga, so I've been borrowing lots of those. I've discovered I don't much like the boys' manga (such as Naruto) and the girls' manga (such as Peach Girl) is more readable but tediously boring. I do like Hayao Miyazaki's movies, but otherwise the things I enjoy are pretty hard to find. That's why I'm confident that anime won't take over from board gaming.
Nevertheless, doing all this research takes a long time. I almost own all of the Studio Ghibli movies now, which Scrabblette's niece approved of when she visited, but it took me maybe a dozen evenings to watch them. Hayao Miyazaki is the creative genius behind most of them. He combines "nice" stories with stunning art and (preferably) some spiritual elements to produce some very cool works of art. When I get my harem my concubines will love them.
There's a whole new world in manga. Japanese people have very different ideas on sex to Westerners, so there are genres like "yaoi", which titillates teenage girls, and "ecchi" which titillates teenage boys... and these are astonishingly popular. Everyone's heard of "hentai" which involves tentacles, and then there's all the fighting anime which is put on Western TV to get five year old boys hyped up. In Japan, there's manga or anime for every taste, and I really do mean every taste.
Anyway, this thing will sort itself out. Eventually I will be sick of crappy anime and look for something to do, and Runebound will still be there, waiting for me.

Has he lost interest in blogging? In gaming? Has he stopped playing with himself?
I think it is a bit of some of those. I know I haven't felt like playing complex games so much, preferring to carry around games that are easy to teach rather than those that are interesting to play. Sometimes, when you teach five games in an evening, it's just not so relaxing. Critical Mass is now every week, which is kinda good, except I'm teaching games all the time. New people are being trained up as geeks... one day they will teach me games.
Besides that, Scrabblette is working hard in the evenings and I have no regular opponent. The kid is now obsessed with youtube and some sort of really fricking annoying dancing and music and on-line games and so on, so he's no use to me either.We've also started going to the gym so I spend quite a bit of time physically exhausted. However, there is one much more sinister thing going on in my life...
I bought the kid a couple of volumes of manga (Japanese comic books) for Christmas, and read one of them on the bus on the way home from work. It was Death Note volume 1. Holy dooley, it was so good! Over the next few months I bought all of the other Death Note volumes (12 volumes at $15 each), and several other series as well. None of them are anywhere near as good as Death Note, but some have my interest.
Then in about March we discovered there was an anime (Japanese animation) meet-up near us, so we started going along to that. The kid had a great time because he got to hang out with cool people who knew the same pop culture as he did, as opposed to people like me who got bitten once by Harry Potter and aren't having a bar of that Twilight crap. So I asked the guys for anime recommendations and ended up watching X by Clamp and some Studio Ghibli movies (such as Spirited Away).
I recognised what was happening to me from what happened to me when I discovered BGG - I'd found a new topic of interest and I was trying to become an expert in it. That's how I operate. I was reading anime sites, browsing shops, asking for recommendations from everyone I could find. Once I realised that, though, I decided I could do it a bit smarter than I did with board games where I had to buy pretty much everything I wanted to try.
I discovered that the Brisbane City Council library has a reasonable range of anime and manga, so I've been borrowing lots of those. I've discovered I don't much like the boys' manga (such as Naruto) and the girls' manga (such as Peach Girl) is more readable but tediously boring. I do like Hayao Miyazaki's movies, but otherwise the things I enjoy are pretty hard to find. That's why I'm confident that anime won't take over from board gaming.
Nevertheless, doing all this research takes a long time. I almost own all of the Studio Ghibli movies now, which Scrabblette's niece approved of when she visited, but it took me maybe a dozen evenings to watch them. Hayao Miyazaki is the creative genius behind most of them. He combines "nice" stories with stunning art and (preferably) some spiritual elements to produce some very cool works of art. When I get my harem my concubines will love them.
There's a whole new world in manga. Japanese people have very different ideas on sex to Westerners, so there are genres like "yaoi", which titillates teenage girls, and "ecchi" which titillates teenage boys... and these are astonishingly popular. Everyone's heard of "hentai" which involves tentacles, and then there's all the fighting anime which is put on Western TV to get five year old boys hyped up. In Japan, there's manga or anime for every taste, and I really do mean every taste.
Anyway, this thing will sort itself out. Eventually I will be sick of crappy anime and look for something to do, and Runebound will still be there, waiting for me.
Tuesday, May 26, 2009
By the Time You Read This I Will Probably Have a Harem
I just went over the road to grab my lunch from the cafe, and while I was waiting started reading a teen-girl magazine - it might have been called "Girlfriend" but as the masthead was torn off I can't be sure. Anyway, the first 20 pages or so were various quizzes and self-assessment tests such as "What's your Facebook IQ?", "Does he really love you?", "What's your dominant chakra?" and all that sort of crap. It occurred to me that this is exactly the sort of thing BoardGameGeeks ask all the time - "How many plays have you recorded?", "What's your favourite genre?", "What game should I buy next?". And if there's one person poised to exploit statistics for personal fame, it's me. With a few tweaks I should have some star sign histograms and Ladio Gaga vs Pink comparisons running pretty soon, and then the teenagers will adore me.
I will just talk to Scrabblette about adding a room onto the house to keep the girls in and I can start inviting some fans over. I bet this is how Hugh Hefner started.
I will just talk to Scrabblette about adding a room onto the house to keep the girls in and I can start inviting some fans over. I bet this is how Hugh Hefner started.
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