I have lots of new games to talk about, but only a little bit of red wine and a little bit of time before bed. So here are some of them.
Flicochet - Phil Harding's new game is a cross between Crokinole and lawn bowls, and could easily be a huge hit. Crokinole boards are expensive (especially in Australia) and his game provides most of that fun for a tiny fraction of the price.
Finca - a very cute game, and easy to teach, but I couldn't figure out how I might play well. There's sort of an easy level, then maybe a mega-genius level which I cannot approach. I have no malice towards it, but I don't think it's a great game.
Carcassonne: the City - like Hunters and Gatherers, a completely dull variation on Carcassonne. The original was great, it doesn't need a swarm of mediocre epigone.
Sticheln - a nasty card game, but with 7 players like we played it, it seemed kinda random as well. Probably better with fewer players. I like Flaschenteufel a lot, and this is probably a similar game.
Thunderstone - Thunderstone is the fantasy dungeon crawl based on the Dominion engine. Unlike Dominion, it doesn't work sweetly. Our game dragged, and I found myself wishing that Valerie and Dale had played a billion trillion games of it to make it right.
Say Anything - a very party game in which you get points for knowing what people like. Randy, who knew us least well of anyone, managed to win. By the way, my favourite ethnic cuisine is Thai, which I admit was not obvious.
Caption If You Can! - Phil Harding's party game, which I played immediately after Say Anything, and felt similar and not quite as good. Still, it worked.
Archaeology: The Card Game - the third of Phil Harding's games to appear in this list. Phil certainly is a diverse designer - a party game, a dexterity game, and a card game. Archaeology was pretty annoying, as Amanda got sweet card draws and I got shafted by sand storms and thieves. I'd seen some kids playing this, and that's probably the target demographic, because it drives us computer programmers nuts.