I'm still suffering the effects of a cough which deafens all mortals within 10 cubits and makes dogs howl for blocks around. It's a pain, literally. So today I tested out another Roads and Boats plan for the Lord of the Ring scenario. Here was my plan:
As you can see, I planned to not build an oil rig and build a ... oh FUCK, where's the coal burner? You'll understand my dismay on about turn 5 when I realised that I didn't have a place for the coal burner, so in my haste I placed it in the top right corner where it says wood cutter next to mine. That was a disastrous decision which cost me untold problems during the game.
This is how the game turned out. Three wonder layers for 30 points, 6 gold nuggets for 60 points, no coins and no stock bonds for 0 points - score 90. One mint in mint condition, and one stock exchange still in shrink.
As far as I can tell, my mistake was to put the paper mill and the coal burners in the wrong places. I needed to make paper before I made the mine so my donkeys were toiling in the west. When the research for a specialised mine was done they had to go all the way around the ring to get to the site for the second mine, mint, etc, which took about 5 turns. A complete disaster! The coal burner needs to be near the mint and logs, so OBVIOUSLY it should have been in the west.
There aren't many good things I can say about this experiment. I think the raft factory should be between the quarries so that the stone needed in the west starts one step closer to where it will be needed. Placing the saw mill on the home space had the benefit of turning logs into boards before I spend them to build the wonder, but I seemed to spend a great portion of the game carting boards around to no real effect. Much thinking needs to be done.