I don't like console games. The kid got a GameCube last week and has been playing Medal of Honor or something on it. I tried to play with him but (a) I'm really bad it, and (b) I have no ambition to be better. I don't want to play any more. A similar thing happened on the PS3 as well but I can't even remember the name of the game. I've also noticed the same problem with board games - Bucket Brigade / Honeybears was really dull, Niagara annoys me to the point of hysteria, I enthusiastically dislike El Grande... yet I really enjoy many abstracts and word games which are ranked down around 4000 at BGG.
What I'm wondering is, do I dislike games because I suck at them, or do I suck at them because I dislike them? I don't know if I can tell. I suck at Chess and Go as well, but they get some degree of respect from me. I can't locate any highly-ranked game that I dislike despite having won at it, except maybe Railway Tycoon... and that loses most points because it was too long. To be fair, though, and game I don't like I don't get experience at and so I'm not in a position to win.
I'd like to better understand why I don't like some games, but I can't think of insightful experiments.
Friday, June 26, 2009
Thursday, June 25, 2009
Should You Play Games With John?
I recently created a Facebook quiz along the lines of "How well do you know me?". In general those quizzes are pretty stupid, but they need not be - they're just general purpose multiple choice quizzes. With sufficient effort you could implement university assessment on Facebook! Anyway, my questions were along the line of:
to which there is exactly one answer that matches me, but I'm not going to say what it is.
Sadly I made a mistake on Question 5 - I reordered the answers and forgot to change which was the correct one. I'm not able to go back and edit the quiz. In this discussion I'm going to change the marks to reflect the answers I intended. Congratulations to CyberKev and Scrabblette who know me well enough to tell me I had a mistake.
Top of the class is, of course, Scrabblette, with 90%. She got the question about Kramer wrong. Knowing Scrabblette she would have looked on the extended stats site to find my most-played Kramer game and picked that one.
In second place, and scoring very highly for someone who doesn't even live with me, is Pateke on 80%. Pateke did live around here for a while and we played games like St Petersburg and Hansa, but sadly he left to travel the world. I miss you dude! We were meant to game together!
Next, on 60%, is my brother-in-law who is now working in Iraq and is not often available to game. For someone who can't remember which one is DVONN and which one is Gobblet, that's a good score.
Ack... I'd better wrap this up as it's time to go to work. Other notable scores were CyberKev with 50% (just as well, since we game together about once a week whether we're compatible or not); both of my sisters on 40%, and Kalyani on 10%. I find down around 30% are the people who have a significantly different idea of fun to what I do. Actually, I suspect they're right and I'm wrong.
For more details, go here : http://apps.facebook.com/quizdoyouknowme/quiz.jsp?q=11103616
|
to which there is exactly one answer that matches me, but I'm not going to say what it is.
Sadly I made a mistake on Question 5 - I reordered the answers and forgot to change which was the correct one. I'm not able to go back and edit the quiz. In this discussion I'm going to change the marks to reflect the answers I intended. Congratulations to CyberKev and Scrabblette who know me well enough to tell me I had a mistake.
Top of the class is, of course, Scrabblette, with 90%. She got the question about Kramer wrong. Knowing Scrabblette she would have looked on the extended stats site to find my most-played Kramer game and picked that one.
In second place, and scoring very highly for someone who doesn't even live with me, is Pateke on 80%. Pateke did live around here for a while and we played games like St Petersburg and Hansa, but sadly he left to travel the world. I miss you dude! We were meant to game together!
Next, on 60%, is my brother-in-law who is now working in Iraq and is not often available to game. For someone who can't remember which one is DVONN and which one is Gobblet, that's a good score.
Ack... I'd better wrap this up as it's time to go to work. Other notable scores were CyberKev with 50% (just as well, since we game together about once a week whether we're compatible or not); both of my sisters on 40%, and Kalyani on 10%. I find down around 30% are the people who have a significantly different idea of fun to what I do. Actually, I suspect they're right and I'm wrong.
For more details, go here : http://apps.facebook.com/quizdoyouknowme/quiz.jsp?q=11103616
Saturday, June 13, 2009
Tilted
I haven't been doing a lot of gaming over the last few months, due to a sense of ennui or existential angst or general slackness or something. And the anime thing which I mentioned earlier. But I think also I'm changing what I want from gaming, or maybe what I'm getting from it. Scrabblette has mentioned that when you do something as intensely as I do gaming it becomes like work, and that's definitely the case. I've been doing this for 5 years and 3000+ plays, and I've potentially taught people how to play 1000 of those times. That's definitely a lot of effort.
One thing I've definitely been feeling is that I'm less interested in playing new games, less interested in acquiring new games, and more interested in playing the old ones. My efforts to decrease my collection have been stymied by (a) reluctance to simply dump games, and trading doesn't really decrease the number of games you have, and (b) Scrabblette still assesses my collection on whether a game is good or not, not on whether I need to own it or not, so she resists many of my attempts to get rid of things. When I went gaming last night I stuck St Pete and Puerto Rico and Upwords in the game box. They're all old favourites, and that's what I want to play.
This morning I have been revising my ratings on BGG in line with how I feel at the moment. Although there have been no huge revisions, there have been a significant number of small ones, so I feel that rather than my tastes having seismically shifted, they've just tilted a little. Let's review some of the changes.
Torres - from a 10 down to a 9. Yes, it's a great (intense) game, but I don't always feel enthusiastic about it and doubt that I will want to play it forever.
Trias - from a 9 down to an 8. I used to rate this 10, but I don't think I've won in the last few years. That in itself is not enough to get it demoted, but dammit, I KNOW what I'm doing, and I often come last. I don't even think it's because people pick on me. I don't think the game rewards experience, and if it rewards skill I'm damned if I know what the skills of the game are. My current hypothesis is that the strategy is illusionary.
Axiom - from a 9 to a 10. I really love this freaky game and I can see there's a lot of play left in it. It's easy to teach and it messes with your head. I just need an opponent. Other than Mikey, 'cause he beat me.
Milleranagrams / Snatch - both gained a point. These are very similar speed anagramming games, which, as mentioned in my previous post, I rock at. For putting me in the zone they get high ratings.
Thebes - from an 8 to a 7. I find myself not so keen to play this, and when I do I see the winner being determined by the luck of the tile draw rather than strategy. I don't mind some luck in my games, but that amount of luck in a game that requires that amount of thought seems unfair. I would dump my copy if I was allowed.
Memoir '44 Expansions - several dropped a point. I've realised one of the great things about Memoir is that it's simple, and the expansions make it not simple. Yes, they're fun, but they're not as good as the original.
That's enough of that sort of talk! My feelings of boredom / yearning / unfulfilled desire remain strong, so I expect I will continue to tilt in the coming months. I can be sure I'm not tilting towards Ameritrash like some other BGGers have - if anything I'm tilting towards word games and abstractness. Maybe I'm getting old or something.
One thing I've definitely been feeling is that I'm less interested in playing new games, less interested in acquiring new games, and more interested in playing the old ones. My efforts to decrease my collection have been stymied by (a) reluctance to simply dump games, and trading doesn't really decrease the number of games you have, and (b) Scrabblette still assesses my collection on whether a game is good or not, not on whether I need to own it or not, so she resists many of my attempts to get rid of things. When I went gaming last night I stuck St Pete and Puerto Rico and Upwords in the game box. They're all old favourites, and that's what I want to play.
This morning I have been revising my ratings on BGG in line with how I feel at the moment. Although there have been no huge revisions, there have been a significant number of small ones, so I feel that rather than my tastes having seismically shifted, they've just tilted a little. Let's review some of the changes.
Torres - from a 10 down to a 9. Yes, it's a great (intense) game, but I don't always feel enthusiastic about it and doubt that I will want to play it forever.
Trias - from a 9 down to an 8. I used to rate this 10, but I don't think I've won in the last few years. That in itself is not enough to get it demoted, but dammit, I KNOW what I'm doing, and I often come last. I don't even think it's because people pick on me. I don't think the game rewards experience, and if it rewards skill I'm damned if I know what the skills of the game are. My current hypothesis is that the strategy is illusionary.
Axiom - from a 9 to a 10. I really love this freaky game and I can see there's a lot of play left in it. It's easy to teach and it messes with your head. I just need an opponent. Other than Mikey, 'cause he beat me.
Milleranagrams / Snatch - both gained a point. These are very similar speed anagramming games, which, as mentioned in my previous post, I rock at. For putting me in the zone they get high ratings.
Thebes - from an 8 to a 7. I find myself not so keen to play this, and when I do I see the winner being determined by the luck of the tile draw rather than strategy. I don't mind some luck in my games, but that amount of luck in a game that requires that amount of thought seems unfair. I would dump my copy if I was allowed.
Memoir '44 Expansions - several dropped a point. I've realised one of the great things about Memoir is that it's simple, and the expansions make it not simple. Yes, they're fun, but they're not as good as the original.
That's enough of that sort of talk! My feelings of boredom / yearning / unfulfilled desire remain strong, so I expect I will continue to tilt in the coming months. I can be sure I'm not tilting towards Ameritrash like some other BGGers have - if anything I'm tilting towards word games and abstractness. Maybe I'm getting old or something.
Intensity
There are a few games that I find very intense, i.e. when I'm playing them I get extremely involved and find myself on edge. Examples include Pick Two, Taj Mahal, St Petersburg and Domaine. These are great games, no doubt, but I don't find the same thing with other (allegedly) great games such as El Grande or Cosmic Encounter. I don't know what the difference is, I guess it's something in the mechanics intrigues me and sucks me in.
Anyway, the problem is that I find some of those games, in particular Taj Mahal, to be so intense that it's exhausting. In a given evening, I can only play one game of Taj, and sometimes I look at it on the shelf and think "No, I can't face it this evening." Having to teach the game first, which is almost always the case, makes it even more work. As a consequence, I will often put something easy to teach like Metro or Qwirkle in the game box instead of Taj.
So what should my rating for Taj be? A game that is totally awesome but I can't always play? I'll always play Metro, so should I rate it higher than Taj even though it's clearly a lesser game? I've bumped my rating for Taj up to a 9 nevertheless, as I feel I should rate the game on how I feel about it in the right situation, i.e. when my blood sugar levels are right and I've had plenty of sleep.
By the way, playing Pick Two with me is intense for everybody. In case you haven't played, there's a large pool of letter tiles. Each player starts with 8, and needs to arrange their tiles into a valid crossword formation. When someone achieves that they say "pick two" and everybody takes 2 more tiles, and they rearrange their crossword to add them. When someone has achieved that, then they say "pick two". And you keep going until the tiles run out, and score (negatively) for the tiles you didn't fit into your crossword. Speed word games are my forte, and I like to keep the pressure on, so my opponents find it hard work. Some people admit there's no point playing against me... but I don't care because I am in the zone when I play and that's a great feeling.
Anyway, the problem is that I find some of those games, in particular Taj Mahal, to be so intense that it's exhausting. In a given evening, I can only play one game of Taj, and sometimes I look at it on the shelf and think "No, I can't face it this evening." Having to teach the game first, which is almost always the case, makes it even more work. As a consequence, I will often put something easy to teach like Metro or Qwirkle in the game box instead of Taj.
So what should my rating for Taj be? A game that is totally awesome but I can't always play? I'll always play Metro, so should I rate it higher than Taj even though it's clearly a lesser game? I've bumped my rating for Taj up to a 9 nevertheless, as I feel I should rate the game on how I feel about it in the right situation, i.e. when my blood sugar levels are right and I've had plenty of sleep.
By the way, playing Pick Two with me is intense for everybody. In case you haven't played, there's a large pool of letter tiles. Each player starts with 8, and needs to arrange their tiles into a valid crossword formation. When someone achieves that they say "pick two" and everybody takes 2 more tiles, and they rearrange their crossword to add them. When someone has achieved that, then they say "pick two". And you keep going until the tiles run out, and score (negatively) for the tiles you didn't fit into your crossword. Speed word games are my forte, and I like to keep the pressure on, so my opponents find it hard work. Some people admit there's no point playing against me... but I don't care because I am in the zone when I play and that's a great feeling.
Labels:
Domaine,
Pick Two,
St Petersburg,
Taj Mahal
Thursday, June 04, 2009
Over My Dead Body
I was asked the other evening, during a game of the painfully tedious Cavum, whether I'd ever played Through the Ages. No, I haven't, and I don't intend to, but I decided to do some investigation to solidify my reasons. The first thing I discovered was that I totally had it confused with Age of Empires III, an Ameritrash game I have no interest in whatsoever. So, I had even more reason to do the research.
The first place to look is the number of players and playing time. It's 2-4 players, which sounds reasonable. A minimum of 2 players suggests to me that it's not a negotiation game, which is good news to me. A maximum of 4 means that I'll only be waiting for 3 other players between my turns. However the playing time is 4 hours. This rings an alarm bell - what the hell is happening for 4 hours? I don't like long games, so at this point I'm looking for clues that I'll dislike Through the Ages for the same reason as I'll dislike other long games, so I go to the last pages of the user comments.
Miklos Kuti says "3 player game, from start to finish with rules explanation took 7 hours". OK, I've already decided I will never ever play this game. Chris Farrell (who is not me) says "This is a totally linear game in which all you can do when it's not your turn is sit around and wait. There is no player interaction to speak of. And that downtime can get extreme, especially late when players have many actions." Chris Darden says : "It's like Race for the Galaxy except not as elegant, the turns take 10x longer, and you can target specific people to hurt their progress. Not only can you target people, but the opportunity exists to dogpile on people (with person after person attacking the same player on the same turn). This will not only take the leader down a notch, but knock him out for a good, long time."
Oh good, so there's screwage as well! There's nothing that makes me more miserable than concentrating on a game for hours to then be screwed over by some jealous arsehole. Maybe next time they make their bed I could come shit in it... it is completely beyond me what's fun about a game like that. So, the only way I'll be playing Through the Ages is posthumously. I guess that means CyberKev will have to organise the time and place...
The first place to look is the number of players and playing time. It's 2-4 players, which sounds reasonable. A minimum of 2 players suggests to me that it's not a negotiation game, which is good news to me. A maximum of 4 means that I'll only be waiting for 3 other players between my turns. However the playing time is 4 hours. This rings an alarm bell - what the hell is happening for 4 hours? I don't like long games, so at this point I'm looking for clues that I'll dislike Through the Ages for the same reason as I'll dislike other long games, so I go to the last pages of the user comments.
Miklos Kuti says "3 player game, from start to finish with rules explanation took 7 hours". OK, I've already decided I will never ever play this game. Chris Farrell (who is not me) says "This is a totally linear game in which all you can do when it's not your turn is sit around and wait. There is no player interaction to speak of. And that downtime can get extreme, especially late when players have many actions." Chris Darden says : "It's like Race for the Galaxy except not as elegant, the turns take 10x longer, and you can target specific people to hurt their progress. Not only can you target people, but the opportunity exists to dogpile on people (with person after person attacking the same player on the same turn). This will not only take the leader down a notch, but knock him out for a good, long time."
Oh good, so there's screwage as well! There's nothing that makes me more miserable than concentrating on a game for hours to then be screwed over by some jealous arsehole. Maybe next time they make their bed I could come shit in it... it is completely beyond me what's fun about a game like that. So, the only way I'll be playing Through the Ages is posthumously. I guess that means CyberKev will have to organise the time and place...
Friday, May 29, 2009
Spirited Away?
OMG WTF has happened to Friendless? He hasn't written on his blog for a month except for that piece of crap about the harem which wasn't even funny, and just look at how few games he played in April:

Has he lost interest in blogging? In gaming? Has he stopped playing with himself?
I think it is a bit of some of those. I know I haven't felt like playing complex games so much, preferring to carry around games that are easy to teach rather than those that are interesting to play. Sometimes, when you teach five games in an evening, it's just not so relaxing. Critical Mass is now every week, which is kinda good, except I'm teaching games all the time. New people are being trained up as geeks... one day they will teach me games.
Besides that, Scrabblette is working hard in the evenings and I have no regular opponent. The kid is now obsessed with youtube and some sort of really fricking annoying dancing and music and on-line games and so on, so he's no use to me either.We've also started going to the gym so I spend quite a bit of time physically exhausted. However, there is one much more sinister thing going on in my life...
Anime.
I bought the kid a couple of volumes of manga (Japanese comic books) for Christmas, and read one of them on the bus on the way home from work. It was Death Note volume 1. Holy dooley, it was so good! Over the next few months I bought all of the other Death Note volumes (12 volumes at $15 each), and several other series as well. None of them are anywhere near as good as Death Note, but some have my interest.
Then in about March we discovered there was an anime (Japanese animation) meet-up near us, so we started going along to that. The kid had a great time because he got to hang out with cool people who knew the same pop culture as he did, as opposed to people like me who got bitten once by Harry Potter and aren't having a bar of that Twilight crap. So I asked the guys for anime recommendations and ended up watching X by Clamp and some Studio Ghibli movies (such as Spirited Away).
I recognised what was happening to me from what happened to me when I discovered BGG - I'd found a new topic of interest and I was trying to become an expert in it. That's how I operate. I was reading anime sites, browsing shops, asking for recommendations from everyone I could find. Once I realised that, though, I decided I could do it a bit smarter than I did with board games where I had to buy pretty much everything I wanted to try.
I discovered that the Brisbane City Council library has a reasonable range of anime and manga, so I've been borrowing lots of those. I've discovered I don't much like the boys' manga (such as Naruto) and the girls' manga (such as Peach Girl) is more readable but tediously boring. I do like Hayao Miyazaki's movies, but otherwise the things I enjoy are pretty hard to find. That's why I'm confident that anime won't take over from board gaming.
Nevertheless, doing all this research takes a long time. I almost own all of the Studio Ghibli movies now, which Scrabblette's niece approved of when she visited, but it took me maybe a dozen evenings to watch them. Hayao Miyazaki is the creative genius behind most of them. He combines "nice" stories with stunning art and (preferably) some spiritual elements to produce some very cool works of art. When I get my harem my concubines will love them.
There's a whole new world in manga. Japanese people have very different ideas on sex to Westerners, so there are genres like "yaoi", which titillates teenage girls, and "ecchi" which titillates teenage boys... and these are astonishingly popular. Everyone's heard of "hentai" which involves tentacles, and then there's all the fighting anime which is put on Western TV to get five year old boys hyped up. In Japan, there's manga or anime for every taste, and I really do mean every taste.
Anyway, this thing will sort itself out. Eventually I will be sick of crappy anime and look for something to do, and Runebound will still be there, waiting for me.

Has he lost interest in blogging? In gaming? Has he stopped playing with himself?
I think it is a bit of some of those. I know I haven't felt like playing complex games so much, preferring to carry around games that are easy to teach rather than those that are interesting to play. Sometimes, when you teach five games in an evening, it's just not so relaxing. Critical Mass is now every week, which is kinda good, except I'm teaching games all the time. New people are being trained up as geeks... one day they will teach me games.
Besides that, Scrabblette is working hard in the evenings and I have no regular opponent. The kid is now obsessed with youtube and some sort of really fricking annoying dancing and music and on-line games and so on, so he's no use to me either.We've also started going to the gym so I spend quite a bit of time physically exhausted. However, there is one much more sinister thing going on in my life...
I bought the kid a couple of volumes of manga (Japanese comic books) for Christmas, and read one of them on the bus on the way home from work. It was Death Note volume 1. Holy dooley, it was so good! Over the next few months I bought all of the other Death Note volumes (12 volumes at $15 each), and several other series as well. None of them are anywhere near as good as Death Note, but some have my interest.
Then in about March we discovered there was an anime (Japanese animation) meet-up near us, so we started going along to that. The kid had a great time because he got to hang out with cool people who knew the same pop culture as he did, as opposed to people like me who got bitten once by Harry Potter and aren't having a bar of that Twilight crap. So I asked the guys for anime recommendations and ended up watching X by Clamp and some Studio Ghibli movies (such as Spirited Away).
I recognised what was happening to me from what happened to me when I discovered BGG - I'd found a new topic of interest and I was trying to become an expert in it. That's how I operate. I was reading anime sites, browsing shops, asking for recommendations from everyone I could find. Once I realised that, though, I decided I could do it a bit smarter than I did with board games where I had to buy pretty much everything I wanted to try.
I discovered that the Brisbane City Council library has a reasonable range of anime and manga, so I've been borrowing lots of those. I've discovered I don't much like the boys' manga (such as Naruto) and the girls' manga (such as Peach Girl) is more readable but tediously boring. I do like Hayao Miyazaki's movies, but otherwise the things I enjoy are pretty hard to find. That's why I'm confident that anime won't take over from board gaming.
Nevertheless, doing all this research takes a long time. I almost own all of the Studio Ghibli movies now, which Scrabblette's niece approved of when she visited, but it took me maybe a dozen evenings to watch them. Hayao Miyazaki is the creative genius behind most of them. He combines "nice" stories with stunning art and (preferably) some spiritual elements to produce some very cool works of art. When I get my harem my concubines will love them.
There's a whole new world in manga. Japanese people have very different ideas on sex to Westerners, so there are genres like "yaoi", which titillates teenage girls, and "ecchi" which titillates teenage boys... and these are astonishingly popular. Everyone's heard of "hentai" which involves tentacles, and then there's all the fighting anime which is put on Western TV to get five year old boys hyped up. In Japan, there's manga or anime for every taste, and I really do mean every taste.
Anyway, this thing will sort itself out. Eventually I will be sick of crappy anime and look for something to do, and Runebound will still be there, waiting for me.
Tuesday, May 26, 2009
By the Time You Read This I Will Probably Have a Harem
I just went over the road to grab my lunch from the cafe, and while I was waiting started reading a teen-girl magazine - it might have been called "Girlfriend" but as the masthead was torn off I can't be sure. Anyway, the first 20 pages or so were various quizzes and self-assessment tests such as "What's your Facebook IQ?", "Does he really love you?", "What's your dominant chakra?" and all that sort of crap. It occurred to me that this is exactly the sort of thing BoardGameGeeks ask all the time - "How many plays have you recorded?", "What's your favourite genre?", "What game should I buy next?". And if there's one person poised to exploit statistics for personal fame, it's me. With a few tweaks I should have some star sign histograms and Ladio Gaga vs Pink comparisons running pretty soon, and then the teenagers will adore me.
I will just talk to Scrabblette about adding a room onto the house to keep the girls in and I can start inviting some fans over. I bet this is how Hugh Hefner started.
I will just talk to Scrabblette about adding a room onto the house to keep the girls in and I can start inviting some fans over. I bet this is how Hugh Hefner started.
Sunday, April 19, 2009
Indian Games
Scrabblette recently returned from India with a swag of Indian games for me. You'd expect a country of a billion people to have a history of unique games, but we haven't seen much evidence that's actually the case. Chaturanga is a predecessor of Chess and is an Indian game; and Parcheesi is famous in the west as Trouble and Ludo, but otherwise there don't seem to be many of them. OK, two of the most popular games of all time are Indian, but where are the modern Indian games?
One company which is trying to preserve Indian gaming heritage is Kreeda. This company is a very small operation producing affordable games for an Indian market. This concept excited me, so Scrabblette procured anything that looked interesting.

Sadly, Kreeda games are not up to the quality we've come to expect from Rio Grande (though they are about the same quality as Milton Bradley). Vanavaas and Search for Sita are simple roll-and-moves aimed at teaching children the stories of the Ramayana. Ashtaa Chemmaa is a form of Parcheesi, and Kalanay Belanay is a completely choiceless game. Sadly, the rules to Dahdi did not make it back from India (we suspect Scrabblette's nephew may be involved). Chaturvimshathi Koshtaka is almost an interesting abstract game, but suffers from the same fault as many traditional games in that the rules are not precise enough to describe a game with any tension.
The pick of the product line is Battle of Lanka, another game based on the Ramayana. For those who aren't familiar with the story, the climax of the Ramayana is a battle between Rama's army, including his champion Hanuman, and Ravana's army.

The game is a card game where players are attempting to collect larger armies than the other players; including accessories that the armies use to increase their power. The cards don't particularly match any of the Ramayana stories I've read, but I'm just a beginner in Indian culture. We found the game to be quite playable, particularly with 4 players.
I have a bunch of games from another Indian publisher as well, but this article is long enough already, so I hope to post again soon.
Sunday, March 15, 2009
Palago
I mentioned in an earlier article about gamerz.net that Cameron Browne had designed a game called Lambo. Lambo is a fun game to play on-line, but it just screams "Bakelite!" and you always wish you had tiles to flick around. As I said, Lambo had become a very interesting game, so Cameron talked to the people who specialise in Bakelite hex tile games, the Tantrix people, and they agreed to publish his game. It's a marriage made in whatever good place atheists believe good marriages are made in, because Cam has many tile-laying designs.
Lambo had to have its name changed, though. Originally the name was derived from Mambo, one of Cam's previous games and also the name of an Australian clothing company. While the name Lambo probably wouldn't run into any trademark issues, it also maybe didn't inspire people to think of a great game. The name Palago is more likely to work - it has the "Go" part, reminding people of a great two player game which is nothing like Palago, and a "Pala" part which reminds people of the Pacific islands of Palau where Oliver Sacks found so much to write about. Or maybe people will have not heard of either of those parts of the name, and they will think it's a cute little game.
During the week my copy of Palago arrived, and I showed it to everyone who'd sit still. I still think it's a very interesting game, though I've been unable to convince my opponents yet. Maybe it's better if they don't get beaten. If you're interested, you can play and buy Palago on-line. If you want to play on gamerz.net, let me know.

Lambo had to have its name changed, though. Originally the name was derived from Mambo, one of Cam's previous games and also the name of an Australian clothing company. While the name Lambo probably wouldn't run into any trademark issues, it also maybe didn't inspire people to think of a great game. The name Palago is more likely to work - it has the "Go" part, reminding people of a great two player game which is nothing like Palago, and a "Pala" part which reminds people of the Pacific islands of Palau where Oliver Sacks found so much to write about. Or maybe people will have not heard of either of those parts of the name, and they will think it's a cute little game.
During the week my copy of Palago arrived, and I showed it to everyone who'd sit still. I still think it's a very interesting game, though I've been unable to convince my opponents yet. Maybe it's better if they don't get beaten. If you're interested, you can play and buy Palago on-line. If you want to play on gamerz.net, let me know.

Confrontation
Many of you are probably wondering "how come John is writing on his blog all of a sudden?" The fact of the matter is that I always have things to say, but don't often have the time. Today I've decided to neglect everything else and make the time. That's why I will go to work tomorrow in dirty clothes and with no breakfast, and no work has been done on the stats in a week. Don't complain, you got blog posts to read.
One of the features of games I often discuss with CyberKev is confrontation, in particular the difference between multi-player games and two-player games. In a multi-player game, I don't understand why people feel the need to attack me, when other people are plainly nastier, smellier, and less deserving of victory. I even have a special T-shirt for wearing to game with CyberKev, as illustrated on Ozvortex's blog. I get particularly annoyed because whenever we play a game where the primary strategy is to attack the leader, CyberKev wins. I don't get how he does that. But when he says "hey, look how well John's doing", what I hear is "everybody let me win". And almost inevitably, that's how it works out. CyberKev should go into politics.
When we discuss this, CyberKev asks questions like "what about two player games? That bastard opponent is picking on you all the time." Um, yes, of course. In a two player game, what is good for the opponent is bad for me, and vice versa. It would have to be a pretty odd two player game to allow a move which was bad for both of us, though I'm sure if Santiago or In The Year of the Dragon were able to be played two player they could achieve it. But generally, if my opponent picks on me in a two player game, I'm not shocked by their meanness.
I've been reading "Hobby Games: The 100 Best" for a few months now, and I was surprised to read a comment in it in the review of Vampire: The Eternal Struggle:
I get the impression from what I read on BGG that some people, particularly non-gaming wives, do feel confronted in two player games, even in Lost Cities - the opponent is mean if keeps the cards that you need, apparently. When I first started gaming with Scrabblette she seemed a bit taken aback by how mean I was when I played games, but she soon learned to play like me - to win. To me, it's much more confronting when my opponents have to choose whom they screw over and they choose me - they could have been nice to me, but they chose not to.
I tend to avoid games where hitting the leader is an important strategy. If I'm the leader it's because I'm doing something right. There's some sort of meta-skill related to being able to convince others who the leader is while not obviously being a conniving backstabber that CyberKev has that I don't. (BTW, I'd like to point out that for all of the negotiation / political games CyberKev has beaten me at, he has always always played honorably, and that just makes it more amazing.) I prefer games where you can see what the objective is, and whoever plays best to achieve that objective wins the game.
Being blocked by an opponent is much more acceptable to me than having my stuff taken off me - I guess if I'm going to be interfered with I prefer a subtle nudge rather than a brutal shove. In a great game like St Petersburg, for example, you might block me by taking a card I want into your hand - and that disadvantages you as well, whereas in a crap game like Twilight Imperium III you were in my base killin' my dudez! *MY* dudez!
Anyway, I've run out of ideas for this rant for the moment. Inspire me with your tales of confrontation.
One of the features of games I often discuss with CyberKev is confrontation, in particular the difference between multi-player games and two-player games. In a multi-player game, I don't understand why people feel the need to attack me, when other people are plainly nastier, smellier, and less deserving of victory. I even have a special T-shirt for wearing to game with CyberKev, as illustrated on Ozvortex's blog. I get particularly annoyed because whenever we play a game where the primary strategy is to attack the leader, CyberKev wins. I don't get how he does that. But when he says "hey, look how well John's doing", what I hear is "everybody let me win". And almost inevitably, that's how it works out. CyberKev should go into politics.
When we discuss this, CyberKev asks questions like "what about two player games? That bastard opponent is picking on you all the time." Um, yes, of course. In a two player game, what is good for the opponent is bad for me, and vice versa. It would have to be a pretty odd two player game to allow a move which was bad for both of us, though I'm sure if Santiago or In The Year of the Dragon were able to be played two player they could achieve it. But generally, if my opponent picks on me in a two player game, I'm not shocked by their meanness.
I've been reading "Hobby Games: The 100 Best" for a few months now, and I was surprised to read a comment in it in the review of Vampire: The Eternal Struggle:
Still, because VTES requires at least three players, with most sessions including four or five, games feel less confrontational than traditional one-on-one trading card duels.Huh? I thought about it for a second and realised that yes, two player games are confrontational. That's kinda the definition. But they don't confront me (just so long as I get my rent money by next Friday). Even when I play squash on Saturday mornings I don't feel like I'm confronting my opponent. We're just doing an exercise which happens to require two people.
I get the impression from what I read on BGG that some people, particularly non-gaming wives, do feel confronted in two player games, even in Lost Cities - the opponent is mean if keeps the cards that you need, apparently. When I first started gaming with Scrabblette she seemed a bit taken aback by how mean I was when I played games, but she soon learned to play like me - to win. To me, it's much more confronting when my opponents have to choose whom they screw over and they choose me - they could have been nice to me, but they chose not to.
I tend to avoid games where hitting the leader is an important strategy. If I'm the leader it's because I'm doing something right. There's some sort of meta-skill related to being able to convince others who the leader is while not obviously being a conniving backstabber that CyberKev has that I don't. (BTW, I'd like to point out that for all of the negotiation / political games CyberKev has beaten me at, he has always always played honorably, and that just makes it more amazing.) I prefer games where you can see what the objective is, and whoever plays best to achieve that objective wins the game.
Being blocked by an opponent is much more acceptable to me than having my stuff taken off me - I guess if I'm going to be interfered with I prefer a subtle nudge rather than a brutal shove. In a great game like St Petersburg, for example, you might block me by taking a card I want into your hand - and that disadvantages you as well, whereas in a crap game like Twilight Imperium III you were in my base killin' my dudez! *MY* dudez!
Anyway, I've run out of ideas for this rant for the moment. Inspire me with your tales of confrontation.
Subscribe to:
Posts (Atom)