Thursday, December 06, 2012

Stefan Feld and Me

A long time ago I thought Stefan Feld was a completely disastrous game designer. Now I'm his groupie. Here's the story of what happened.

The first Feld game I played was In the Year of the Dragon in October 2008. I played this game with a cut-throat group, and it went long, i.e. about 3 hours. I had no idea what I was doing when I started, but managed to build up my holdings. Then came a series of random events which I couldn't quite deal with, resulting in my losing a lot of palaces. I fucking hate that. I hate games where you work your butt off to make progress and then it gets taken away from you. I like building games, not wrecking games. So Feld and I were not off to a good start. My BGG comment on ItYotD is: "I'd rather be sick than play this game. If this was the first board game I played, I'd be a stamp collector instead. Frustrating, boring, annoying waste of time."

A couple of months later I played The Name of the Rose. I liked the movie, I didn't like the book, but the game left no impression on me whatsoever and I had to look up whether I'd played it or not. As medieval murder mystery is one of my favourite themes, that's a pretty impressive amount of indifference. No love for Feld yet.

The next Fled game I played was finally at least OK - Notre Dame. It's another game where it's frustratingly hard to get stuff (like Dragon), but it least it doesn't all get stolen from you at once. I thought it was OK but would need to play it more to get how it went properly - I thought I'd been doing OK and was beaten very badly. I was in no rush to try it again.

The next game I encountered was It Happens... which is a dice game about anteaters. I played it because there was a very young lady willing to teach it to me, but I realised very soon that it wasn't working for me. At least it has the excuse of being a kids' game.

Months went by... The Speicherstadt appeared on yucata.de. I had an initially positive reaction, and started a bunch of games before I'd even finished my first play. That was when I discovered that I'd completely overestimated how interesting the game was. It feels to me that you build a points engine, and then the game finishes. So you should have been doing other stuff instead. I admit, the auction mechanism is kinda cool, but kinda cool in a technical way, not in an appeals-to-me kinda way. I stopped playing it. Feld seemed destined to forever produce games that were at best mediocre.

Then something terrible happened. I won the Big Cochabamba photo competition (blogged about previously). Oh yeah, sure, I got 9 of the hottest new games for free, but a lot of the SdJ kennerspiel nominees were by Stefan Feld. That mediocre guy, who designs games that take my stuff. WELL AT LEAST THEY'RE FREE. So I acquired Luna, Die Burgen von Burgund, and Strasbourg, with a sense of dread.

The first we played was Strasbourg. This is a very tight auction game with some other stuff tacked on as a consequence of the auction. I quite liked it, though it took me till round 3 of 5 to realise that I'd lose the game in round 1. It did feel like I could achieve stuff and get some points. But still, not a huge hit.

I was very intrigued by the theme of Luna, so while waiting for opponents I played a solitaire game. That was instructive, as I got the feeling for how the little dudes moved around. We then played a 4-player game, which was also interesting as the players' strategies evolved and conflicted with each other. After a couple more solitaire plays when the rules receded and I was able to focus on what I was trying to achieve, I decided I liked it. You can build shrines, you can get places in the temple, you can score majority points, and generally nobody takes things away from you. I liked that it was complex, I liked the theme, and I liked the bits. Hooray!

Then we played Die Burgen von Burgund, later called Castles of Burgundy (but it will always be Burgen Burgen Burgen Burgen to me). This is a cool game. I'm not a huge fan of its strategic depth as your plans will often be screwed by uncooperative dice, but it does have that Farmville thing going for it where there's always something to be doing, you're always making progress. I played this game with quite a few people, and eventually realised that it had become popular enough that there'd always be someone around with a copy, and I'd no longer need to suggest it, so I sold my copy. It's a very good game, but not something I need to keep exploring.

On the other hand, Stefan Feld was pretty much forgiven by now. The last three games had demonstrated to me that he was a designer of great diversity, capable of producing some systems worth investigating (particularly Luna), rather than being a cold-hearted miser who designed nasty games.

Consequently when Macao was suggested to me, I agreed to play. For the longest time I confused this game with Manila, in which have almost no interest. However Macao was interesting, mostly because, like Luna, there's a lot going on. I did notice for the first time, what I call the Stefan Feld Standard Design Pattern. This is a pattern for structuring the whole game - there's a mini-game for generating resources, then you use the resources to play a variety of min-games on the board involving set collection, map traversal, gathering bonuses, and so on. The games that fit this pattern are Notre Dame, Strasbourg, Macao and Trajan (and Bora Bora, it would seem). This pattern is not necessarily a bad thing, as it's a way of producing complex games that are not too hard to teach, but it is interesting to speculate on whether this is a conscious process or not.

Anyway, the most recent Feld game I've had the pleasure to play is Trajan. This is probably the most complex of the lot, with the mancala resource-generation game being quite a brain-burner even before considering the 6 or so effects of what happens on the board.

Okay Mr Feld, you're forgiven. I'm looking forward to whatever you produce next. But there is no way I'm ever again playing In the Year of the Dragon.

Wednesday, December 05, 2012

Essen Impressions

Well, my experience with Essen titles is pretty sad, as I don't have enough leave in a year to get to all the places I'd like to go, but I did get some Essen games from Julian at Unhalfbricking who collects money from eager Aussies and invests it in new games for them. In order of play...

Sheepdogs of Pendleton Hill: very definitely a kids' game, aimed at maybe 8 year olds, but with the chance for some slightly cunning play to amuse adults. You place your shepherds on the hill, the players form combined flocks of sheep, and then the flocks move around. If a sheep (as part of a flock) moves onto the same space as a shepherd from the same player, they both score and are removed from the board. So the goal is to make your opponents' sheep meet their shepherd early while your own sheep trundle up Pendleton Hill for more points.

Sheepland: not a kids' game, and not a gamer's game, just an old-fashioned Euro. the board starts with 24 or so sheep on 25 or so spaces. There are 6 different terrain types amongst the spaces. On your turn you may move your shepherd, move a sheep, or invest in a terrain type. At the end, for each terrain tile you have you score points equal to how many sheep are on that type of terrain. When we played CyberKev went for lots of investment in terrain, I went for moving sheep into the terrain I already had, and the result was so close I would say both are viable strategies. This is a Euro of the complexity of Heimlich & Co / Top Secret Spies, or Clans. It's nothing special but it's not bad.

Robinson Crusoe: Adventures on the Cursed Island: I bought this for solitaire play, and probably won't bother sharing it with my friends as there are better games to play with them (see below). The game it reminds me most of is Mousquetaires du Roi - there are lots of bits of mediocre quality, and a massive rulebook, but it all works OK in the end. You spend the game sending out Crusoe and Friday and your dog to hunt / gather resources / build stuff / achieve the scenario goals, while the game throws random stuff at you to interfere with your plans. I've only played one scenario so far, but that was interesting enough. The odd selection of bits reminds me of the old version of Prophecy.

Tzolk'in: the Mayan Calendar: Now this is a proper game. You may remember the pictures from BGG, there are big plastic cogs. I'm happy to say that the cogs work well, they're meaningful, they're thematic, and they're fun except if some doofus isn't careful and knocks over all the bits. The big wheel represents time, and as you turn it it moves your workers who are placed on the little wheel so that they can be removed from the wheel to have achieved better stuff. It's something like Macao or The Circle where you plan now what you'll have available to you in a few turns, and the more you wait the more you get. The more you can get your plans working together, the more efficiently you'll generate VPs. We had basically no problems with the rules, everything was where it needed to be, the bits were lovely, and overall the game is a great experience.

Friday, September 07, 2012

Premature Enthusiasm

On Friday mornings I wake up excited that it's the end of the week and I'm going to have a wonderful relaxing weekend (and I never seem to learn that's not going to be the case). If I have time before work I pack the game box with great big long heavy games. Then I go to work and am in a complete rush all day trying to write code and sort out a million problems, and on Friday afternoon I go swimming. Then when I get home on Friday evening I look at the game box and realise I can't remember the rules to any of those games, I'd have to teach them, and I really don't give a fuck, so I unpack the game box and put in a whole bunch of easy stuff like Tales of the Arabian Nights where I can just play without too much fuss. This happens every week, I swear.

Thursday, August 16, 2012

Fanboi

Yesterday we had a holiday here so we could all go to the local agricultural show. I hope they didn't miss me... instead I stayed home and watched all three of the Lord of the Rings movies. They are so good, there's barely a mis-step in the whole 9 hours. I know he deviated from the books, but it was almost always for a good reason to fit the movie genre. If I had Liv Tyler in a movie I'd make up lots of extra reasons to show her as well. The reason I had to watch the movies is that I'm currently reading the books, and I wanted to remind myself of what the movies did to the story. And the reason I'm reading the books is because I've been playing Lord of the Rings: The Card Game, and I wanted to see what role the minor characters in the book played in the game. And of course I've also recently played Lord of the Rings: The Confrontation and Lord of the Rings: Friends and Foes. And of course I've been doing that because I'm an unashamed and irredeemable fanboi.

Sunday, August 12, 2012

I Do Not Know What This Post Is About

I was just rereading some of my old posts on this blog and thinking what a damned fine writer I am and how you guys must be missing me. I think since the invention of Facebook I haven't so much felt the need to write here to tell you what's happening in my life, gaming or otherwise, so you get abandoned.

Quick summary of life: Dr Scrabblette now has a good job at the University of Technology, Sydney, and commutes to Sydney for half the week at a time. I am still in Brisbane looking after the dog and the kid. The kid is very tall and still at school, but is now way too cool for board games. I'm thinking about selling him and getting a better one. The god, I mean dog, rules the household, though she's always frustrated at how hard it is to get us to play ball.

Now to games. Currently Critical Mass is meeting once a week at Chermiside, just down the road, and twice a month at Indooroopilly. I always go to Chermside, it just seems sensible. I've been playing a lot of Euros, though I do like getting to bed early on a Friday... as that's a day when Dr Scrabblette is actually home. Last week we played Die Burgen von Burgund then Lord of the Rings: Friends and Foes and my early night was about 1am. Oh well.

I've also been playing Lord of the Rings: the Living Card Game, "and loving it". As you'd know I do like a good solitaire game and I'm enjoying exploring what they can do in such a system. Luckily I am not so much a fan of winning, as it's a challenging game. I'm getting better with the guidance of AdamP. We often meet up when Dr Scrabblette's away to play multi-player and maybe have a glass of red wine. We even beat the very nasty Escape From Dol Guldur scenario.

I am gradually, very gradually, decreasing the size of my games collection. After all these years in the hobby I know what I like and what I can merely tolerate, and I'm planning to just keep what I like and get rid of the rest. Of course getting rid of games is a difficult game in itself, but since the Australian maths trades now include selling and buying games, I'm making some progress. I really don't like selling things! Any price which would make me happy because I'm getting money would also make me sad because someone else is paying too much! An excess of empathy, methinks.

A couple more things, before I go watch a movie. You may have heard I was learning French; well, I still am. It is going very well. I read "Notre Dame de Paris" earlier this year - that's Victor Hugo's book that had the Hunchback of Notre Dame in it. Victor Hugo is not at all shy about using archaic words and hard tenses, but I got through it. The classical references and Greek and Latin quotations were incomprehensible and tiresome, but also inessential. Also, although I am still a Big Fat Friendless Bastard, I'm no longer a Big Obese Friendless Bastard, I've lost quite a bit of weight through sheer bloody-minded hard work at the gym and swimming pool, and to the detriment of Lena's Bakehouse. This is a good thing!

In general, life is going well but between walking Her Majesty, going to the airport, and working out, it's also super-busy. Let's hope that in my odd moments of solitude I can get back here a little bit more often.

Monday, January 09, 2012

Beyond Maths Trades

The maths traders in Australia were discussing whether it was possible in a maths trade to offer multiple items in exchange for one in a maths trade. No it's not, it doesn't even nearly work for reasons which are obvious to mathematicians. However I thought about it for a bit, and realised that with the introduction of a pricing mechanism, there can be such a trade. So I borrowed some symbols from the Z Notation (in which I was trained as an undergrad) and wrote this spec:

Let I be the set of items in the trade.
Let U be the set of users in the trade.
Let P be the set of prices, objects that can be summed and are totally ordered.

# every item has an owner, "\fun" means total function
owns : I \fun U

 # if you don't own anything you're not in trade
ran(owns) = U

# some people assign values to some things, "\pfun" means partial function
values : U \cross I \pfun P

# For each user u, there is a function vu, which is the values that user places on items
vu = { (i,p) | (u,i) \mapsto p \in values }

# and that user at least values the things they own
\forallu:U @ owns~\limg{u}\rimg \subseteq dom(vu)

# Then a valid solution to the trade is an assignment of items to users
s : I \pfun U

# the items received by u are
ru = s~\limg{u}\rimg

# the items sent by u are
su = owns~\limg{u}\rimg \cat ran(s)

# such that nothing is assigned to the person it came from
s \cap owns = \emptyset

# and everyone gets a bargain, by their own personal pricing rules
\forallu:ran(s) @ Σ (i \in ru) vu(i) \geq Σ (i \in su) vu(i)

# For a solution to be useful, it must be non-trivial:
\neq \emptyset

# and furthermore, we would like to restrict ourselves to minimal solutions so as to not make offered trades incomprehensibly complex, so if t is a solution, then t is not a subset of s (can't find the right symbols to write that!)

It occurs to me that blogspot is maybe not the ideal medium for writing specifications.

Thursday, January 05, 2012

The Numbers for 2011

Wow, I am really crap at blogging these days! When I started blogging, Facebook hadn't been invented, so if I wanted to say something I had to say it here. These days there are too many distractions.


2007 article
2008 article
2009 article
2010 article


There are 448 games in this collection (last year 424).


The BGG average rating for this collection is 6.43 (last year 6.4).


Your average rating for this collection is 7.04 (last year 7.07).


On average you have played each of these games 7.75 times (last year 7.11). 

Your Friendless Metric is 1 (102 games played 10+ times, 46 games never played.) (last year 1, 89, 46) 

Your Continuous Friendless Metric is 3.49 which corresponds to an average utilisation of 55.24%. (last year 3.39, 55.24%)


So I had a bit of a blowout in the collection in 2011. Apart from the bonus influx from the Cochabamba competition, I added a few (notably, Thunderstone and a lot of expansions), and got rid of hardly any. That's about to change, but it hasn't yet. Also in 2011 I set up Scrabblette with her own games shelf so she can see how many games she's responsible for us owning (and not playing).


I didn't do a whole lot of face-to-face gaming in 2011, but I did join up at Yucata.de, and played a great many good games many times. I also played a great many mediocre games many times. Luckily Yucata keeps adding new stuff and I keep changing what I play. Also relevantly, I acquired Yspahan, Oregon, Famiglia and Thunderstone after playing them on Yucata. Each of those got a lot of plays, and so didn't affect my stats too much. I do feel kinda dodgy that I have played the physical copy a couple of times, and the on-line game 50 times, and it counts as 50 plays for me, but that's a dodginess I can live with. There are also some games I own that I play on Yucata but will remove from my collection, and some that I will continue to enjoy to play on-line and in real life.


During the year I *did* manage to achieve my goal of 55% utilisation, after trying for several years. I'm fairly impressed that I managed to maintain that even with the Cochabamba influx.

For 2012, my goal is to decrease the number of games I own. Since I have games lying all over the game room bench, that's pretty much necessary now. However I enoyed the Cochabamba gamefest so much that I intend to do a similar thing this year, i.e. acquire a bunch of games I know nothing about and figure them out and play them. Of course Tom won't be around to send them to me, so I'll have to pay for them myself... which is why I hope to sell a truckload of games from my collection. Trading *would* be an option if there were lots of new cool games up for trade in Australia, but there is not, so I'll just have to take money for them. If Scrabblette asks, that's why all those games are lying all over the game room bench.

Sunday, September 18, 2011

The Big Cochabamba Gamesfest

Well, Tom from Switzerland has been here for a few days now, and we've played all of the prize games except Safranito, which will be played soon. I think it's time I started giving some opinions. I'll start with the games I've played more than once, and hopefully do a second post when I've played the others again.

Asara - Meh. It's a family game, but there's not much to it. It's the sort of game where you can do some things to help yourself, but otherwise you're a sailor on the seas of fate, or player chaos in this instance. People take the stuff you want, put the wrong coloured cards in the wrong places, and generally interfere with your elegant strategy. Some people like that in a game, I don't so much.

Luna - I chose this because it can be played solitaire. My first solitaire play I was slightly overwhelmed by the complexity of the system, and lost to the AI opponent. My second play I taught the rules with Tom's assistance, so I guess I wasn't as overwhelmed as I thought. I played reasonably well, but we were all efficiently beaten by Tom. I know I have more things to learn. As a solitaire game it's a nice change from things like Ghost Stories and Yggdrasil and Thunderstone and Pandemic where the turns are simple and you're responding to chaos. Luna is effectively randomness-free after the set-up, so it's susceptible to analysis (and analysis-paralysis for those who are so inclined). It's the sort of solitaire game where you can think as deeply as you like, and that won't be deep enough. I like the style, and although I'm not completely convinced by the game, it's intriguing.

Skull and Roses - This is the second lightest of the games, and is a bit like Liar's Dice but even simpler. It takes up to 6 players and goes for about 20 minutes, so we've been playing it to finish the evenings off. It's not the sort of game you'd gather together specifically to play, but it's easy enough to quickly teach and play a round or two with non-gamers. Now that the SdJ has been defined as being for quite light games, I guess it was a good candidate.

Die Burgen von Burgund - I've saved the best for last! There's a school of though that says that this is one of those games where the moves are so finely balanced you can't really make a bad one, and so you can't really make a good one either. The best you can hope for is that you take the stuff someone else wants :-). And then in the end, someone wins because the scoring rules say that they have to, and you're not sure whether it was good play or a butterfly flapping its wings in Essen that caused it.

On the other hand, dBvB definitely has a feelgood factor to it, in that you can almost always achieve something, and you can't screw yourself so badly that you won't be able to make good moves in the future. So in the end, nobody feels like they played really badly and nobody's disappointed. It does take two hours though, so there is some sense that you've taken a long time to randomly select a winner - like Killer Bunnies with all the expansions. Yet despite all this, I like it, and the people I've played with generally agree.

Monday, September 12, 2011

Lancaster



I've received the games mentioned as the prize in my previous post. If I was a more frequent blogger (sorry) I would have told you all about them. Maybe I'll get to that. Anyway, I've been busy punching and bagging and reading rules.

Lancaster is one of the games with rules in German, so I printed out the English rules from BGG. Last night when I was reading them I didn't have a translated bits manifest, so I was trying to match the HUNDREDS of bits to their German description. There were a few things I couldn't understand, but it was pretty obvious that all the red bits went together, all the green bits went together, and so on for the five player colours. However for one component there were bits in 4 player colours, and not the 5th.

I figured I'd lost it in the sofa when we were punching it (my sister is a very vigorous bit-puncher) so I went and pulled all the cushions off the sofa. I found two pens and a scrunchie, but no purple castle. So I went to the bedroom where I'd previously tried to read the rules but fallen asleep, and searched in the bed. Not there either. So I went to the game room where I'd say on the sofa to do the bagging, not there either. So I looked for the sprues, to see if we'd missed something. The sprues were in the garbage, and the bag they were in seemed to be full of oil, so the sprues were all oily and tangled together with the world's most annoying teabag. The purple castle wasn't there, and as far as I could tell there was no place it had come from, so maybe it didn't exist at all. However it was really quite yukky searching oily teabaggy sprues.

I gave up, and spent quite a long time washing my hands and went back to reading the rules. When I got to the special two-player rules it mentioned that each player takes two of the small castle mats... that was when I decided to look at BGG for a parts manifest. Indeed, there are only 4 small castles, in 4 of the 5 player colours.

In any case, it looks like a decent game that probably won't run too long. Right now, I think I need to go wash my hands again.

Tuesday, May 31, 2011

Where on Earth is...

A couple of years ago, CyberKev told me we would be receiving a board-gaming visitor in Brisbane, who'd be joining us to play games for a while. Tom turned out to be a journalist from Switzerland, and he'd previously been on the panel for the Spiel des Jahre. In fact, he still received copies of the SdJ games, so that year in Brisbane we played Fauna and Der Schwarm and Zack und Pack and Sushizock im Gockelwok and my first play of Dominion, in German. But then Tom had to continue his world tour so he auctioned off his games (woohoo!), and we added each other on Facebook, and off he went.

Then Tom started adding strange photos on Facebook. Like this:


and this:


and some of Tom's friends started speculating on where these photos were taken. But then one day, it got serious. Tom announced that this was in fact "The Big Cochabamba Photo Competition". The rules were pretty vicious - there were 200 photos of famous and not-so-famous places, all with those little Kinder Surprise dudes in front. As the focus was on the toys, it wasn't always so easy to see the background. For each, you needed to post as a comment to the photo: what country it was in; where it was; what the thing in the photo was. The competition would end at midnight, New Year's Eve 2010, Switzerland time - at the time, in about six months. Whoever had the most points would win. Tactics such as copying, lying, etc, were allowed. The first 5 places would win a copy of each of the SdJ nominees for 2011, and for first prize Tom would come and teach them to you.

Wow, huge! Apart from being a very sweet prize, it was also a competition that I *wanted* to be good at. I like to be at least faintly aware of the existence of the rest of the world. The first thing to do, being a gamer, was to develop a strategy.

That involved having lunch with CyberKev. We didn't come up with a really good plan, but we did agree that essential elements of a strategy were sniping, deception, and actually knowing the answers. Furthermore, I was convinced that everybody would forget about the competition, maybe even I would, so it was best to get the answers early and be prepared rather than try to do it all at the last minute. In fact, my primary strategy was to hope that everyone else forgot.

I started by writing down the numbers 1 to 200 and writing beside each what the location was. I didn't have many answers, maybe 30. There were obvious places like the Eiffel Tower and London Bridge (in fact, both the one in England and the one in Victoria). I then spent quite a while Googling for things like "building that looks like a spaceship on a harbour", which turned out to be the Oriental Pearl Tower in Shanghai. I also showed a lot of photos to Scrabblette, who was able to identify the Wrigley Building in Chicago, and one of Stalin's "Seven Sisters" in Moscow. I Googled for obelisks and found that there's one in Buenos Aires, and a couple of Tom's photos were from there. Along with comments from other participants, I think I struggled to about 100 confirmed answers. Although the list was filling up, there were lots of gaps.


Then I hit upon the idea of searching for tourist attractions in places Tom had been to, and seeing if any of the pictures thrown up by the search looked familiar. Consequently I was able to identify Pablo Neruda's house in Valparaiso, and a few others.

The search went on. As I was trying to identify exactly which part of the Great Wall of China Tom had been to, it occurred to me that there were photos from Beijing and Ulanbaator and Moscow, and maybe he'd been on the Trans-Siberian railway. Because I would, if I was travelling the world. So I Googled all of the cities at which the Trans-Siberian railway stops. I was able to identify one of the pictures as being the "Rossija", one of the trains which runs that track. By the shape of the banister, I was able to figure out that it was at Irkutsk station.

I also had the idea that Tom might have left some clues somewhere else on the web. He is a journalist, it's his job to write stuff. Maybe he'd written about playing games on the banks of the River Don, or something. So I searched for Tom and found just one article, in German, which turned out not to mention his holiday at all.

My next idea was that as some of the photos were of Brisbane, where I live, Tom had probably invited some other people who lived in other places pictured to be in the competition. So all I had to do was cyberstalk all of Tom's friends as well. There were 35 or so people who had "liked" the competition announcement, so I looked at their Facebook profiles to see if they had any photos of their home town. This was just a little bit successful - someone had gone down the Li River in China, or to Ha Long Bay in Vietnam, and I was able to confirm my suspicions on a couple of photos.


What else could I try? I took note of the date of publication of all of the photos - they weren't all uploaded at the same time - with the idea that they might be clumped by location. They were, a little, and I was able to guess that Tom had been to Tennessee, which I think was how I figured out that the gates with the musical notes must be the gates of Graceland.


Time was passing and I had some hard ones to go. There were lots of waterfalls, so I started searching for waterfall pictures. There were lots of photos of Iguazu Falls, and a couple of difficult ones from the Milford Track in New Zealand. I got the New Zealand idea from Pancake Rocks, which I had actually been to myself. There were a few volcanoes, including one with a classical volcano shape. I searched for volcano pictures, and eventually decided it had to be Volcan Osorno in South America... but what was the building in the foreground? I searched the surrouding towns of Patagonia street by street using Google Maps but could not find that building.

I had another idea. I started searching using Spanish keywords. Don't search for "volcano", search for "volcan", don't search for "church", search for "iglesia". I told Google to return results in English, French, Spanish, Italian, Portuguese and German, and let me worry about understanding it :-). For the South American churches, that was very productive.

Occasionally people would post an answer, which would set me off searching that town and everywhere near it, in multiple languages. In particular there was this guy called Eric who was posting LOTS of answers. If he was correct, I'd post my answer as well, because the cat was out of the bag for that one. This gave Eric the impression that I was just copying him, when in fact I was spending hours searching for answers. I had loads more answers up my sleeve, but following the sniping strategy I was saving them for the last moment.

Tom also started posting reminders that the competition was going to end. That messed up my strategy of hoping everyone else would forget! However as people started posting some more answers I got a few more hints - the wooden fort in Russia and the bridge over the Panama Canal were gifts from other people. And of course if they were correct I'd post my answer.


By December, I'd seen every bridge, waterfall, church, bell tower, desert and salt flat in the entire world, in 5 languages. I'd hassled colleagues in Beijing and Quebec, and lots of people at work, and had only a few left to go.


On New Year's Eve I made a pass through, and once again answered anything that someone else had correct. New Year's Eve, Switzerland time, was 10am New Year's Day, Australian time, so when I went to bed I knew I'd still have a few hours up my sleeve. Of course I was too excited to sleep well, having worked at this competition for months, and when I woke up in the morning there were of course hundreds of notifications. However I knew I couldn't do anything about other people, I could just hope that having answered many of them before anyone else that I would win any tie-breaker. I just had a few more answers to put in, but I knew I had to be aware of Tom's clock being out of sync with mine, and I had to watch for other people sniping answers to the ones I didn't know.

I had about 16 windows open, and at about 9:45 I entered my last answers. I knew Eric was on-line, as I'd copied his answer about the Chicago Fish Board or something just a moment before. Good luck to him if he was as obsessed and competitive as me... however as he was in California he might have been partying. I spent the moments until 10am refreshing each window looking for last clues... until Tom closed down the album, and I had to stop.

Wow, what a rush! And all of a sudden, it was gone. Apart from being tired as one always is on New Year's Day, I felt lost. I hadn't planned for life after The Big Cochabamba Photo Competition. Life returned to normal.

Then, one day, Tom posted the news that I'd won. (Names removed from the image to protect the innocent.) Michael was a bit of a surprise - he'd only appeared in about December and I've got no idea how much research he did himself, I always considered Eric to be the threat.


That means Tom's coming to visit! He contacted me a couple of days ago and told me I could actually select 9 games from the list of nominees, as I may already own (true) or not like (also true) some of the final 9 contenders. So, one day some games will arrive, and Tom will come over in September and play them with me!

It's a very cool prize, but it was also a very cool competition. It's really quite amazing how much you can find on Google, and how many cool things there are in the world to see. Thank you very much to Tom, it's been loads of fun.